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OpenSyobon3DS: Difference between revisions

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{{Infobox-3DS-Homebrews
{{Infobox 3DS Homebrews
| title = OpenSyobon3DS
|title=OpenSyobon3DS
| image = https://dlhb.gamebrew.org/3dshomebrew/OpenSyobon3DS.jpeg|250px
|image=Opensyobon3ds2.png
| type = Platform
|description=Port of Open Syobon Action (Cat Mario).
| version = v1.2
|author=nop90
| licence = Mixed
|lastupdated=2016/07/27
| author = nop90
|type=Platform
| website = https://github.com/nop90/OpenSyobon3DS
|version=1.2
| download = https://dlhb.gamebrew.org/3dshomebrew/OpenSyobon3DS-3DS.rar
|license=Mixed
| source = https://dlhb.gamebrew.org/3dshomebrew/OpenSyobon3DS-3DS.rar
|download=https://dlhb.gamebrew.org/3dshomebrews/opensyobon3ds.7z
|website=https://github.com/nop90/OpenSyobon3DS
|source=https://github.com/nop90/OpenSyobon3DS
}}
}}
<youtube>XCn0EnL4Eqk</youtube>
OpenSyobon3DS is a port of Open Syobon Action (Cat Mario) to the 3DS.


Today I release a port on 3ds of Open Syobon Action (Cat Mario).<br />
To adapt the game to the 3DS, the grapics are scaled to half size and a ​level selection menu is added to make use of the bottom screen (the original version uses the 0-8 keys).  
<br />
 
To adapt the game to the 3ds I had to scale the grapics to half size.<br />
There is also a lock on levels just like the android version, but it's possible to unlock all the levels with combination keys.
<br />
 
To use the bottom screen I added a level selection menu (the original version uses the 0-8 keys). I also added a lock on levels like on the android version, but it's possible to unlock all the levels with L+R+Y.<br />
==Installation==
<br />
Release contains CIA and 3DSX/SMDH builds. All the resources are included in the executabile using romfs.
I tested only the first 5 levels, so there could be bugs here and there. I'll try to fix every bug reported.<br />
 
<br />
The game creates a OpenSyobon3DS subfolder inside the 3ds folder if doesn't exist. Here will be saved your game progresses.
I think there isn't much more to say, try the game and let me know if you have some hints to make it better.<br />
 
<br />
If you're upgrading from v1.0.1, the savefile is the sdmc:/syobon/ follder. Move it in the sdmc:/3ds/OpenSyobon3DS folder, than you can remove the syobon folder.
3dsx and cia files: [https://github.com/nop90/OpenSyobon3DS/releases http://github.com/nop90/OpenSyobon3DS/releases]<br />
 
Sources: [https://github.com/nop90/OpenSyobon3DS http://github.com/nop90/OpenSyobon3DS]<br />
==Controls==
<br />
'''Menu:'''
This game uses the sf2d sftd and sfil libraries created by [https://gbatemp.net/members/292975/ @xerpi]<br />
 
<br />
D-Pad - Move
<span style="text-decoration: underline"><span style="font-size: 22px">Changelog</span></span><br />
 
<br />
A - Start a level
'''Ver. 1.2 (27 July 2016)'''<br />
 
- Fixed blurred text caused by SFTDLib (used workaround found on Xerpi github)<br />
L+R+Start - Unlock levels (new finished levels wil not be saved)
- Added sprites for ceiling spikes, previously drawn as white lines<br />
 
- Changed two level icons with better images<br />
Select+Start - Exit game
- Added touch controls for level selection in menu and to retry level/quit level in game<br />
 
<br />
'''In-game:'''
'''Ver. 1.1 (01 May 2016)'''<br />
 
- Returned to original screen widht/2 (the gameplay was badly affected by a wider screen)<br />
Left/Right - Move
- Changed key mappings<br />
 
- Fixed most of the sprites<br />
A/Up - Jump
<br />
 
'''Ver. 1.0.1 (25 April 2016)'''<br />
B - Speed Up
- Added CIA version<br />
 
- Changed meu sound<br />
Select - Suicide
- Fixed a bug in level 4<br />
 
<br />
Start - Go back to game menu
'''Ver. 1.0 (23 April 2016)'''<br />
 
* First release
Select+Start - Exit game
<span style="text-decoration: underline"><span style="font-size: 22px">Installation</span></span><br />
 
<br />
==Screenshots==
In the zip there is a cia version and a 3ds folder with the game subfolder and the 3dsx and amdh files inside, to be used with a homebrew launcher. All the resources are included in the executabile using romfs.<br />
https://dlhb.gamebrew.org/3dshomebrews/opensyobon3ds3.png
<br />
https://dlhb.gamebrew.org/3dshomebrews/opensyobon3ds4.png
The game creates a OpenSyobon3DS subfolder inside the 3ds folder if doesn't exist. Here will be saved your game progresses.<br />
 
