Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

CSPSP: Difference between revisions

From GameBrew
m (HydeWing moved page CSpsp PSP to CSPSP PSP)
m (HydeWing moved page CSPSP PSP to CSPSP)
 
(30 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{Infobox PSP homebrew
{{Infobox PSP Homebrews
| title = CSpsp
|title=CSPSP
| image = https://dlhb.gamebrew.org/psphomebrew/CSpsp.jpg|250px
|image=cspspplus.png
| type = Shooter
|description=A top down shooter based on the popular Counter-Strike.
| version = v1.91
|author=nakatu92, kevinbchen
| licence = Mixed
|lastupdated=2022/06/16
| author = nakatu92
|type=Shooter
| website = http://cspsp.appspot.com/download.html
|version=1.92b
| download = https://dlhb.gamebrew.org/psphomebrew/CSpsp.rar
|license=Mixed
| source =
|download=https://dlhb.gamebrew.org/psphomebrew/cspsp.7z
|website=https://cspsp.appspot.com
|source=https://github.com/kevinbchen/cspsp
}}
}}
<youtube>3DRDd2ZoA1E
CSPSP is a homebrew game for the Sony PSP, originally based on Valve's popular Counter-Strike. It's a 2d overhead (top-down) shooter that features team and free-for-all gameplay with a variety of weapons, all within a fully functional multiplayer component.
Y-2fpow8Qcw</youtube>


CSPSP is a homebrew game for the Sony PSP, originally based on Valve's popular Counter-Strike. It's a 2d overhead (top-down) shooter that features team and free-for-all gameplay with a variety of weapons, all within a fully functional multiplayer component.
It was participated in the NEO Summer Coding Compo 2006 (PSP Games) and NEO Spring Coding Compo 2007 (PSP Game, 3rd place).
 
The homebrew was later updated by UnLuck3R and MasterMan with support for 3DS-PSP-PSVita Crossplay (see [[CSPSP Plus PSP|CSPSP+]]).


It was participated in the Neo Summer Coding Compo 2006 (PSP Games) and Neo Spring Coding Compo 2007 (PSP Games, 3rd place).
==Features==
* Completely free of charge.
* A total of 28 different weapons to take down enemies with, including knives, pistols, submachine guns, rifles, machine guns, and grenades.
* A quickly growing multiplayer community (there's almost always someone to play online).
* A user account system with simple stats and friend lists.
* Hundreds of different maps.
* Fully-featured map editor (by coolguy5678) for the PC.
* Readily moddable (graphics, sound effects, gun configurations).


Features
==Installation==
- Completely free of charge.
CSPSP should run on any of the recent Custom Firmwares.  
- A total of 28 different weapons to take down enemies with, including knives, pistols, submachine guns, rifles, machine guns, and grenades.
- A quickly growing multiplayer community (there's almost always someone to play online).
- A user account system with simple stats and friend lists.
- Hundreds of different maps.
- Fully-featured map editor (by coolguy5678) for the PC.
- Readily moddable (graphics, sound effects, gun configurations).


Installation
For most cases, simply copy the CSPSP folder into /PSP/GAME/ on your PSP's Memory Stick (or /PSP/GAMEXXX/, where XXX is your Firmware version).
CSPSP should run on any of the recent Custom Firmwares. For most cases, simply copy the CSPSP folder into /PSP/GAME/ on your PSP's Memory Stick (or /PSP/GAMEXXX/, where XXX is your Firmware version).


User guide
==User guide==
In order to play CSPSP (v1.91) you will also need to connect to the CSPSP server (v1.51).
In order to play CSPSP you will also need to connect to the CSPSP server.


Controls
==Controls==
Analog/D-pad - Move the character
Analog/D-pad - Move the character
L-Trigger/R-Trigger - Turn the character
 
L/R - Turn the character
 
Cross - Shoot
Cross - Shoot
Start - Mini menu (Restart, Back to the main menu, Exit)
Start - Mini menu (Restart, Back to the main menu, Exit)


Changelog
==Screenshots==
v1.91
https://dlhb.gamebrew.org/psphomebrew/cspsp-02.jpg
- Potentially fixed the freezing bug during map downloading.
https://dlhb.gamebrew.org/psphomebrew/cspsp-01.jpg
- Tweaked networking code to be more robust (and caught a few bugs); also fixed major exploits (speedhacking, infinite ammo, etc.).
 
