Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Tetattds: Difference between revisions

From GameBrew
No edit summary
m (Text replacement - "|download=https://dlhb.gamebrew.org/dshomebrew/" to "|download=https://dlhb.gamebrew.org/dshomebrew2/")
 
(17 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{Infobox homebrew
{{Infobox DS Homebrews
| title       = Tetattds
|title=Tetattds
| image       = [[File:Tetattds23.jpg]]
|image=tetattds.png
| type       = Puzzle
|description=Tetris Attack Clone.
| version     = 3.1
|author=Flatware
| licence    = Mixed
|lastupdated=2008/10/12
| author      = Flatware
|type=Puzzle
| website    = http://blog.dev-scene.com/flatware
|version=3.1
| download    = Media:Tetattds31.zip
|license=Mixed
| source     = http://code.google.com/p/tetattds/downloads/list
|download=https://dlhb.gamebrew.org/dshomebrew2/tetattds.7z
|website=https://github.com/stenlarsson/tetattds
|source=https://github.com/stenlarsson/tetattds
}}
}}
Tetattds is a homebrew puzzle game for Nintendo DS based on the game Tetris Attack by Nintendo/Intelligent Systems.


Tetattds is a homebrew puzzle game for Nintendo DS based on the game Tetris Attack by Nintendo/Intelligent Systems.  
It was submitted to the NEO Summer Coding Compo 2006 (GBA/NDS Games).


==Features==
==Features==
Line 36: Line 39:
There are two flavours of the server. The GUI version requires .NET Framework 2.0, which can be downloaded from Microsoft and only works in Windows. The other, text-based version, can be compiled in Linux, Cygwin or msys. You need to download the source package for this, and then type the following word in the server directory:
There are two flavours of the server. The GUI version requires .NET Framework 2.0, which can be downloaded from Microsoft and only works in Windows. The other, text-based version, can be compiled in Linux, Cygwin or msys. You need to download the source package for this, and then type the following word in the server directory:
  make
  make
 
To play locally you don't need an accesspoint. One player hosts and the other players join.
To play locally you don't need an accesspoint. One player hosts and the other players join.


==Controls==
==Controls==
When playing more than 4 players use X to show the other players on the top screen.
When playing more than 4 players use X to show the other players on the top screen.
==Screenshots==
https://dlhb.gamebrew.org/dshomebrew/tetattds2.png
https://dlhb.gamebrew.org/dshomebrew/tetattds3.png
https://dlhb.gamebrew.org/dshomebrew/tetattds4.png
https://dlhb.gamebrew.org/dshomebrew/tetattds5.png


==Media==
==Media==
'''tetattds Homebrew Game for DS''' ([https://www.youtube.com/watch?v=eHgjAqFZ4Z4 CannonFoddr]) <br>
'''tetattds Homebrew Game for DS''' ([https://www.youtube.com/watch?v=eHgjAqFZ4Z4 CannonFoddr]) <br>
<youtube>eHgjAqFZ4Z4</youtube>
<youtube width="515">eHgjAqFZ4Z4</youtube>
 
<!--BEGIN Online Emulator Section-->
==Online emulator==
{{EmulatorJS Main
|width=515px
|height=384px
|EJS_backgroundImage=https://www.gamebrew.org/images/2/26/Tetattds.png
|EJS_core=desmume2015
|EJS_gameName=Tetattds
|EJS_gameUrl=https://dlhb.gamebrew.org/onlineemulators/nds/tetattds.7z
}}
{{DS Control Settings}}
<!--END Online Emulator Section-->
==Known issues==
==Known issues==
The different levels needs to be balanced.
The different levels needs to be balanced.
Line 54: Line 75:
*  Support 8 players.
*  Support 8 players.
*  Fix displaying highscores.
*  Fix displaying highscores.
'''3.0 2008/06/08)'''
'''3.0 2008/06/08'''
*  Local Wifi using liblobby.
*  Local Wifi using liblobby.
*  Host game on DS.
*  Host game on DS.
Line 89: Line 110:
Sound and Music: Fredrik Hultin.
Sound and Music: Fredrik Hultin.


