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{{Infobox homebrew
{{Infobox DS Homebrews
| title       = Pipe Nightmare
|title=Pipe Nightmare
| image       = [[File:Pipenightmareds.JPG]]
|image=pipenightmare.png
| type        = Puzzle
|description=Recreation of Pipe Dream.
| version    = 4/06/07updated
|author=Knight0fDragon
| licence    = Mixed
|lastupdated=2007/03/21
| author      = Knight0fDragon
|type=Puzzle
| website    = http://www.myspace.com/knight0fdragonDS
|version=Update
| download    = Media:File:Pipenightmareds.zip
|license=Mixed
| source      =
|download=https://dlhb.gamebrew.org/dshomebrew2/pipenightmare.zip
|website=https://myspace.com/knight0fdragonds
}}
}}
Pipe Nightmare is a recreation of PipeDream for the NDS. Some features created in this version are the ability for the flow of water to split and be joined, rocks as an obstacles that prevent the pipes to be placed, dynamite to blow up rocks and land if missused. For developers, it shows the blending of 2 backgrounds to allow transparency.


Pipe Nightmare is a recreation of PipeDream. Some features created in this version are the ability for the flow of water to split and be joined, rocks to stop the user from
It was entered into the NEO Spring Coding Compo 2007 (GBA/NDS Game).
placing pipes down, dynamite to blow up rocks, and land if missused.
For developers, it shows the blending of 2 backgrounds to allow transparency.
 
It was submitted to the Spring 2007 NeoFlash Coding contest.


==Installation==
==Installation==
#Download and extract file
Download and extract file.
#DLDI patch it and copy it to the root directory of the card


[[DLDI|DLDI]] patch it if needed (if your card does not have auto-patching) and copy it to the root directory of the card.


==Objectives==
==User guide==
Create as long of a continuous connection of pipes as you possibly can without the water escaping.  
The objective of the game is to create a continuous connection of pipes as long as you possibly can without the water escaping.


==User guide==
===Game modes===
'''Classic mode:'''
'''Classic:'''
Contains only the pipes from the original game(based off of NES version). Pipes include straight, elbow, crossover, fat pipe, multipliers, oneways,start, end, and tunnels.
* Contains only the pipes from the original game (based off of NES version).  
* Pipes include straight, elbow, crossover, fat pipe, multipliers, oneways,start, end, and tunnels.


'''Modern mode:'''
'''Modern:'''
This version has extended features such as T splits and Cross splits to increase and multiply the flow of water, thin and squiggly pipes for style effects, holes and rocks to stop you from laying down pipe,and dynamite to blow up rocks, pipes, and landscapes.  
* This version has extended features such as:
* T splits and Cross splits to increase and multiply the flow of water.
* Thin and squiggly pipes for style effects.
* Holes and rocks to stop you from laying down pipe.
* Dynamite to blow up rocks, pipes and landscapes.  


'''Mode A:'''
===Game settings===
Pick your level and speed. You get 3 lives. To get to the next level, make sure you meet the required distance of pipes, otherwise you lose a heart.
* Mode A - Pick your level and speed. You get 3 lives. To get to the next level, make sure you meet the required distance of pipes, otherwise you lose a heart.
* Mode B - Start at level 1 and speed 1, with 3 lives, and see how far you can get before you lose.
* Mode C - One time play, pick your level and speed, get the highest score you can on that level.
** Level - Choose your level of difficulty to start at.
** Speed - Choose the starting speed of the flow of water.


'''Mode B:''' 
===Scoring===
Start at level 1 and speed 1, with 3 lives, and see how far you can get before you lose.
* Every new drop = 10+speed.
* Thin Pipes = drop+3.
* Squiggly = drop+6.
* CrossSplit = (drop+3)*3.
* TSplit = (drop + 2)*2.
* 2Xspeed = (drop*2).
* CrissCross = drop+(5*#CrissCross).
* End Pipe = score*2.
* Replaceing pipe = -50.
* Pipes left over = -100.  


'''Mode C:'''
==Controls==
One time play, pick your level and speed, get the highest score you can on that level.
'''Menu:'''


'''Level:'''
D-Pad - Move, Change options
Choose your level of difficulty to start at.