<br />
==Known issues==
If you're upgrading from v1.0.1, the savefile is the sdmc:/syobon follder. move it in the sdmc:/3ds/OpenSyobon3DS folder, than you can remove the syobon folder.<br />
In CIA version, the music continue to play after returning the Home Menu.  
<br />
 
<span style="text-decoration: underline"><span style="font-size: 22px">Controls</span></span><br />
==Changelog==
<br />
'''V1.2 2016/07/27'''
In menu:<br />
*Fixed blurred text caused by SFTDLib (used workaround found on Xerpi github).
- move with DPAD<br />
*Added sprites for ceiling spikes, previously drawn as white lines.
- start a level with A<br />
*Changed two level icons with better images.
- Unlock levels with L+R+START (new finished levels wil not be saved)<br />
*Added touch controls for level selection in menu and to retry level/quit level in game.
- Exit game with SELECT+START<br />
 
<br />
'''V1.1 2016/05/01'''
In Game:<br />
*Returned to original screen widht/2 (the gameplay was badly affected by a wider screen).
- move with Left / Right<br />
*Changed key mappings.
- Jump with A or Up<br />
*Fixed most of the sprites.
- Speed Up with B<br />
 
- Suicide with SELECT<br />
'''V1.0.1 2016/04/25'''
- Go back to game menu with START<br />
*Added CIA version.
- Exit game with SELECT+START<br />
*Changed meu sound.
<br />
*Fixed a bug in level 4.
<span style="text-decoration: underline"><span style="font-size: 22px">Known Bugs</span></span><br />
 
<br />
'''V1.0 2016/04/23'''
- in Cia version, opening the Home menu, the music continue to play. (Forgot to fix it)<br />
* First release.
<br />
 
<span style="text-decoration: underline"><span style="font-size: 22px">To Do List</span></span><br />
==Credits==
<br />
This game uses the sf2d sftd and sfil libraries created by [https://gbatemp.net/members/292975/ @xerpi].
- Nothing<br />
 
==External links==
* GitHub - https://github.com/nop90/OpenSyobon3DS
* GBAtemp - https://gbatemp.net/threads/release-opensyobon3ds-open-syobon-action-a-k-a-cat-mario-for-3ds.423872

Latest revision as of 05:41, 6 Mayıs 2024

OpenSyobon3DS
Opensyobon3ds2.png
General
Authornop90
TypePlatform
Version1.2
LicenseMixed
Last Updated2016/07/27
Links
Download
Website
Source

OpenSyobon3DS is a port of Open Syobon Action (Cat Mario) to the 3DS.

To adapt the game to the 3DS, the grapics are scaled to half size and a ​level selection menu is added to make use of the bottom screen (the original version uses the 0-8 keys).

There is also a lock on levels just like the android version, but it's possible to unlock all the levels with combination keys.

Installation

Release contains CIA and 3DSX/SMDH builds. All the resources are included in the executabile using romfs.

The game creates a OpenSyobon3DS subfolder inside the 3ds folder if doesn't exist. Here will be saved your game progresses.

If you're upgrading from v1.0.1, the savefile is the sdmc:/syobon/ follder. Move it in the sdmc:/3ds/OpenSyobon3DS folder, than you can remove the syobon folder.

Controls

Menu:

D-Pad - Move

A - Start a level

L+R+Start - Unlock levels (new finished levels wil not be saved)

Select+Start - Exit game

In-game:

Left/Right - Move

A/Up - Jump

B - Speed Up

Select - Suicide

Start - Go back to game menu

Select+Start - Exit game

Screenshots

opensyobon3ds3.png opensyobon3ds4.png

Known issues

In CIA version, the music continue to play after returning the Home Menu.

Changelog

V1.2 2016/07/27

  • Fixed blurred text caused by SFTDLib (used workaround found on Xerpi github).
  • Added sprites for ceiling spikes, previously drawn as white lines.
  • Changed two level icons with better images.
  • Added touch controls for level selection in menu and to retry level/quit level in game.

V1.1 2016/05/01

  • Returned to original screen widht/2 (the gameplay was badly affected by a wider screen).
  • Changed key mappings.
  • Fixed most of the sprites.

V1.0.1 2016/04/25

  • Added CIA version.
  • Changed meu sound.
  • Fixed a bug in level 4.

V1.0 2016/04/23

  • First release.

Credits

This game uses the sf2d sftd and sfil libraries created by @xerpi.

External links

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