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Bumper Harvest PSP: Difference between revisions

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{{Infobox PSP homebrew
{{Infobox PSP Homebrews
| title = Bumper Harvest
|title=Bumper Harvest
| image = https://dlhb.gamebrew.org/psphomebrew/bumperharvest.png|250px
|image=bumperharvest.png
| type = Puzzle
|description=Tribute to a popular and addictive casual game for the PC.
| version = 1.1 (21 Mar 2008)
|author=Kagato
| licence = Mixed
|lastupdated=2008/03/21
| author = Kagato
|type=Puzzle
| website = http://www.studiokagato.com
|version=1.1
| download = https://dlhb.gamebrew.org/psphomebrew/bumperharvest.7z
|license=Mixed
| source =
|download=https://dlhb.gamebrew.org/psphomebrew/bumperharvest_1.1.zip
|website=http://www.studiokagato.com
}}
}}
Bumper Harvest is a tribute to a casual puzzle game for the PC. The gameplay is a combination of pinball game and brick breakers, and this PSP adaptation is written by Andrew Carpenter (aka Studio Kagato).


Bumper Harvest is a tribute to a casual puzzle game for the PC. The gameplay is a combination of pinball game and brick breakers, and this PSP adaption is written by Andrew Carpenter (aka Studio Kagato).
It was submitted to the NEO Spring Coding Compo 2008 (PSP Game).
 
It was submitted to the Neo Spring Coding Compo 2008 (PSP Games).


==User guide==
==User guide==
Line 22: Line 22:
===How to play===
===How to play===
As the ball hits the small bumpers, they light up and are removed from the field. Hit all the red bumpers to progress to the next level.
As the ball hits the small bumpers, they light up and are removed from the field. Hit all the red bumpers to progress to the next level.
There are 30 bumpers, with 10 red bumpers on the first level. As the levels progress, the blue bumpers are gradually replaced by red bumpers.


* Red bumpers - Worth 200 points; all others are worth 100 points.
* Red bumpers - Worth 200 points; all others are worth 100 points.
* Green bumpers - 2 on each level and give you 3 targeting guides each (using the guide multiple times during one shot will only use up a single guide). They are not saved between levels, so use 'em or lose 'em.
* Green bumpers - 2 on each level and give you 3 targeting guides each (using the guide multiple times during one shot will only use up a single guide). They are not saved between levels, so use 'em or lose 'em.
* Yellow bumper - Gives you a bonus score multiplier. There is one on each level. All bumpers hit after the yellow bumper on the current shot are worth 10 times their normal score.
* Yellow bumper - Gives you a bonus score multiplier. There is one on each level. All bumpers hit after the yellow bumper on the current shot are worth 10 times their normal score.
As you remove bumpers from the field, your bonus meter goes up, earning you x2, x5 or even x10 points per bumper hit (note that this stacks with the yellow bumper bonus, so you can earn up to x100 score multiplier).


There are also 2 fixed bumpers on each level which are simply obstacles, and 2 active bumpers which give the ball a boost.
There are also 2 fixed bumpers on each level which are simply obstacles, and 2 active bumpers which give the ball a boost.


===How to gain extra balls===
===Bonues meter===
At the bottom of the screen is the return chute, which gives you a free ball if the ball lands in it at the end of the shot.
There are 30 bumpers, with 10 red bumpers on the first level. As the levels progress, the blue bumpers are gradually replaced by red bumpers.


If you earn 5000 points or more on a single shot, you also earn a free ball. Your ball score meter is the green bar on the left.
As you remove bumpers from the field, your bonus meter goes up, earning you x2, x5 or even x10 points per bumper hit. Note that this stacks with the yellow bumper bonus, so you can get up to x100 score multiplier.


You gain 3 extra balls at the start of each new level.
===How to gain extra balls===
* You gain 3 extra balls at the start of each new level.
* At the bottom of the screen is the return chute, which gives you a free ball if the ball lands in it at the end of the shot.
* If you earn 5000 points or more on a single shot, you also earn a free ball. Your ball score meter is the green bar on the left.


==Controls==
==Controls==
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* NeoFlash - [https://web.archive.org/web/20210207102611/https://www.neoflash.com/forum/index.php?topic=4956.0 https://www.neoflash.com/forum/index.php?topic=4956.0] (archived)
* NeoFlash - [https://web.archive.org/web/20210207102611/https://www.neoflash.com/forum/index.php?topic=4956.0 https://www.neoflash.com/forum/index.php?topic=4956.0] (archived)


[[Category:PSP homebrew games]]  
[[Category:Lua games on PSP]]
[[Category:Homebrew puzzle games on PSP]]
[[Category:NEO Spring Coding Compo 2008]]

Latest revision as of 01:08, 24 October 2024

Bumper Harvest
Bumperharvest.png
General
AuthorKagato
TypePuzzle
Version1.1
LicenseMixed
Last Updated2008/03/21
Links
Download
Website

Bumper Harvest is a tribute to a casual puzzle game for the PC. The gameplay is a combination of pinball game and brick breakers, and this PSP adaptation is written by Andrew Carpenter (aka Studio Kagato).

It was submitted to the NEO Spring Coding Compo 2008 (PSP Game).

User guide

Yes, it's harvest time down at the bumper farm!

Grab all the ripe red bumpers from the field!

How to play

As the ball hits the small bumpers, they light up and are removed from the field. Hit all the red bumpers to progress to the next level.

  • Red bumpers - Worth 200 points; all others are worth 100 points.
  • Green bumpers - 2 on each level and give you 3 targeting guides each (using the guide multiple times during one shot will only use up a single guide). They are not saved between levels, so use 'em or lose 'em.
  • Yellow bumper - Gives you a bonus score multiplier. There is one on each level. All bumpers hit after the yellow bumper on the current shot are worth 10 times their normal score.

There are also 2 fixed bumpers on each level which are simply obstacles, and 2 active bumpers which give the ball a boost.

Bonues meter

There are 30 bumpers, with 10 red bumpers on the first level. As the levels progress, the blue bumpers are gradually replaced by red bumpers.

As you remove bumpers from the field, your bonus meter goes up, earning you x2, x5 or even x10 points per bumper hit. Note that this stacks with the yellow bumper bonus, so you can get up to x100 score multiplier.

How to gain extra balls

  • You gain 3 extra balls at the start of each new level.
  • At the bottom of the screen is the return chute, which gives you a free ball if the ball lands in it at the end of the shot.
  • If you earn 5000 points or more on a single shot, you also earn a free ball. Your ball score meter is the green bar on the left.

Controls

D-Pad - Aim the ball launcher left and right

L - Fine-tune your aiming

Cross - Fire

D-Pad+R - Use a targeting guide

Screenshots

bumperharvest2.png

bumperharvest3.png

Changelog

Version 1.1

  • Cleaned up the targeting guide.
  • Added current level display.
  • Added low ball warning.
  • Added "Press any button to continue" at end of level.

Version 1.0

  • Initial Release.

Credits

Kagato (Andrew Carpenter).

External links

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