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Feeling PSP: Difference between revisions

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{{Infobox PSP homebrew
{{Infobox PSP Homebrews
| title = Feeling
|title=Feeling
| image = https://dlhb.gamebrew.org/psphomebrew/Feelinggame.jpg|250px
|image=Feeling2.png
| type = Puzzle
|description=A puzzle game like Lumines.
| version = demo
|author=Shaolan
| licence = Mixed
|lastupdated=2011/03/07
| author = Shaolan
|type=Puzzle
| website = https://archive.org/details/feeling.-7z
|version=demo
| download = https://dlhb.gamebrew.org/psphomebrew/Feelinggame.rar
|license=Mixed
| source =
|download=https://dlhb.gamebrew.org/psphomebrew/feeling_demo.rar
|website=https://wololo.net/talk/viewtopic.php?t=3961
|source=http://code.google.com/p/feeling
}}
}}
<youtube>K1WSOSimvTI</youtube>
Feeling is a homebrew puzzle game for PSP, game is coded using C++ language and libGe for graphics/audio rendering. The project is Open-source and is created ?by Shaolan.


Feeling is a homebrew puzzle game for PSP, game is coded using C++ language and libGe for graphics/audio rendering. The project is Open-source and is created ?by Shaolan.
This was submitted to the PSP Genesis Competition 2011 (Games).


This was submitted to the PSP Genesis Competition 2011.
==User guide==
In this game you are Miwa, a young DJ who loves party and music!


User guide
Between night where she mixes in clubs, and day where she composes her chart, your heroine uses a system call "Feeling", so as to compose music.
In this game you are Miwa, a young DJ who loves party and music! Between night where she mixes in clubs, and day where she composes her chart, your heroine uses a system call "Feeling", so as to compose music.


This system uses sensor senses in order to catch emotional state and to transform that in music, selecting a sample into a collection recorded into a terminal.
This system uses sensor senses in order to catch emotional state and to transform that in music, selecting a sample into a collection recorded into a terminal.
Line 23: Line 25:
Your goal: Lead Miwa in this puzzle game pilot by music's rythm.
Your goal: Lead Miwa in this puzzle game pilot by music's rythm.


Gameplay
===Gameplay===
This is a puzzle game like Lumines, you have to combine item together so as to stay alive. But, several item will fall in the same time and with a different speed. You have to deal with that, and switch item's controls with well timing.
This is a puzzle game like Lumines, you have to combine item together so as to stay alive. But, several item will fall in the same time and with a different speed.  
 
You have to deal with that, and switch item's controls with well timing.


The block's speed is determinated by the background music intensity, you will have to feel the music so as play well.
The block's speed is determinated by the background music intensity, you will have to feel the music so as play well.


Control
==Controls==
Cross - Rotate the block 90 degrees
Cross - Rotate the block 90 degrees
D-Pad - Lead the block
D-Pad - Lead the block


Known issues
==Screenshots==
https://dlhb.gamebrew.org/psphomebrew/feeling.png
 
==Known issues==
No music has been implemented in the demo version.
No music has been implemented in the demo version.


References
==External links==
Official website, http://code.google.com/p/feeling
* Google Code - http://code.google.com/p/feeling
Wololo, https://wololo.net/talk/viewtopic.php?t=396
* Wololo - https://wololo.net/talk/viewtopic.php?t=3961
 
[[Category:PSP Genesis Competition 2011]]

Latest revision as of 08:55, 25 Haziran 2024

Feeling
Feeling2.png
General
AuthorShaolan
TypePuzzle
Versiondemo
LicenseMixed
Last Updated2011/03/07
Links
Download
Website
Source

Feeling is a homebrew puzzle game for PSP, game is coded using C++ language and libGe for graphics/audio rendering. The project is Open-source and is created ?by Shaolan.

This was submitted to the PSP Genesis Competition 2011 (Games).

User guide

In this game you are Miwa, a young DJ who loves party and music!

Between night where she mixes in clubs, and day where she composes her chart, your heroine uses a system call "Feeling", so as to compose music.

This system uses sensor senses in order to catch emotional state and to transform that in music, selecting a sample into a collection recorded into a terminal.

Your goal: Lead Miwa in this puzzle game pilot by music's rythm.

Gameplay

This is a puzzle game like Lumines, you have to combine item together so as to stay alive. But, several item will fall in the same time and with a different speed.

You have to deal with that, and switch item's controls with well timing.

The block's speed is determinated by the background music intensity, you will have to feel the music so as play well.

Controls

Cross - Rotate the block 90 degrees

D-Pad - Lead the block

Screenshots

feeling.png

Known issues

No music has been implemented in the demo version.

External links

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