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New Caisses DS: Difference between revisions

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{{Infobox homebrew
{{Infobox DS Homebrews
| title       = New Caisse DS
|title=NEW CAISSES DS
| image       = [[File:NewCaisseDSvFinal.jpg]]
|image=newcaisseds.png
| type       = Puzzle
|description=Sokoban puzzle, remake of Caisse DS.
| version     = 2007
|author=Kukulcan
| licence    = Mixed
|lastupdated=2008/10/23
| author      = Kukulkan
|type=Puzzle
| website     = http://kukulcan.palib.info/index.php?page=detail&num=40
|version=Final
| download    = Media:NewCaisseds.rar
|license=Mixed
| source      =
|download=https://dlhb.gamebrew.org/dshomebrew2/07_new_caisse_ds.dldi.zip
|website=https://www.cpc-power.com/cpcarchives/index.php?page=articles&num=336
}}
}}
New Caisses DS is a Sokoban clone originally created by Hiroyuki Imabayashi. It is a remake version of Kukulcan's own homebrew game, [[Caisses DS|Caisses DS]] (not a continuation of the project), it uses the 500 levels of the 1st version but created with a new engine with improvements and added features.


Caisses is a Sokoban clone that created by Hiroyuki Imabayashi. It is a remake of Kukulkan's own creation, Caisse DS. It is a Sokoban puzzle adapted in numerable times that player put the boxes on the stage in their proper place, always pushing the boxes and never able to pull them. Both in the planning, development or the general essence of the title, everything reminds CaisseDS, but the coder decided that this title at hand is a new game, which blindly respect from the wording.  
This was participated in the DS Dev Compo 2006 (Game, 2nd place).


==Features==
==Features==
*New basic music
* New background music.
*Effects of transitions between the screens
* Transition effects between screens (horizontal curtains, vertical curtains, spiral effects).
*15 different backgrounds including 1 hidden
* 15 different backgrounds including 1 hidden.
*14 themes associated with 14 different characters
* 14 themes associated with 14 different characters.
*reprogrammed animation system
* Animation system completely reprogrammed.
*ability to take screenshots by pressing SELECT
* Ability to take screenshots by pressing Select.
*Can cancel up to 192 movements (before: 100)
* Can undo up to 192 movements (before was 100).
*Summary table
* Summary table.
*For the version with FAT, the choice of the TOPIC and the BACKGROUND is safeguarded
* For the version with FAT, the choice of the theme and the background is saved.
 
==Installation==
Download and extract file.
 
Copy it to the root directory of the card.
 
==User guide==
===Gameplay===
Place the boxes that are shown on the set in zones marked for this purpose. Only thing that needed to do is move them by pushing them to their destination, these can be performed as well with you Stylus with the D-Pad, with the only exception that you can not pull the crates, so you must be careful with every move.
 
===Levels===
The 500 levels (levels 000 to 499):
* 56 levels come from the Arcade version: Boxy Boy (c) 11/1990 Thinking Rabbit/Namco.
* 163 levels of the Sega Game Gear version: Soukoban (c) 1990 Thinking Rabbit/Riverhill Soft.
* 100 levels - Loma (c) Aymeric du Peloux/François Marques/David Skinner/Sven Egevad/Victor Kindermans/Michael Steins/Frantisek Pokorny/Arpad Fekete/Roger Delaporte.
* 20 levels - Cosmonotes (c) Aymeric du Peloux.
* 40 levels - Microcosmos (c) Aymeric du Peloux.
* 40 levels - Minicosmos (c) Aymeric du Peloux.
* 40 levels - Nabokosmos (c) Aymeric du Peloux.
* 20 levels - Picokosmos (c) Aymeric du Peloux.
 
The final level is created by the developer.
 
===Cheat code===
To unlock the hidden background, go to the Options menu, keep the X key pressed and press the word Options, a voice will say Excellent if you are successful.


==Controls==
==Controls==
D-Pad or Stylus - Displacement
D-Pad or Stylus - Move


Y - Change level
Y - Change level
Line 33: Line 60:
A - Cancel a move
A - Cancel a move


R - On / Off Music
R - Music on/off
 
L - Pattern on/off
 
Start - Access to main menu
 
Select - Screenshot


L - On / Off pattern
==Screenshots==
https://dlhb.gamebrew.org/dshomebrew/newcaisseds2.png
https://dlhb.gamebrew.org/dshomebrew/newcaisseds3.png


START - Access to main menu
https://dlhb.gamebrew.org/dshomebrew/newcaisseds4.png
https://dlhb.gamebrew.org/dshomebrew/newcaisseds5.png


SELECT - Enable / Disable legend in the game
https://dlhb.gamebrew.org/dshomebrew/newcaisseds6.png
https://dlhb.gamebrew.org/dshomebrew/newcaisseds7.png


