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SuperTux Milestone 1 3DS: Difference between revisions

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{{Infobox-3DS-Homebrews
{{Infobox 3DS Homebrews
| title = SuperTux Milestone 1
|title=SuperTux Milestone 1
| image = https://dlhb.gamebrew.org/3dshomebrew/SuperTuxMilestone1.jpg|250px
|image=Supertuxmilestone13ds2.png
| type = Platform
|description=Port of an open-source platformer similar to the original Super Mario games.
| version = v0.1.3
|author=nop90
| licence = Mixed
|lastupdated=2017/03/24
| author = nop90
|type=Platform
| website = https://gbatemp.net/threads/release-supertux-milestone-1-for-3ds.465440/
|version=0.1
| download = https://dlhb.gamebrew.org/3dshomebrew/SuperTuxMilestone1.rar
|license=GPL-2.0
| source = https://dlhb.gamebrew.org/3dshomebrew/SuperTuxMilestone1.rar
|download=https://dlhb.gamebrew.org/3dshomebrews/supertuxmilestone13ds.7z
|website=https://gbatemp.net/threads/release-supertux-milestone-1-for-3ds.465440
|source=https://github.com/nop90/Supertux-Milestone1-3ds
}}
}}
<youtube>wd7qErCcnX4</youtube>
This is a port of SuperTux Milestone 1, the first project of [https://www.supertux.org/index.html Super Tux] to the 3DS. It is an open-source classic 2D Jump'n'Run side-scrolling game, in a style similar to the original Super Mario games.
 
This port is based on the original v0.1.3 release, but uses resized graphics and changes in code to run in 320x240 mode from the GCW-Zero port of the game. This version of the game has a basic game engine compared to the latest releases, but it uses SDL 1.2 (after Milestone 1 the project swapped to SDL 2.0) and is not too heavy to run on a handheld consiole.
 
It has a total of 27 levels and a final boss from Icyland (the first world of the original).
 
==Installation==
Available in CIA and 3DSX/SMDH formats. All the resources are included in the executable using romfs.
 
The game creates a Supertux subfolder inside the 3ds folder if doesn't exist. Here will be stored the gamesave.
 
'''Note:''' Loading time on the 3DSX version is very long.
 
==User guide==
===Story===
Tux and Penny were out having a nice picnic on the ice fields of Antarctica. Suddenly, everything was a blur as Tux was knocked out!
 
When Tux wakes up, he finds that Penny is missing. Where she lay before now lies a letter.
 
"Tux, my arch enemy!" says the letter.
 
"I have captured your beautiful Penny and have taken her to my fortress. The path to my fortress is littered with my minions. Give up on the thought of trying to reclaim her, you haven’t got a chance! -Nolok"


Supertux Milestone 1 (v0.1.3) was the first project for Super Tux.
Tux looks and sees Nolok’s fortress in the distance. Determined to save his beloved Penny, he begins his journey through the Icy Island and beyond.


I has only the first world, Icyland, for a total of 27 levels with a final boss. This version of the game has a basic game engine compared to the latest releases, but it uses SDL 1.2 (after Milestone 1 the project swapped to SDL 2.0) and is not too heavy to run on a handheld consiole.
===How to play===
Gameplay in SuperTux is similar to Super Mario Bros.


This port is b ased on the original v0.1.3 release, but uses resized graphics and changes in code to run in 320x240 mode from the GCW-Zero port of the game.
Tux can jump under bonus blocks marked with question marks to gain coins or retrieve power-ups; defeat enemies by jumping on them, bumping them from below or tossing objects at them.


Note: loading time on the 3dsx version is very long. DOn't be scared of the black screen and wait until tha game starts.
==Controls==
D-Pad - Move


The source code of my port is on my github (https://github.com/nop90/Supertux-Milestone1-3ds).
A - Jump
The compiled game (3dsx and CIA formats) is released on github (https://github.com/nop90/Supertux-Milestone1-3ds/releases).