'''Speed:'''
Start - Start the game
Choose the starting speed of the flow of water.


'''Scoring:'''
'''In game:'''
:Every new drop = 10 + speed.
:Thin Pipes = drop + 3.
:Squiggly = drop + 6.
:CrossSplit = (drop + 3) * 3.
:TSplit = (drop + 2) * 2.
:2Xspeed = (drop * 2).
:CrissCross = drop + (5 * #CrissCross).
:End Pipe = score * 2;
:Replaceing pipe = -50.
:Pipes left over = -100.


===Controls==
Stylus - Place pipes on board (if there is a pipe underneath, the pipe on the board gets destroyed and -50 points)
===Menu===
D-Pad - moves and changes options


Start - starts up the game
A - Increases the flow of water


===In Game===
==Screenshots==
Stylus - place pipes on board, if there is a pipe underneath the pipe you wish to place,  the pipe on the board gets destroyed and 50 points is reduced from score
https://dlhb.gamebrew.org/dshomebrew/pipenightmare2.png
https://dlhb.gamebrew.org/dshomebrew/pipenightmare3.png


A - increases the flow of water.
   
==Changelog==
==Changelog==
'''3/21/07'''
'''2007/03/21'''
*Dynamite has explosion animation
* Dynamite has explosion animation.
 
==External links==
* Author's website - [https://web.archive.org/web/20071224120818/https://myspace.com/knight0fdragonds https://myspace.com/knight0fdragonds] (archived)
* NeoFlash - https://www.neoflash.com/forum/index.php?topic=3961.0


[[Category:Homebrew applications]]
[[Category:NEO Spring Coding Compo 2007]]

Latest revision as of 02:42, 21 August 2024

Pipe Nightmare
Pipenightmare.png
General
AuthorKnight0fDragon
TypePuzzle
VersionUpdate
LicenseMixed
Last Updated2007/03/21
Links
Download
Website

Pipe Nightmare is a recreation of PipeDream for the NDS. Some features created in this version are the ability for the flow of water to split and be joined, rocks as an obstacles that prevent the pipes to be placed, dynamite to blow up rocks and land if missused. For developers, it shows the blending of 2 backgrounds to allow transparency.

It was entered into the NEO Spring Coding Compo 2007 (GBA/NDS Game).

Installation

Download and extract file.

DLDI patch it if needed (if your card does not have auto-patching) and copy it to the root directory of the card.

User guide

The objective of the game is to create a continuous connection of pipes as long as you possibly can without the water escaping.

Game modes

Classic:

  • Contains only the pipes from the original game (based off of NES version).
  • Pipes include straight, elbow, crossover, fat pipe, multipliers, oneways,start, end, and tunnels.

Modern:

  • This version has extended features such as:
  • T splits and Cross splits to increase and multiply the flow of water.
  • Thin and squiggly pipes for style effects.
  • Holes and rocks to stop you from laying down pipe.
  • Dynamite to blow up rocks, pipes and landscapes.

Game settings

  • Mode A - Pick your level and speed. You get 3 lives. To get to the next level, make sure you meet the required distance of pipes, otherwise you lose a heart.
  • Mode B - Start at level 1 and speed 1, with 3 lives, and see how far you can get before you lose.
  • Mode C - One time play, pick your level and speed, get the highest score you can on that level.
    • Level - Choose your level of difficulty to start at.
    • Speed - Choose the starting speed of the flow of water.

Scoring

  • Every new drop = 10+speed.
  • Thin Pipes = drop+3.
  • Squiggly = drop+6.
  • CrossSplit = (drop+3)*3.
  • TSplit = (drop + 2)*2.
  • 2Xspeed = (drop*2).
  • CrissCross = drop+(5*#CrissCross).
  • End Pipe = score*2.
  • Replaceing pipe = -50.
  • Pipes left over = -100.

Controls

Menu:

D-Pad - Move, Change options

Start - Start the game

In game:

Stylus - Place pipes on board (if there is a pipe underneath, the pipe on the board gets destroyed and -50 points)

A - Increases the flow of water

Screenshots

pipenightmare2.png pipenightmare3.png

Changelog

2007/03/21

  • Dynamite has explosion animation.

External links

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