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Slide And Run: Difference between revisions

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{{Infobox homebrew
{{Infobox DS Homebrews
| title       = Slide And Run
|title=Slide And Run
| image       = [[File:SlideAndRunds.jpg]]
|image=slideandrun.png
| type       = Board
|description=A board game with a tiny physical engine.
| version     = 0.9
|author=Gwoin
| licence    = Mixed
|lastupdated=2006/08/18
| author      = Gwoin
|type=Platform
| website     = http://www.codeartex.com/index.php?page=NDSandlang=en
|version=0.9
| download    = Media:SlideAndRunv09DS.rar
|license=Mixed
| source      =
|download=https://dlhb.gamebrew.org/dshomebrew2/slideandrun_0.9.rar
|website=http://www.codeartex.com/index.php?page=NDSandlang=en
}}
}}
Slide And Run is a DS homebrew board game with a tiny physical engine.


Slide And Run is a board game with a tiny physical engine. It was participate in NeoFlash Summer Coding Competition (2006). The latest version is 0.9. Planned future features are: physics engine, more items, and unique music (credits for the music are in the readme file, in the archive).  
It was participate in the NEO Summer Coding Compo 2006 (GBA/NDS Games).


==Features==
==Features==
*6 levels (2 lands and 3 levels by land)
* 6 levels (2 lands and 3 levels by land).
*2 game modes
* 2 game modes.


==Installatiom==
==Installation==
To play on an emulator, use the "Slide_and_run.nds" file.
To play on an emulator, use the Slide_and_run.nds file.


To play on DS with flashcart (Supercard, MK2/3, ...), just put the "Slide_and_run.sc.nds" file on your flashcart as any other game.
To play on DS with flashcart (Supercard, MK2/3, etc), put the Slide_and_run.sc.nds file on your flashcart as any other game.


To play on DS with another system than above, use the "Slide_and_run.nds" file.
To play on DS with another system than above, use the Slide_and_run.nds file.


==GamePlay==
==User guide==
Marsxzel is an alien who fall on earth by... accident.
Marsxzel is an alien who fall on earth by... accident.
He is lost on some strange countries and must find his spaceship as quickly as possible.
The only way to survive is to catch a max of space-mushrooms, which help him to breathe.


Help Marsxzel by moving items on its way and to catch space-mushrooms.
He is lost on some strange countries and must find his spaceship as quickly as possible. The only way to survive is to catch a max of space-mushrooms, which help him to breathe.


Some items are moveable with the stylus, some others not. Some items can fly, and some others not.  
Help Marsxzel by moving items on its way and to catch space-mushrooms. Some items are moveable with the stylus, some others not. Some items can fly, and some others not.  


The best records are saved.
===Game modes===
* Versus Time - Marsxzel must find his spaceship in the shortest time.
* Catch All - Help Marsxzel to catch a max of space-mushrooms.


===Game modes===
The game has a total of 12 levels. The best records are saved.
*Versus Time : Marsxzel must find his spaceship in the shortest time
*Catch All : Help Marsxzel to catch a max of space-mushrooms


==Controls==
==Controls==
Use the stylus to trace the best way to Marsxzel.
Stylus - Trace the best way to Marsxzel, Move items


You can move the items on the game with the stylus, but careful of the little physics engine.
==Screenshots==
https://dlhb.gamebrew.org/dshomebrew/slideandrun2.png
https://dlhb.gamebrew.org/dshomebrew/slideandrun3.png


https://dlhb.gamebrew.org/dshomebrew/slideandrun4.png
https://dlhb.gamebrew.org/dshomebrew/slideandrun5.png
<!--BEGIN Online Emulator Section-->
==Online emulator==
{{EmulatorJS Main
|width=515px
|height=384px
|EJS_backgroundImage=https://www.gamebrew.org/images/7/71/Slideandrun.png
|EJS_core=desmume2015
|EJS_gameName=Slide And Run
|EJS_gameUrl=https://dlhb.gamebrew.org/onlineemulators/nds/slideandrun.7z
}}
{{DS Control Settings}}
<!--END Online Emulator Section-->
==Credits==
==Credits==
All gfx by myself.
All gfx by Gwoin.
 
Sound and music are from:
Sound and music are from:
http://www.sound-fishing.net/soundesign.html
* http://www.sound-fishing.net/soundesign.html
http://www.universal-soundbank.com
* http://www.universal-soundbank.com
 
==External links==
* Author's website - http://www.codeartex.com/index.php?page=NDSandlang=en
* NeoFlash - https://www.neoflash.com/forum/index.php?topic=2963.0


[[Category:Homebrew applications]]
[[Category:NEO Summer Coding Compo 2006]]

Latest revision as of 06:00, 21 August 2024

Slide And Run
Slideandrun.png
General
AuthorGwoin
TypePlatform
Version0.9
LicenseMixed
Last Updated2006/08/18
Links
Download
Website

Slide And Run is a DS homebrew board game with a tiny physical engine.

It was participate in the NEO Summer Coding Compo 2006 (GBA/NDS Games).

Features

  • 6 levels (2 lands and 3 levels by land).
  • 2 game modes.

Installation

To play on an emulator, use the Slide_and_run.nds file.

To play on DS with flashcart (Supercard, MK2/3, etc), put the Slide_and_run.sc.nds file on your flashcart as any other game.

To play on DS with another system than above, use the Slide_and_run.nds file.

User guide

Marsxzel is an alien who fall on earth by... accident.

He is lost on some strange countries and must find his spaceship as quickly as possible. The only way to survive is to catch a max of space-mushrooms, which help him to breathe.

Help Marsxzel by moving items on its way and to catch space-mushrooms. Some items are moveable with the stylus, some others not. Some items can fly, and some others not.

Game modes

  • Versus Time - Marsxzel must find his spaceship in the shortest time.
  • Catch All - Help Marsxzel to catch a max of space-mushrooms.

The game has a total of 12 levels. The best records are saved.

Controls

Stylus - Trace the best way to Marsxzel, Move items

Screenshots

slideandrun2.png slideandrun3.png

slideandrun4.png slideandrun5.png

Online emulator

Can use gamepad or customise in the control settings.
Nintendo DS Keyboard
C-a.png Kb-z.png
C-b.png Kb-x.png
C-x.png Kb-a.png
C-y.png Kb-s.png
C-start.png Kb-enter.png
C-select.png Kb-v.png
C-l.png Kb-q.png
C-r.png Kb-e.png
C-pad.png Kb-dpad.png

Credits

All gfx by Gwoin.

Sound and music are from:

External links

Advertising: