Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

PSP Tower Defense: Difference between revisions

From GameBrew
No edit summary
 
(14 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{Infobox PSP homebrew
{{Infobox PSP Homebrews
| title = PSP Tower Defense
|title=PSP Tower Defense
| image = https://dlhb.gamebrew.org/psphomebrew/PSPTowerDefense.jpg|250px
|image=psptowerdefense.png
| type = Strategy
|description=Inspired by Desktop Tower Defense.
| version = 0.1 (19 Aug 2007)
|author=TacticalPenguin
| licence = Mixed
|lastupdated=2007/08/19
| author = TacticalPenguin
|type=Strategy
| website = https://www.neoflash.com/forum/index.php?topic=4567.0
|version=0.1
| download = https://dlhb.gamebrew.org/psphomebrew/PSPTowerDefense.rar
|license=Mixed
| source =
|download=https://dlhb.gamebrew.org/psphomebrew/psptd_v0.1.zip
|website=https://www.neoflash.com/forum/index.php?topic=4567.0
}}
}}
PSP Tower Defense is a strategy game made by tacticalpenguin, which is based on the Desktop Tower Defence.
PSP Tower Defense is a strategy game made by tacticalpenguin, which is based on the Desktop Tower Defence.


This is an entry from the Neo Summer Coding Compo 2007 (PSP Games).
This was an entry to the NEO Summer Coding Compo 2007 (PSP Game).


==User guide==
==User guide==
Line 19: Line 19:


===The Basics===
===The Basics===
* Money - How much money you have for spending; killing creeps gives you money.
{| class="wikitable" style="width: 800px;"
* Lives - How many lives you have left; if a creep gets through, you lose one.
|-
* Shots/sec - How many bullets a tower can fire in a second.
! scope="row" style="width: 20%;"| Money  
* Dmg/shot - How much damage a tower's bullet inflicts on a creep.
| How much money you have for spending; killing creeps gives you money.
* Range - How many pixels away a creep can be before a tower cannot shoot it; a turret is 32x32 pixels.
|-
* Level - How upgraded a turret is; an unupgraded turret is level one, a fully upgraded turret is level 5.
! scope="row"| Lives  
* Value - How much you will get if you sell the turret and how much it costs to upgrade the turret.
| How many lives you have left; if a creep gets through, you lose one.
* Cost - How much money will be used to build a turret.
|-
* Creep HP - How much damage must be inflicted on a creep to kill it.
! scope="row"| Shots/sec  
| How many bullets a tower can fire in a second.
|-
! scope="row"| Dmg/shot  
| How much damage a tower's bullet inflicts on a creep.
|-
! scope="row"| Range  
| How many pixels away a creep can be before a tower cannot shoot it; a turret is 32x32 pixels.
|-
! scope="row"| Level  
| How upgraded a turret is; an unupgraded turret is level one, a fully upgraded turret is level 5.
|-
! scope="row"| Value  
| How much you will get if you sell the turret and how much it costs to upgrade the turret.
|-
! scope="row"| Cost  
| How much money will be used to build a turret.
|-
! scope="row"| Creep HP  
| How much damage must be inflicted on a creep to kill it.
|-
|}


===Gameplay===
===Gameplay===
Selection box color - Green means a turret can be built on that spot, red means it cannot; this doesn't necessarily mean you have enough money.
* Selection box in green means a turret can be built on that spot, red means it cannot; this doesn't necessarily mean you have enough money.
 
* Fully upgraded towers are often more cost-effective than many unupgraded towers, usually by 2-3x.  
Fully upgraded towers are often more cost-effective than many unupgraded towers, usually by 2-3x.
* The circle around towers is how far they can shoot, place them thoughtfully.
 
* Creeps have a red bar above them showing their health level. Pay attention to the wave info at the bottom: If the creeps suddenly have more HP, you better build more defenses!
If the game lags, it's probably because you have lots of turrets, bullets, and/or creeps onscreen. Or you have selected a turret with a very large range.
 
The image of the circle showing its range may slow down the game if there already are some other turrets and creeps onscreen.
 
The circle around towers is how far they can shoot, place them thoughtfully.
 
Creeps have a red bar above them showing their health level. Pay attention to the wave info at the bottom: If the creeps suddenly have more HP, you better build more defenses!


===Level Maker===
===Level Maker===
The first square must be on one of the edges of the map.
* The first square must be on one of the edges of the map.  
 
* Don't make lots of different creeptypes just to have waves with different HP and value, when you add a wave you can set HP and value multipliers.
Don't make lots of different creeptypes just to have waves with different HP and value, when you add a wave you can set HP and value multipliers.
* You must make a creeptype before you can add waves. Be careful around the nuke option; it literally nukes the level.
* Don't make a superpowerful turret type, it takes the fun out of the game. Don't give yourself a bunch of lives; it also takes the fun out. Same thing with money.


You must make a creeptype before you can add waves. Be careful around the nuke option; it literally nukes the level.
'''Notes from developer:'''


Don't make a superpowerful turret type, it takes the fun out of the game. Don't give yourself a bunch of lives; it also takes the fun out. Same thing with money.
If the game lags, it's probably because you have lots of turrets, bullets, and/or creeps onscreen. Or you have selected a turret with a very large range. The image of the circle showing its range may slow down the game if there already are some other turrets and creeps onscreen.


Remember, this runs at 30fps, not 60, so the 600 frames between waves is 20 seconds, not 10.
Remember, this runs at 30fps, not 60, so the 600 frames between waves is 20 seconds, not 10.
Line 92: Line 107:
* NeoFlash - https://www.neoflash.com/forum/index.php?topic=4567.0
* NeoFlash - https://www.neoflash.com/forum/index.php?topic=4567.0


[[Category:PSP homebrew games]]  
[[Category:Homebrew strategy games on PSP]]
[[Category:Lua games on PSP]]
[[Category:NEO Summer Coding Compo 2007]]

Latest revision as of 02:42, 24 October 2024

PSP Tower Defense
Psptowerdefense.png
General
AuthorTacticalPenguin
TypeStrategy
Version0.1
LicenseMixed
Last Updated2007/08/19
Links
Download
Website

PSP Tower Defense is a strategy game made by tacticalpenguin, which is based on the Desktop Tower Defence.

This was an entry to the NEO Summer Coding Compo 2007 (PSP Game).

User guide

Defeat the creeps by building towers to shoot them before they reach the end of their path.

The Basics

Money How much money you have for spending; killing creeps gives you money.
Lives How many lives you have left; if a creep gets through, you lose one.
Shots/sec How many bullets a tower can fire in a second.
Dmg/shot How much damage a tower's bullet inflicts on a creep.
Range How many pixels away a creep can be before a tower cannot shoot it; a turret is 32x32 pixels.
Level How upgraded a turret is; an unupgraded turret is level one, a fully upgraded turret is level 5.
Value How much you will get if you sell the turret and how much it costs to upgrade the turret.
Cost How much money will be used to build a turret.
Creep HP How much damage must be inflicted on a creep to kill it.

Gameplay

  • Selection box in green means a turret can be built on that spot, red means it cannot; this doesn't necessarily mean you have enough money.
  • Fully upgraded towers are often more cost-effective than many unupgraded towers, usually by 2-3x.
  • The circle around towers is how far they can shoot, place them thoughtfully.
  • Creeps have a red bar above them showing their health level. Pay attention to the wave info at the bottom: If the creeps suddenly have more HP, you better build more defenses!

Level Maker

  • The first square must be on one of the edges of the map.
  • Don't make lots of different creeptypes just to have waves with different HP and value, when you add a wave you can set HP and value multipliers.
  • You must make a creeptype before you can add waves. Be careful around the nuke option; it literally nukes the level.
  • Don't make a superpowerful turret type, it takes the fun out of the game. Don't give yourself a bunch of lives; it also takes the fun out. Same thing with money.

Notes from developer:

If the game lags, it's probably because you have lots of turrets, bullets, and/or creeps onscreen. Or you have selected a turret with a very large range. The image of the circle showing its range may slow down the game if there already are some other turrets and creeps onscreen.

Remember, this runs at 30fps, not 60, so the 600 frames between waves is 20 seconds, not 10.

Controls

In game:

D-pad - Move selection box

Cross - Build tower (if you have enough money and the selection box is green)

Circle - Sell tower, get half of what you've spent on it back

Square - Send next wave immediately

Triangle - Upgrade tower (cost is the tower's current value, adds damage to the tower)

L/R - Change tower type to build

Start - Start the game, Return to Menu

Level Maker:

D-pad - Move path placing box/navigate menus

Cross - Choose option/place path

Circle - Go back to level maker menu/remove path piece

Select - Toggle between path placing and level maker menu

Credits

  • Coded and drawn by TacticalPenguin.
  • Thanks to Desktop Tower Defense for inspiring this game.
  • Thanks to youresam for the danzeff keyboard recreation and danzel for the danzeff keyboard originally.
  • Thanks to FxN for the circle drawing function.
  • Thanks to Xandu, Kleptoone, a_nub, and others for trying the game out.
  • Thanks to the NeoFlash Competition.

External links

Advertising: