More actions
(Created page with "{{Infobox PSP homebrew | title = MazeEffects | image = https://dlhb.gamebrew.org/psphomebrew/MazeEffects.jpg|250px | type = Puzzle | version = v0.9 | licence = Mixed | author...") |
No edit summary |
||
(12 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
{{Infobox PSP | {{Infobox PSP Homebrews | ||
| title = MazeEffects | |title=MazeEffects | ||
| image = | |image=mazeeffects.jpg | ||
| type = Puzzle | |description=A 3D puzzle game that has storyline. Also comes with a level editor. | ||
| version = | |author=3.4.Lettres | ||
| | |lastupdated=2011/06/10 | ||
| | |type=Puzzle | ||
|version=0.9 | |||
| | |license=Mixed | ||
|download=https://dlhb.gamebrew.org/psphomebrew/mazeeffects_plus_leveleditor.7z | |||
|website=https://wololo.net/talk/viewtopic.php?f=26&t=6631 | |||
}} | }} | ||
Maze Effects is a homebrew 3D puzzle game that comes with a level editor, created by the development team 3.4.Lettres using their own 3D engine. | Maze Effects is a homebrew 3D puzzle game that comes with a level editor, created by the development team 3.4.Lettres using their own 3D engine. | ||
It | It was featured in the PSP Genesis Competition 2011 (Games). | ||
User guide | ==User guide== | ||
===Gameplay=== | |||
In this game you can control 2 characters and you will have to make them help each other to reach the end of the different levels (there are a total of 20 levels). | In this game you can control 2 characters and you will have to make them help each other to reach the end of the different levels (there are a total of 20 levels). | ||
Line 25: | Line 25: | ||
To end a level you have to activate colored exits, by pushing colored blocks on switches with the same color. For normal switches, you can open the door with any blocks without matching colors. | To end a level you have to activate colored exits, by pushing colored blocks on switches with the same color. For normal switches, you can open the door with any blocks without matching colors. | ||
Level Editor | ===Level Editor=== | ||
You can create your own level on PC using the level editor (LevelEditor.exe). | You can create your own level on PC using the level editor (LevelEditor.exe). | ||
Line 31: | Line 31: | ||
Open game_levels.xml with any text editor, insert a new line to represent your custom level | Open game_levels.xml with any text editor, insert a new line to represent your custom level | ||
<level file = "MyLevel.lvl" difficulty = "1" /> | <level file = "MyLevel.lvl" difficulty = "1" /> | ||
Remember to also copy your created level MyLevel.lvl in the same directory. | Remember to also copy your created level MyLevel.lvl in the same directory. | ||
Levels of difficulty are categorized as follows. | Levels of difficulty are categorized as follows. | ||
0 = Tutor. | 0 = Tutor. | ||
1 = Normal. | 1 = Normal. | ||
2 = Hard (difficult). | 2 = Hard (difficult). | ||
3 = Extreme. | 3 = Extreme. | ||
Controls | ==Controls== | ||
D-Pad - Move | D-Pad - Move | ||
Circle - Change cameras in global mode | Circle - Change cameras in global mode | ||
Cross - Grab a block and move it | Cross - Grab a block and move it | ||
Triangle - Switch character | Triangle - Switch character | ||
Known issues | ==Screenshots== | ||
https://dlhb.gamebrew.org/psphomebrew/mazeeffects2.jpg | |||
==Known issues== | |||
Game can running slow sometimes, you can press start and restart level to fix it. | Game can running slow sometimes, you can press start and restart level to fix it. | ||
Credits | ==Credits== | ||
Engine programer | * Engine programer - HigHRonN/Tichau. | ||
Tools programer | * Tools programer - Tichau. | ||
Gameplay programer | * Gameplay programer - Uga/Zazou. | ||
2D/3D environment artist | * 2D/3D environment artist - Griffin. | ||
Sound designer | * Sound designer - Kazemushi. | ||
Level designer | * Level designer - Hugo/Anthony/Meedoc/Griffin. | ||
Thanks to: | Thanks to: | ||
Jeremy Evain for characters design. | * Jeremy Evain for characters design. | ||
Bertrand and Olivier for characters modeling and animating. | * Bertrand and Olivier for characters modeling and animating. | ||
Chacha for dialogs screen. | * Chacha for dialogs screen. | ||
==External links== | |||
* Wololo - https://wololo.net/talk/viewtopic.php?f=26&t=6631 | |||
[[Category:PSP Genesis Competition 2011]] | |||
Latest revision as of 08:46, 25 Haziran 2024
MazeEffects | |
---|---|
General | |
Author | 3.4.Lettres |
Type | Puzzle |
Version | 0.9 |
License | Mixed |
Last Updated | 2011/06/10 |
Links | |
Download | |
Website | |
Maze Effects is a homebrew 3D puzzle game that comes with a level editor, created by the development team 3.4.Lettres using their own 3D engine.
It was featured in the PSP Genesis Competition 2011 (Games).
User guide
Gameplay
In this game you can control 2 characters and you will have to make them help each other to reach the end of the different levels (there are a total of 20 levels).
Characters can grab only netural blocks or the ones that are same as their colors.
You can push the blocks in holes to make new path.
To end a level you have to activate colored exits, by pushing colored blocks on switches with the same color. For normal switches, you can open the door with any blocks without matching colors.
Level Editor
You can create your own level on PC using the level editor (LevelEditor.exe).
In order to play your custom level, go to /PSP/GAME/MazeEffects/Data/Level/.
Open game_levels.xml with any text editor, insert a new line to represent your custom level
<level file = "MyLevel.lvl" difficulty = "1" />
Remember to also copy your created level MyLevel.lvl in the same directory.
Levels of difficulty are categorized as follows.
0 = Tutor. 1 = Normal. 2 = Hard (difficult). 3 = Extreme.
Controls
D-Pad - Move
Circle - Change cameras in global mode
Cross - Grab a block and move it
Triangle - Switch character
Screenshots
Known issues
Game can running slow sometimes, you can press start and restart level to fix it.
Credits
- Engine programer - HigHRonN/Tichau.
- Tools programer - Tichau.
- Gameplay programer - Uga/Zazou.
- 2D/3D environment artist - Griffin.
- Sound designer - Kazemushi.
- Level designer - Hugo/Anthony/Meedoc/Griffin.
Thanks to:
- Jeremy Evain for characters design.
- Bertrand and Olivier for characters modeling and animating.
- Chacha for dialogs screen.