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{{Infobox PSP | {{Infobox PSP Homebrews | ||
| title = Lakeside | |title=Lakeside | ||
| image = | |image=psp02.png | ||
| type = | |description=An unfinished project. | ||
| version = | |author=Kasumi | ||
| | |lastupdated=2009/08/20 | ||
|type=Demos | |||
| website | |version=2009 | ||
|license=Mixed | |||
|website=https://web.archive.org/web/20090826141453/http://www.neoflash.com/forum/index.php/topic,5717.0.html | |||
}} | }} | ||
{{MissingDL}} | |||
Lakeside is a project made by Kasumi and it has a map editor (unfinished at the time of release). | |||
This was entered into the NEO Summer Coding Compo 2009 (PSP Game). | |||
==User guide== | |||
You can explore around the map and interact with a few npcs though no actual gameplay or story are implemented. | |||
===Map editor=== | |||
There are two included maps, Mapset 0, map 1 is a way to see the tiles in each set. Mapset 0, map 2 is author's script test room. | |||
After you load it, you have to disable the map editor to talk to the sprites in it. | |||
You can't talk to sprites with the map editor active as it would make it much easier to lose unsaved work. | |||
==External links== | |||
* NeoFlash - [https://web.archive.org/web/20090826141453/http://www.neoflash.com/forum/index.php/topic,5717.0.html http://www.neoflash.com/forum/index.php/topic,5717.0.html] (archived) | |||
[[Category:NEO Summer Coding Compo 2009]] | |||
Latest revision as of 08:16, 31 Mayıs 2024
Lakeside | |
---|---|
General | |
Author | Kasumi |
Type | Demos |
Version | 2009 |
License | Mixed |
Last Updated | 2009/08/20 |
Links | |
Website | |
Missing download link - If anyone still have this homebrew please let us know. Thank you. |
Lakeside is a project made by Kasumi and it has a map editor (unfinished at the time of release).
This was entered into the NEO Summer Coding Compo 2009 (PSP Game).
User guide
You can explore around the map and interact with a few npcs though no actual gameplay or story are implemented.
Map editor
There are two included maps, Mapset 0, map 1 is a way to see the tiles in each set. Mapset 0, map 2 is author's script test room.
After you load it, you have to disable the map editor to talk to the sprites in it.
You can't talk to sprites with the map editor active as it would make it much easier to lose unsaved work.
External links
- NeoFlash - http://www.neoflash.com/forum/index.php/topic,5717.0.html (archived)