<br>
==External links==
[[Category:DS homebrew games]]
* Author's website - http://blog.dev-scene.com/flatware
[[Category:Homebrew puzzle games on DS]]
* GitHub -  https://github.com/stenlarsson/tetattds
* Google Code - http://code.google.com/p/tetattds
* NeoFlash - [https://web.archive.org/web/20071219022820/https://www.neoflash.com/forum/index.php/topic,3018.0.html https://www.neoflash.com/forum/index.php/topic,3018.0.html] (archvied)
 
[[Category:NEO Summer Coding Compo 2006]]

Latest revision as of 11:12, 16 August 2024

Tetattds
Tetattds.png
General
AuthorFlatware
TypePuzzle
Version3.1
LicenseMixed
Last Updated2008/10/12
Links
Download
Website
Source

Tetattds is a homebrew puzzle game for Nintendo DS based on the game Tetris Attack by Nintendo/Intelligent Systems.

It was submitted to the NEO Summer Coding Compo 2006 (GBA/NDS Games).

Features

  • Endless mode and VS Self mode.
  • Local Wifi (Play up to 8 players).
  • Host game on DS.

Installation

Extract tetattds.nds to your card.

Run from your apps menu.

User guide

Gameplay

The aim is to line up three or more panels in a stack to make them pop. The game is over when the stack reaches the top of the screen.

If more than three blocks are removed it is called a combo. If pieces falling down lines up it is called a chain.

WiFi

To play over Internet you need to have a wireless accesspoint supported by dswifi. You also need to have entered wifi settings in a game like Mario Kart DS.

You can connect to the official server at walkyrie.se, but you could also run your own server on a PC. You might need to open up port 13687 (UDP) in your firewall.

There are two flavours of the server. The GUI version requires .NET Framework 2.0, which can be downloaded from Microsoft and only works in Windows. The other, text-based version, can be compiled in Linux, Cygwin or msys. You need to download the source package for this, and then type the following word in the server directory:

make

To play locally you don't need an accesspoint. One player hosts and the other players join.

Controls

When playing more than 4 players use X to show the other players on the top screen.

Screenshots

tetattds2.png tetattds3.png

tetattds4.png tetattds5.png

Media

tetattds Homebrew Game for DS (CannonFoddr)

Online emulator

Can use gamepad or customise in the control settings.
Nintendo DS Keyboard
C-a.png Kb-z.png
C-b.png Kb-x.png
C-x.png Kb-a.png
C-y.png Kb-s.png
C-start.png Kb-enter.png
C-select.png Kb-v.png
C-l.png Kb-q.png
C-r.png Kb-e.png
C-pad.png Kb-dpad.png

Known issues

The different levels needs to be balanced.

Changelog

3.1 2008/10/12

  • Network protocol rewritten.
  • Support 8 players.
  • Fix displaying highscores.

3.0 2008/06/08

  • Local Wifi using liblobby.
  • Host game on DS.
  • SDL port for PC.
  • Lots of changes in the code.

2.0 2007/02/18

  • New graphics.
  • New sound and music.
  • Now saves highscores to FAT if available (otherwise it uses SRAM).
  • Server now works on ppc.
  • Bug fixes.
  • Improved building from source.
  • Built with latest devkitpro.

1.2 2006/10/06

  • Fixed some crashes in wifi mode.
  • Players return to menu after dying in 3+ player games so they can chat and quit.
  • A new server gui written in C++/CLI (needs .NET Framework 2.0).
  • Close button added to keyboard dialog and others.

1.1 2006/08/31

  • Implemented a new udp based network protocol.This fixes the crashing issues and is also faster.
  • Default server address is now ted.getmyip.com instead of nothing.
  • Fixed chat-parsing, correctly finds where to break up lines.
  • Added menu background.
  • New colors in the menus.
  • Prevent sending empty chat messages.
  • Typing notification.
  • Made Start function as Enter in the text dialogs.

Credits

Programing: Thomas Ericsson, Sten Larsson, Jakob Bornecrantz, Gustav Munkby.

Graphics: Sten Larsson, Jakob Bornecrantz.

Sound and Music: Fredrik Hultin.

External links

Advertising: