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Maze of Galious 3DS: Difference between revisions

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{{Infobox 3DS homebrew
{{Infobox 3DS Homebrews
| title = Maze of Galious
|title=Maze of Galious
| image = https://dlhb.gamebrew.org/3dshomebrew/MazeofGalious.jpg|250px
|image=Mazeofgalious3ds2.png
| type = Action
|description=Maze of Galious.
| version = v1.0
|author=nop90
| licence = Mixed
|lastupdated=2017/04/27
| author = nop90
|type=Action
| website = https://github.com/nop90/MazeOfGalious-3ds
|version=1.0
| download = https://dlhb.gamebrew.org/3dshomebrew/MazeofGalious.rar
|license=GPL-2.0
| source = https://github.com/nop90/MazeOfGalious-3ds
|download=https://dlhb.gamebrew.org/3dshomebrews/mazeofgalious3ds.7z
|website=https://gbatemp.net/threads/release-maze-of-galious-for-3ds.468776
|source=https://github.com/nop90/MazeOfGalious-3ds
}}
}}
<youtube>mxk-M7Ey7fQ</youtube>
This is a port of the remake of Maze of Galious to the 3DS.


MAZE OF GALIOUS REMAKE v0.63 - Santi Ontañón Villar
The Maze of Galious (MoG in short) was originally a Konami game for the MSX computer system. Its real name is Knightmare II: The Maze of Galious and is the sequel of another Konami game called Knightmare.


==KEYS for PC:==
==Installation==
* Q - UP/JUMP
In the zip there is a folder with the 3dsx and the smdh files inside, to be used with a Homebrew Launcher.
* A - DOWN
* O - LEFT
* P - RIGHT
* SPACE - SWORD
* M - FIRE SECONDARY WEAPON
* F1 - ITEM SCREEN
* F2 - PAUSE
* ESC - Returns to the tittle screen (NOT REDEFINABLE)
* F10 - Changes the Graphic set (NOT REDEFINABLE)
* F11 - Changes the Sound set (NOT REDEFINABLE)
* F12 - Quits the game (NOT REDEFINABLE)
* PGUP/PGDOWN - Zoom (NOT REDEFINABLE)
* L - Pressed in the title screen, allows us to enter passwords. (NOT REDEFINABLE)
* ALT + ENTER - Toggles fullscreen/windowed mode


==Acknowledgements:==
The CIA file is to be installed with FBI.
Thanks to (chronological order of collaboration):
 
* KOIOTE from Spain, for the SFX samples and beta testing.
The game creates a MoG subfolder inside the 3ds folder if doesn't exist. Here will be stored the gamesave.
* BOLTIAN from Spain, for his excellent graphic set.
 
* JASON EAMES from Spain, for hosting the web, helping me to promote it and for beta testing.
==User guide==
* CHRISTIAN JAVIER D'ORAZIO from Argentina, for his help with the password decoding.
MoG is an addictive game where you have to kill thousands of enemies, collect items in order to obtain new powers and defeat some great demons at the end of each level.  
* JOOST YERVANTE fron Netherland, for the help with SDL and the LINUX port.
 
* HINOX from Spain, for his great grahpic set and his motivation!
In MoG you are free to go everywhere you want from the beginning of the game. You have to be very careful of the order in which you visit all the rooms in the huge map if you want to keep your character alive.
* HENK BOSMAN from Netherland, from beta testing.
 
* LARS THE 18TH from Netherland, for his error reports about the PASSWORD DECODING section, and his excellent PASSWORD generator.
The map is structured in a main map (called the castle) and 10 submaps (called the worlds). Initially you are in the castle and you have to find the keys that open the doors to go to each of the worlds.  
* WISAM AL-RAWI from IRAQ, for beta testing and for the original SFX.
 
* MAX ATTAR FEINGOLD from US, for beta testing and for his help in fixing compatibility problems with Windows XP.
To complete the game you have to defeat the boss at the end of each one of the 10 worlds. You are free to revisit each world as often as you want in order to see if you have missed something.  
* SERGI GARCÍA BESORA from CATALONIA (SPAIN), for beta testing.
 
* JORRITH SCHAAP from NETHERLAND, for his excellent music files.
To defeat all 10 demons you control two characters: Popolon and Aphrodite. Each one has special abilities, i.e. Popolon has a greater ability to jump and Aphrodite is able to dive.
* BART ROYMANS from NETHERLAND, for his excellent music files.
 
* ZITA MIRANDA MARTINEZ from SPAIN, for beta testing.
==Controls==
* MENNO HAECK from NETHERLAND, for beta testing.
'''Title screen:'''
* JANNE VIERI from FINLAND, for beta testing.
 
* ROB POUWELSE from NETHERLAND, for beta testing and a new sound-track.
A/Start - Start game
* J-LUNARTIC from GERMANY, for the translation of this file to german.
 
* WOLF from NETHERLAND, for his great sound files!
B - Load game
* TEMPLAU from SPAIN, for his neat trance version of the castle them!
 
* CHRISTOPHE HUET from FRANCE, for his effort on his own and great MoG remake!!!
L - Change Graphic set
* RANDY WINTJES from NETHERLAND, for the original MIDI files from where the alternate sound set was built.
 
R - Change music set
 
Select - Exit game
 
'''In game:'''
 
D-Pad - Move
 
A - Use sword
 
B - Secondary weapon
 
X - Open Inventory
 
Y - Open software keyboard
 
Start - Open option screen
 
Select - Pause game
 
'''Special objects (Inventory):'''
 
Select - Halo
 
Numbers (0-9) - Feather
 
L+R - Bible
 
==Screenshots==
https://dlhb.gamebrew.org/3dshomebrews/mazeofgalious3ds3.png
https://dlhb.gamebrew.org/3dshomebrews/mazeofgalious3ds4.png
 
==Compatibility==
Some sound sets contain ogg files that are too resource consuming to make the game playable on o3ds. With some other music sets the game works fine (like the default Jorito set, the original set or the alternate set).
 
==Known issues==
Changing the sound set or exiting the game sometimes crashes the system.
 
==Changelog==
'''Ver. 1.0 2017/04/25'''
* First release in 3dsx and CIA format.
 
==Credits==
* The remake original source by Brain Games is [http://www.braingames.getput.com/mog here].
* Free extra GFX and SND sets from [http://wolrdsentertainment.orgfree.com/MOG/Pages/RemakeSD.html World Entertainment].
* This game uses the SDL 1.2 library for 3ds. All the resources are included in the executable using romfs.
 
==External links==
* GitHub - https://github.com/nop90/MazeOfGalious-3ds
* GBAtemp - https://gbatemp.net/threads/release-maze-of-galious-for-3ds.468776

Latest revision as of 05:47, 6 Mayıs 2024

Maze of Galious
Mazeofgalious3ds2.png
General
Authornop90
TypeAction
Version1.0
LicenseGPL-2.0
Last Updated2017/04/27
Links
Download
Website
Source

This is a port of the remake of Maze of Galious to the 3DS.

The Maze of Galious (MoG in short) was originally a Konami game for the MSX computer system. Its real name is Knightmare II: The Maze of Galious and is the sequel of another Konami game called Knightmare.

Installation

In the zip there is a folder with the 3dsx and the smdh files inside, to be used with a Homebrew Launcher.

The CIA file is to be installed with FBI.

The game creates a MoG subfolder inside the 3ds folder if doesn't exist. Here will be stored the gamesave.

User guide

MoG is an addictive game where you have to kill thousands of enemies, collect items in order to obtain new powers and defeat some great demons at the end of each level.

In MoG you are free to go everywhere you want from the beginning of the game. You have to be very careful of the order in which you visit all the rooms in the huge map if you want to keep your character alive.

The map is structured in a main map (called the castle) and 10 submaps (called the worlds). Initially you are in the castle and you have to find the keys that open the doors to go to each of the worlds.

To complete the game you have to defeat the boss at the end of each one of the 10 worlds. You are free to revisit each world as often as you want in order to see if you have missed something.

To defeat all 10 demons you control two characters: Popolon and Aphrodite. Each one has special abilities, i.e. Popolon has a greater ability to jump and Aphrodite is able to dive.

Controls

Title screen:

A/Start - Start game

B - Load game

L - Change Graphic set

R - Change music set

Select - Exit game

In game:

D-Pad - Move

A - Use sword

B - Secondary weapon

X - Open Inventory

Y - Open software keyboard

Start - Open option screen

Select - Pause game

Special objects (Inventory):

Select - Halo

Numbers (0-9) - Feather

L+R - Bible

Screenshots

mazeofgalious3ds3.png mazeofgalious3ds4.png

Compatibility

Some sound sets contain ogg files that are too resource consuming to make the game playable on o3ds. With some other music sets the game works fine (like the default Jorito set, the original set or the alternate set).

Known issues

Changing the sound set or exiting the game sometimes crashes the system.

Changelog

Ver. 1.0 2017/04/25

  • First release in 3dsx and CIA format.

Credits

  • The remake original source by Brain Games is here.
  • Free extra GFX and SND sets from World Entertainment.
  • This game uses the SDL 1.2 library for 3ds. All the resources are included in the executable using romfs.

External links

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