==Media==
'''New Caisse DS''' ([https://www.youtube.com/watch?v=v8iqx8xLkUY Cid2Mizard]) <br>
<youtube width="515">v8iqx8xLkUY</youtube>
<!--BEGIN Online Emulator Section-->
==Online emulator==
{{EmulatorJS Main
|width=515px
|height=384px
|EJS_backgroundImage=https://www.gamebrew.org/images/4/40/Newcaisseds.png
|EJS_core=desmume2015
|EJS_gameName=New Caisse DS
|EJS_gameUrl=https://dlhb.gamebrew.org/onlineemulators/nds/newcaisseds.7z
}}
{{DS Control Settings}}
<!--END Online Emulator Section-->
==Changelog==
==Changelog==
'''updated'''
'''Updated Thursday 2008/10/23'''
*Creation of an icon for the game.
* Correction of 2 levels.
*Press start at boot to get past intro / splash screens
* The 500 levels are now all checked and finishable (no more doubt about this).
*Fixed a bug related to crowd's applause
'''Updated Saturday 2008/09/13'''
*Fixed a bug related to loading savers.
* Fixed 40 levels, thanks to Mollusk and the PPC community (no more duplicates).
* Removed the movement table to better see the top image.
* Fixed a bug when displaying a level that was too large.
'''Updated 2008/05/16'''
* Fixed levels 104 and 130, thanks to Mollusk and the PPC community.
'''Updated 2007/03/03'''
* Creation of an icon for the game (thanks to WWW.DS-XTREME.COM site for the linker).
* Press Start at startup to skip the intro screens.
* Fixed sputtering in applause (thanks to J-War WWW.FURYKANE.COM).
* Fixed a bug when loading the save game (thanks to YUS).


==Credits==
==Credits==
Master MOLLUSK for the C coding advices
Master MOLLUSK for the C coding advices.
[[Category:Homebrew applications]]
 
==External links==
* Author's website - https://www.cpc-power.com/cpcarchives/index.php?page=articles&num=336
* Author's website (former) - [https://web.archive.org/web/20100810170519/http://kukulcan.palib.info/index.php?page=detail&num=43 http://kukulcan.palib.info/index.php?page=detail&num=43] (archived)
* Dev-fr - [https://web.archive.org/web/20080302094004/http://fiches.dev-fr.org/project/display/20 http://fiches.dev-fr.org/project/display/20] (archived)
 
[[Category:DS Dev Compo 2006]]

Latest revision as of 02:25, 21 August 2024

NEW CAISSES DS
Newcaisseds.png
General
AuthorKukulcan
TypePuzzle
VersionFinal
LicenseMixed
Last Updated2008/10/23
Links
Download
Website

New Caisses DS is a Sokoban clone originally created by Hiroyuki Imabayashi. It is a remake version of Kukulcan's own homebrew game, Caisses DS (not a continuation of the project), it uses the 500 levels of the 1st version but created with a new engine with improvements and added features.

This was participated in the DS Dev Compo 2006 (Game, 2nd place).

Features

  • New background music.
  • Transition effects between screens (horizontal curtains, vertical curtains, spiral effects).
  • 15 different backgrounds including 1 hidden.
  • 14 themes associated with 14 different characters.
  • Animation system completely reprogrammed.
  • Ability to take screenshots by pressing Select.
  • Can undo up to 192 movements (before was 100).
  • Summary table.
  • For the version with FAT, the choice of the theme and the background is saved.

Installation

Download and extract file.

Copy it to the root directory of the card.

User guide

Gameplay

Place the boxes that are shown on the set in zones marked for this purpose. Only thing that needed to do is move them by pushing them to their destination, these can be performed as well with you Stylus with the D-Pad, with the only exception that you can not pull the crates, so you must be careful with every move.

Levels

The 500 levels (levels 000 to 499):

  • 56 levels come from the Arcade version: Boxy Boy (c) 11/1990 Thinking Rabbit/Namco.
  • 163 levels of the Sega Game Gear version: Soukoban (c) 1990 Thinking Rabbit/Riverhill Soft.
  • 100 levels - Loma (c) Aymeric du Peloux/François Marques/David Skinner/Sven Egevad/Victor Kindermans/Michael Steins/Frantisek Pokorny/Arpad Fekete/Roger Delaporte.
  • 20 levels - Cosmonotes (c) Aymeric du Peloux.
  • 40 levels - Microcosmos (c) Aymeric du Peloux.
  • 40 levels - Minicosmos (c) Aymeric du Peloux.
  • 40 levels - Nabokosmos (c) Aymeric du Peloux.
  • 20 levels - Picokosmos (c) Aymeric du Peloux.

The final level is created by the developer.

Cheat code

To unlock the hidden background, go to the Options menu, keep the X key pressed and press the word Options, a voice will say Excellent if you are successful.

Controls

D-Pad or Stylus - Move

Y - Change level

B - Reset level

A - Cancel a move

R - Music on/off

L - Pattern on/off

Start - Access to main menu

Select - Screenshot

Screenshots

newcaisseds2.png newcaisseds3.png

newcaisseds4.png newcaisseds5.png

newcaisseds6.png newcaisseds7.png

Media

New Caisse DS (Cid2Mizard)

Online emulator

Can use gamepad or customise in the control settings.
Nintendo DS Keyboard
C-a.png Kb-z.png
C-b.png Kb-x.png
C-x.png Kb-a.png
C-y.png Kb-s.png
C-start.png Kb-enter.png
C-select.png Kb-v.png
C-l.png Kb-q.png
C-r.png Kb-e.png
C-pad.png Kb-dpad.png

Changelog

Updated Thursday 2008/10/23

  • Correction of 2 levels.
  • The 500 levels are now all checked and finishable (no more doubt about this).

Updated Saturday 2008/09/13

  • Fixed 40 levels, thanks to Mollusk and the PPC community (no more duplicates).
  • Removed the movement table to better see the top image.
  • Fixed a bug when displaying a level that was too large.

Updated 2008/05/16

  • Fixed levels 104 and 130, thanks to Mollusk and the PPC community.

Updated 2007/03/03

  • Creation of an icon for the game (thanks to WWW.DS-XTREME.COM site for the linker).
  • Press Start at startup to skip the intro screens.
  • Fixed sputtering in applause (thanks to J-War WWW.FURYKANE.COM).
  • Fixed a bug when loading the save game (thanks to YUS).

Credits

Master MOLLUSK for the C coding advices.

External links

Advertising: