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{{Infobox PSP | {{Infobox PSP Homebrews | ||
| title = PSP_Bot | |title=PSP_Bot | ||
| image = | |image=pspbot.png | ||
| type = Strategy | |description=Port of Light-Bot flash game by Coolio-Niato. | ||
| version = 1.1 | |author=Geecko | ||
| | |lastupdated=2010/08/23 | ||
| | |type=Strategy | ||
| website = https://www.neoflash.com/forum/index.php?topic=6308.0 | |version=1.1 | ||
|license=Mixed | |||
| source = https://dlhb.gamebrew.org/psphomebrew/ | |download=https://dlhb.gamebrew.org/psphomebrew/psp_bot.7z | ||
|website=https://www.neoflash.com/forum/index.php?topic=6308.0 | |||
|source=https://dlhb.gamebrew.org/psphomebrew/psp_bot.7z | |||
}} | }} | ||
PSP_Bot is a port of Light-Bot flash game by Coolio-Niato, a reflexion logic strategy game made by Geecko. | PSP_Bot is a port of Light-Bot flash game by Coolio-Niato, a reflexion logic strategy game made by Geecko. | ||
This was submitted to the Retro Coding Compo 2010 ( | This was submitted to the NEO Retro Coding Compo 2010 (Game). | ||
==User guide== | ==User guide== | ||
The concept of the game is to guide a little robot to all the blue tiles and light them up. | The concept of the game is to guide a little robot to all the blue tiles and light them up. In order to get there, you will have to define a series of movements, and validate so that the movement starts. | ||
In order to get there, you will have to define a series of movements, and validate so that the movement starts. | |||
You can order the robot to | You can order the robot to go straight ahead, turn left, turn right, jump, light up the square, perform function 1 and function 2. | ||
'''Function Principle:''' | '''Function Principle:''' | ||
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* In other words, the robot will perform the desired movements, and only one square will be used on the main grids. | * In other words, the robot will perform the desired movements, and only one square will be used on the main grids. | ||
There are 12 levels with a growing difficulty. At the end of the game, you know how many commands were used, this is your score; the less | There are 12 levels with a growing difficulty. At the end of the game, you know how many commands were used, this is your score; the less commands you use, the better. | ||
==Controls== | ==Controls== | ||
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* PSPGen - [https://web.archive.org/web/20101108071059/http://www.pspgen.com/forums/psp-bot-t214022.html http://www.pspgen.com/forums/psp-bot-t214022.html] (archived) | * PSPGen - [https://web.archive.org/web/20101108071059/http://www.pspgen.com/forums/psp-bot-t214022.html http://www.pspgen.com/forums/psp-bot-t214022.html] (archived) | ||
[[Category: | [[Category:NEO Retro Coding Compo 2010]] | ||
Latest revision as of 05:59, 20 Haziran 2024
PSP_Bot | |
---|---|
General | |
Author | Geecko |
Type | Strategy |
Version | 1.1 |
License | Mixed |
Last Updated | 2010/08/23 |
Links | |
Download | |
Website | |
Source | |
PSP_Bot is a port of Light-Bot flash game by Coolio-Niato, a reflexion logic strategy game made by Geecko.
This was submitted to the NEO Retro Coding Compo 2010 (Game).
User guide
The concept of the game is to guide a little robot to all the blue tiles and light them up. In order to get there, you will have to define a series of movements, and validate so that the movement starts.
You can order the robot to go straight ahead, turn left, turn right, jump, light up the square, perform function 1 and function 2.
Function Principle:
- They are the set of grids on the left of the screen.
- These are the main actions where robot will perform under your commands.
- However, in later stages you will find it requires more moves to get the robot to reach all the destinations. This is when you need to utilize functions 1 and 2.
Function 1 and 2:
- They are the stacks of grids in the middle and on the right of the screen.
- Each of these functions can contain 8 movements. It is enough to define them and, place them for a function in the main actions.
- In other words, the robot will perform the desired movements, and only one square will be used on the main grids.
There are 12 levels with a growing difficulty. At the end of the game, you know how many commands were used, this is your score; the less commands you use, the better.
Controls
Square - Switch robot configuration
Cross - Select, Stop, Put
L/R - Select a function
D-Pad - Navigate in the function matrix
Circle - Delete a function
Select - Delete the whole matrix
Start - Run program
Changelog
version 1.1
- Neoflash logo incorporated.
- Ability to skip intros with the Cross key.
- Faster fade effect (less waiting).
- Bug that could cause the game to crash when loading level resolved.
Credits
The original idea comes from Matt Chase with Bill the Robot game.
Graphics are made by CaptainKill with the help of Kavel Inox.
The game is coded in C and using intraFont-G and pspgu. Comes with sources under the Creative Commons BY-NC-SA license.
External links
- NeoFlash - https://www.neoflash.com/forum/index.php?topic=6308.0 (archived)
- PSPGen - http://www.pspgen.com/forums/psp-bot-t214022.html (archived)