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{{Infobox | {{Infobox 3DS Homebrews | ||
| title = BLEND3R | |title=BLEND3R | ||
| image = | |image=Blend3r2.png | ||
| type = Other Apps | |description=3D Model Viewer | ||
| version = | |author=Rinnegatamante | ||
| | |lastupdated=2016/03/03 | ||
| | |type=Other Apps | ||
| website = https://gbatemp.net/threads/release-blend3r-opensource-3d-model-viewer.416875 | |version=1.1 | ||
| | |license=Mixed | ||
|download=https://dlhb.gamebrew.org/3dshomebrews/blend3r.7z?k33p0fil35 | |||
|website=https://gbatemp.net/threads/release-blend3r-opensource-3d-model-viewer.416875 | |||
|donation=https://www.patreon.com/Rinnegatamante | |||
}} | }} | ||
BLEND3R is a 3D model viewer wrote with [[Lua Player Plus 3DS|lpp-3ds]] fully opensource. It can be used for benchmark purposes (since BLEND3R allows also stereoscopic 3D and shows current FPS during rendering process) or just for fun. | |||
It supports Wavefront (.obj) models but with some restrictions: only triangles primitives, materials are not supported). | |||
==User guide== | |||
===How to adapt a model=== | |||
To be sure your model will be compatible with BLEND3R you can use Blender to convert it into a triangles primitives one. | |||
You can follow this short tutorial to do so: | |||
* Start Blender v.2.7. | |||
* Remove the default cube and import your model. | |||
* On bottom screen where you see "Default Mode", click it and select Edit Mode | |||
* If your model is not selected, press A to select it. | |||
To be sure your model will be compatible with BLEND3R you can use Blender | * Press CTRL+T. | ||
You can follow this short tutorial to do so: | * Export the model as Wavefront (.obj). (Uncheck during exporting the Write Materials box). | ||
===How to use textures=== | |||
You can use a texture with your model by inserting a PNG file with the same name as the model ones in the same folder (so like /model.obj and /model.png ). | |||
===Screenshots=== | |||
Sometimes it will take incorrect screenshots, it is suggested to take screenshots twice when you want to use it. | |||
They will be saved in root of SD named as blend3r_SCREENSHOT_ID.jpg. | |||
''' | |||
Filebrowser:''' | ==Controls== | ||
'''Filebrowser:''' | |||
A | D-Pad - Navigate through files | ||
X | |||
A - Open Directory/File | |||
X - Enable/Disable 804 Mhz mode (N3DS only) | |||
'''Render Phase:''' | |||
Select - Take screenshot | |||
L / R | Start - Exit Homebrew | ||
Touchscreen = Rotate model | |||
X | '''Render Phase:''' | ||
B | |||
C-Pad - Move model | |||
L/R - Zoom in/out | |||
Touchscreen = Rotate model | |||
X - Enable/Disable 804 Mhz mode (N3DS only) | |||
B - Return to Filebrowser | |||
Select - Take screenshot | |||
Start - Exit Homebrew | |||
==Changelog== | |||
'''v1.1''' | |||
* Fixxed textures loading, now it will not crash the system in certain circumstances. | |||
* Fixxed textures binding, now any kind of texture will be correctly binded to the model. | |||
* Now CPU panel is visible even in Filebrowser mode. | |||
* Bugfix for model rotation, now X and Y axis are correctly used for rotation. | |||
* Reduced touchscreen sensibility for a better experience with model rotation. | |||
* Added screenshots support with SELECT button (experimental). | |||
* Added CIA and 3DS builds. | |||
==External links== | |||
* Author's website - https://rinnegatamante.it/site | |||
* GBAtemp - https://gbatemp.net/threads/release-blend3r-opensource-3d-model-viewer.416875 |
Latest revision as of 04:11, 17 Mayıs 2024
BLEND3R | |
---|---|
General | |
Author | Rinnegatamante |
Type | Other Apps |
Version | 1.1 |
License | Mixed |
Last Updated | 2016/03/03 |
Links | |
Download | |
Website | |
Support Author | |
BLEND3R is a 3D model viewer wrote with lpp-3ds fully opensource. It can be used for benchmark purposes (since BLEND3R allows also stereoscopic 3D and shows current FPS during rendering process) or just for fun.
It supports Wavefront (.obj) models but with some restrictions: only triangles primitives, materials are not supported).
User guide
How to adapt a model
To be sure your model will be compatible with BLEND3R you can use Blender to convert it into a triangles primitives one. You can follow this short tutorial to do so:
- Start Blender v.2.7.
- Remove the default cube and import your model.
- On bottom screen where you see "Default Mode", click it and select Edit Mode
- If your model is not selected, press A to select it.
- Press CTRL+T.
- Export the model as Wavefront (.obj). (Uncheck during exporting the Write Materials box).
How to use textures
You can use a texture with your model by inserting a PNG file with the same name as the model ones in the same folder (so like /model.obj and /model.png ).
Screenshots
Sometimes it will take incorrect screenshots, it is suggested to take screenshots twice when you want to use it.
They will be saved in root of SD named as blend3r_SCREENSHOT_ID.jpg.
Controls
Filebrowser:
D-Pad - Navigate through files
A - Open Directory/File
X - Enable/Disable 804 Mhz mode (N3DS only)
Select - Take screenshot
Start - Exit Homebrew
Render Phase:
C-Pad - Move model
L/R - Zoom in/out
Touchscreen = Rotate model
X - Enable/Disable 804 Mhz mode (N3DS only)
B - Return to Filebrowser
Select - Take screenshot
Start - Exit Homebrew
Changelog
v1.1
- Fixxed textures loading, now it will not crash the system in certain circumstances.
- Fixxed textures binding, now any kind of texture will be correctly binded to the model.
- Now CPU panel is visible even in Filebrowser mode.
- Bugfix for model rotation, now X and Y axis are correctly used for rotation.
- Reduced touchscreen sensibility for a better experience with model rotation.
- Added screenshots support with SELECT button (experimental).
- Added CIA and 3DS builds.
External links
- Author's website - https://rinnegatamante.it/site
- GBAtemp - https://gbatemp.net/threads/release-blend3r-opensource-3d-model-viewer.416875