Credits:
B - Duck
The original source is here: http://supertux.github.io/
This game uses the SDL 1.2 library for 3ds


Changelog
L - Fire, Run


Ver. 0.1 (23 March 2017)
Start - Start level from Map and skip intro
- First reelase in 3dsx and CIA format


Installation
Select - Pause game and open menu


In the zip there is a folder with the 3dsx and the smdh files inside, to be used with a homebrew launcher, and a CIA file to be installed with FBI. All the resources are included in the executable using romfs.
Any key - Select menu options


The game creates a Supertux subfolder inside the 3ds folder if doesn't exist. Here will be stored the gamesave.
==Screenshots==
https://dlhb.gamebrew.org/3dshomebrews/supertuxmilestone13ds3.png
https://dlhb.gamebrew.org/3dshomebrews/supertuxmilestone13ds4.png


Commands
==Media==
'''SuperTux 0.1.3 (Milestone 1 - 2003)''' ([https://www.youtube.com/watch?v=wd7qErCcnX4 FramePlay - Media Conservatory]) <br>
<youtube>wd7qErCcnX4</youtube>


- D-PAD : Move
==Known issues==
- A : Jump
Exiting the gme crashes the system (needs to force a reboot).
- B : Duck
- L : Fire / Run
- Start: Start level from Map and skip intro
- Select : Pause game and open menu
- Any key to select menu options


Known Bugs
==Changelog==
'''V0.1 2017/03/23'''
* First reelase in 3dsx and CIA format.


- Exiting the game crashes the system (needs to force a reboot)
==Credits==
This game uses the SDL 1.2 library for 3DS.


To Do List
==External links==
* GitHub - https://github.com/nop90/Supertux-Milestone1-3ds
* GBAtemp - https://gbatemp.net/threads/release-supertux-milestone-1-for-3ds.465440

Latest revision as of 06:35, 6 Mayıs 2024

SuperTux Milestone 1
Supertuxmilestone13ds2.png
General
Authornop90
TypePlatform
Version0.1
LicenseGPL-2.0
Last Updated2017/03/24
Links
Download
Website
Source

This is a port of SuperTux Milestone 1, the first project of Super Tux to the 3DS. It is an open-source classic 2D Jump'n'Run side-scrolling game, in a style similar to the original Super Mario games.

This port is based on the original v0.1.3 release, but uses resized graphics and changes in code to run in 320x240 mode from the GCW-Zero port of the game. This version of the game has a basic game engine compared to the latest releases, but it uses SDL 1.2 (after Milestone 1 the project swapped to SDL 2.0) and is not too heavy to run on a handheld consiole.

It has a total of 27 levels and a final boss from Icyland (the first world of the original).

Installation

Available in CIA and 3DSX/SMDH formats. All the resources are included in the executable using romfs.

The game creates a Supertux subfolder inside the 3ds folder if doesn't exist. Here will be stored the gamesave.

Note: Loading time on the 3DSX version is very long.

User guide

Story

Tux and Penny were out having a nice picnic on the ice fields of Antarctica. Suddenly, everything was a blur as Tux was knocked out!

When Tux wakes up, he finds that Penny is missing. Where she lay before now lies a letter.

"Tux, my arch enemy!" says the letter.

"I have captured your beautiful Penny and have taken her to my fortress. The path to my fortress is littered with my minions. Give up on the thought of trying to reclaim her, you haven’t got a chance! -Nolok"

Tux looks and sees Nolok’s fortress in the distance. Determined to save his beloved Penny, he begins his journey through the Icy Island and beyond.

How to play

Gameplay in SuperTux is similar to Super Mario Bros.

Tux can jump under bonus blocks marked with question marks to gain coins or retrieve power-ups; defeat enemies by jumping on them, bumping them from below or tossing objects at them.

Controls

D-Pad - Move

A - Jump

B - Duck

L - Fire, Run

Start - Start level from Map and skip intro

Select - Pause game and open menu

Any key - Select menu options

Screenshots

supertuxmilestone13ds3.png supertuxmilestone13ds4.png

Media

SuperTux 0.1.3 (Milestone 1 - 2003) (FramePlay - Media Conservatory)

Known issues

Exiting the gme crashes the system (needs to force a reboot).

Changelog

V0.1 2017/03/23

  • First reelase in 3dsx and CIA format.

Credits

This game uses the SDL 1.2 library for 3DS.

External links

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