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BreakOut4PSP: Difference between revisions

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(Created page with "{{Infobox PSP homebrew | title = BreakOut4PSP | image = https://dlhb.gamebrew.org/psphomebrew/BreakOut4PSP.jpg|250px | type = Arcade Games | version = v0.8 | licence = Mixed |...")
 
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{{Infobox PSP homebrew
{{Infobox PSP Homebrews
| title = BreakOut4PSP
|title=BreakOut4PSP
| image = https://dlhb.gamebrew.org/psphomebrew/BreakOut4PSP.jpg|250px
|image=breakout4psp.png
| type = Arcade Games
|description=A breakout game with level editor.
| version = v0.8
|author=Geecko
| licence = Mixed
|lastupdated=2010/04/04
| author = Geecko
|type=Arcade Games
| website = https://psp.brewology.com/downloads/download.php?id=11902&mcid=1
|version=0.8
| download = https://dlhb.gamebrew.org/psphomebrew/BreakOut4PSP.rar
|license=Mixed
| source = https://psp.brewology.com/downloads/download.php?id=11288&mcid=1
|download=https://dlhb.gamebrew.org/psphomebrew/breakout4psp.7z
|website=https://web.archive.org/web/20210207213637/https://www.neoflash.com/forum/index.php?topic=6305.0
|source=https://dlhb.gamebrew.org/psphomebrew/breakout4psp.7z
}}
}}
<youtube>I3bg6TiqCUE</youtube>
BreakOut4PSP is a breakout game coded in C, using intraFont and PSPgu. It has 5 languages and theming support. Developer has also provided the source for the game.
 
It was featured in the NEO Retro Coding Compo 2010 (Game).


BreakOut4PSP is a breakout game coded in C, using intraFont and PSPgu. It has 5 languages and theming support. Developer has also provided the source for the game.
==User guide==
The game has a total of 36 levels and 5 types of brick (including moving explosives bricks with chain-reaction).  


It is featured at the Neo Retro Coding Compo 2010 (Retro GAME).
There is also a complete in-game level editor.


User guide
==Controls==
The game has a total of 36 levels and 5 types of brick (including moving explosives bricks with chain-reaction). There is also a complete in-game level editor.
'''In game:'''


Controls
In game:
D-Pad/Analog - Move the paddle
D-Pad/Analog - Move the paddle
Cross - Launch
Cross - Launch
Start - Pause
Start - Pause
L-Trigger/R-Trigger - Switch level


Level editor:
L/R - Switch level
L-Trigger - Level menu
 
R-Trigger - Brick menu
'''Level editor:'''
 
L - Level menu
 
R - Brick menu
 
Cross - Select
Cross - Select
Square - Reset move or size of the selected brick
Square - Reset move or size of the selected brick
Left/Right - Move, Displace, Resize, Change Type of a brick
Left/Right - Move, Displace, Resize, Change Type of a brick
Up/Down - Displace a brick
Up/Down - Displace a brick


Changelog
==Changelog==
v0.8
'''v0.8'''
- Translation in German, Turkish.
* Translation in German, Turkish.
- Support of boost (UTF-8).
* Support of boost (UTF-8).
- The levels are edited automatically loaded when played.
* The levels are edited automatically loaded when played.
- The tabs of the editor change size to avoid overflow of text.
* The tabs of the editor change size to avoid overflow of text.
- Detection of levels "invalid", ie where there are no bricks to break to win.
* Detection of levels "invalid", ie where there are no bricks to break to win.
- Slight code improvement.
* Slight code improvement.
- Joystick to move the paddle.
* Joystick to move the paddle.
- The credits are no longer part of the translated files (always in English).
* The credits are no longer part of the translated files (always in English).
- Some new levels.
* Some new levels.
 
'''v0.7'''
* Improved performance (swizzling texture optimisations).
* Menu options available: Change themes and languages.
* New theme by Kavel Inox (Thanks to him).
* Translation of the game in French, English.
* Bricks resizable.
* Redesign of the interface.
* Collision of the racket against the bricks.
* New levels (Thanks to Kenny).
* Improved the suppression of levels: Safer.
* In the editor, the square button allows the dimensions and zero movement of the brick selected. The select button will display a grid to place the bricks.
* In the game, when changing the level, the support of the X button allows you to go faster.
* Bug fixes.
* Limit brick delayed by at 100.


v0.7
==External links==
- Improved performance (swizzling texture optimisations).
* NeoFlash - [https://web.archive.org/web/20210207213637/https://www.neoflash.com/forum/index.php?topic=6305.0 https://www.neoflash.com/forum/index.php?topic=6305.0] (archived)
- Menu options available: Change themes and languages.
* PSPGen - http://www.devsgen.com/forum/index.php?topic=2166.0
- New theme by Kavel Inox (Thanks to him).
- Translation of the game in French, English.
- Bricks resizable.
- Redesign of the interface.
- Collision of the racket against the bricks.
- New levels (Thanks to Kenny).
- Improved the suppression of levels: Safer.
- In the editor, the square button allows the dimensions and zero movement of the brick selected. The select button will display a grid to place the bricks.
- In the game, when changing the level, the support of the X button allows you to go faster.
- Bug fixes.
- Limit brick delayed by at 100.


References
[[Category:NEO Retro Coding Compo 2010]]
NeoFlash, https://www.neoflash.com/forum/index.php?topic=6305.0
PSPGen, http://www.devsgen.com/forum/index.php?topic=2166.0

Latest revision as of 10:56, 31 Mayıs 2024

BreakOut4PSP
Breakout4psp.png
General
AuthorGeecko
TypeArcade Games
Version0.8
LicenseMixed
Last Updated2010/04/04
Links
Download
Website
Source

BreakOut4PSP is a breakout game coded in C, using intraFont and PSPgu. It has 5 languages and theming support. Developer has also provided the source for the game.

It was featured in the NEO Retro Coding Compo 2010 (Game).

User guide

The game has a total of 36 levels and 5 types of brick (including moving explosives bricks with chain-reaction).

There is also a complete in-game level editor.

Controls

In game:

D-Pad/Analog - Move the paddle

Cross - Launch

Start - Pause

L/R - Switch level

Level editor:

L - Level menu

R - Brick menu

Cross - Select

Square - Reset move or size of the selected brick

Left/Right - Move, Displace, Resize, Change Type of a brick

Up/Down - Displace a brick

Changelog

v0.8

  • Translation in German, Turkish.
  • Support of boost (UTF-8).
  • The levels are edited automatically loaded when played.
  • The tabs of the editor change size to avoid overflow of text.
  • Detection of levels "invalid", ie where there are no bricks to break to win.
  • Slight code improvement.
  • Joystick to move the paddle.
  • The credits are no longer part of the translated files (always in English).
  • Some new levels.

v0.7

  • Improved performance (swizzling texture optimisations).
  • Menu options available: Change themes and languages.
  • New theme by Kavel Inox (Thanks to him).
  • Translation of the game in French, English.
  • Bricks resizable.
  • Redesign of the interface.
  • Collision of the racket against the bricks.
  • New levels (Thanks to Kenny).
  • Improved the suppression of levels: Safer.
  • In the editor, the square button allows the dimensions and zero movement of the brick selected. The select button will display a grid to place the bricks.
  • In the game, when changing the level, the support of the X button allows you to go faster.
  • Bug fixes.
  • Limit brick delayed by at 100.

External links

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