- Added check for tempAR (not allowed in multiplayer).
==Media==
- Added a menu for server admins to kick/ban players more easily.
'''Counter Strike on PSP - CSPSP''' ([https://www.youtube.com/watch?v=AkStnfmNy90 hUNGARYANO]) <br>
- Added graphical gun delay indicator.
<youtube>AkStnfmNy90</youtube>
- Added a time slowdown effect at the end of a round.
 
- Fixed the bug in ffa where spectators' scores weren't being reset on new round.
==Changelog==
- Added a limit on the rate of chat messages (to prevent spamming).
'''v1.92b'''
- Bots will now buy their weapons when they have enough money.
* This is essentially v1.92, but with some minor fixes for multiplayer:
- Added exception handler (debugging info should now be printed during a crash).
** Enable multiplayer by connecting to cspsp.appspot.com instead of out-of-date hardcoded ip.
- Fixed a memory leak with the player icons.
** Fix a bug that prevents connecting to a server in certain cases (e.g. on a local network). This fix requires CSPSP Server v1.51b, but won't break compatibility with v1.51 servers.
- Fixed a potential divide-by-zero bug.
** Relax AP connection error handling in preparation for PPSSPP support.
- Removed idstorage requirement (so CSPSP should run with HBL now - untested).
 
- Fixed a bug where half downloaded maps weren't being correctly deleted.
'''v1.92'''
- Tweaked the server list pinging.
* Hopefully fixed the name mixup problem.
- v1.91 fixes a small bug with updating profile info.
* Added ability to signin to account with another psp.
* Fixed a bug that was potentially removing players from a server during map downloading.
 
'''v1.91'''
* Potentially fixed the freezing bug during map downloading.
* Tweaked networking code to be more robust (and caught a few bugs); also fixed major exploits (speedhacking, infinite ammo, etc.).
* Added check for tempAR (not allowed in multiplayer).
* Added a menu for server admins to kick/ban players more easily.
* Added graphical gun delay indicator.
* Added a time slowdown effect at the end of a round.
* Fixed the bug in ffa where spectators' scores weren't being reset on new round.
* Added a limit on the rate of chat messages (to prevent spamming).
* Bots will now buy their weapons when they have enough money.
* Added exception handler (debugging info should now be printed during a crash).
* Fixed a memory leak with the player icons.
* Fixed a potential divide-by-zero bug.
* Removed idstorage requirement (so CSPSP should run with HBL now - untested).
* Fixed a bug where half downloaded maps weren't being correctly deleted.
* Tweaked the server list pinging.
* v1.91 fixes a small bug with updating profile info.
 
==Credits==
* Developed by Kevin Chen.
* ps2dev.org for information about anything related to programming on the PSP.
* James Hui for his JGE++ engine.
* Google for its awesome App Engine (which powers the entire online system + this website).
* Mark James for his beautiful Silk icon set.
* coolguy5678 for his map editor.
* The many mappers for maps that are actually fun to play on.
* Friends for testing new versions.
* And of course, the players, for actually playing the game.
 
==External links==
* Official website - http://cspsp.appspot.com
* Official forum - https://www.tapatalk.com/groups/cspsp/cspsp-v1-92-cspspserver-v1-51-t39.html
* GitHub - https://github.com/kevinbchen/cspsp
* NeoFlash - https://www.neoflash.com/forum/index.php?topic=2956.0
* NeoFlash - https://www.neoflash.com/forum/index.php?topic=3966.0


Credits
Developed by Kevin Chen.
ps2dev.org for information about anything related to programming on the PSP.
James Hui for his JGE++ engine.
Google for its awesome App Engine (which powers the entire online system + this website).
Mark James for his beautiful Silk icon set.
coolguy5678 for his map editor.
The many mappers for maps that are actually fun to play on.
Friends for testing new versions.
And of course, the players, for actually playing the game.


References
[[Category:NEO Summer Coding Compo 2006]]
Official website, http://cspsp.appspot.com
[[Category:NEO Spring Coding Compo 2007]]
NeoFlash, https://www.neoflash.com/forum/index.php?topic=2956.0
NeoFlash, https://www.neoflash.com/forum/index.php?topic=3966.0

Latest revision as of 04:44, 9 December 2024

CSPSP
Cspspplus.png
General
Authornakatu92, kevinbchen
TypeShooter
Version1.92b
LicenseMixed
Last Updated2022/06/16
Links
Download
Website
Source

CSPSP is a homebrew game for the Sony PSP, originally based on Valve's popular Counter-Strike. It's a 2d overhead (top-down) shooter that features team and free-for-all gameplay with a variety of weapons, all within a fully functional multiplayer component.

It was participated in the NEO Summer Coding Compo 2006 (PSP Games) and NEO Spring Coding Compo 2007 (PSP Game, 3rd place).

The homebrew was later updated by UnLuck3R and MasterMan with support for 3DS-PSP-PSVita Crossplay (see CSPSP+).

Features

  • Completely free of charge.
  • A total of 28 different weapons to take down enemies with, including knives, pistols, submachine guns, rifles, machine guns, and grenades.
  • A quickly growing multiplayer community (there's almost always someone to play online).
  • A user account system with simple stats and friend lists.
  • Hundreds of different maps.
  • Fully-featured map editor (by coolguy5678) for the PC.
  • Readily moddable (graphics, sound effects, gun configurations).

Installation

CSPSP should run on any of the recent Custom Firmwares.

For most cases, simply copy the CSPSP folder into /PSP/GAME/ on your PSP's Memory Stick (or /PSP/GAMEXXX/, where XXX is your Firmware version).

User guide

In order to play CSPSP you will also need to connect to the CSPSP server.

Controls

Analog/D-pad - Move the character

L/R - Turn the character

Cross - Shoot

Start - Mini menu (Restart, Back to the main menu, Exit)

Screenshots

cspsp-02.jpg cspsp-01.jpg

Media

Counter Strike on PSP - CSPSP (hUNGARYANO)

Changelog

v1.92b

  • This is essentially v1.92, but with some minor fixes for multiplayer:
    • Enable multiplayer by connecting to cspsp.appspot.com instead of out-of-date hardcoded ip.
    • Fix a bug that prevents connecting to a server in certain cases (e.g. on a local network). This fix requires CSPSP Server v1.51b, but won't break compatibility with v1.51 servers.
    • Relax AP connection error handling in preparation for PPSSPP support.

v1.92

  • Hopefully fixed the name mixup problem.
  • Added ability to signin to account with another psp.
  • Fixed a bug that was potentially removing players from a server during map downloading.

v1.91

  • Potentially fixed the freezing bug during map downloading.
  • Tweaked networking code to be more robust (and caught a few bugs); also fixed major exploits (speedhacking, infinite ammo, etc.).
  • Added check for tempAR (not allowed in multiplayer).
  • Added a menu for server admins to kick/ban players more easily.
  • Added graphical gun delay indicator.
  • Added a time slowdown effect at the end of a round.
  • Fixed the bug in ffa where spectators' scores weren't being reset on new round.
  • Added a limit on the rate of chat messages (to prevent spamming).
  • Bots will now buy their weapons when they have enough money.
  • Added exception handler (debugging info should now be printed during a crash).
  • Fixed a memory leak with the player icons.
  • Fixed a potential divide-by-zero bug.
  • Removed idstorage requirement (so CSPSP should run with HBL now - untested).
  • Fixed a bug where half downloaded maps weren't being correctly deleted.
  • Tweaked the server list pinging.
  • v1.91 fixes a small bug with updating profile info.

Credits

  • Developed by Kevin Chen.
  • ps2dev.org for information about anything related to programming on the PSP.
  • James Hui for his JGE++ engine.
  • Google for its awesome App Engine (which powers the entire online system + this website).
  • Mark James for his beautiful Silk icon set.
  • coolguy5678 for his map editor.
  • The many mappers for maps that are actually fun to play on.
  • Friends for testing new versions.
  • And of course, the players, for actually playing the game.

External links

Advertising: