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{{Infobox PSP | {{Infobox PSP Homebrews | ||
| title = HardHats Battle Arena | |title=HardHats Battle Arena | ||
| image = | |image=hardhatsbattlearena.png | ||
| type = Role Playing | |description=Win the Sushi Island Tournament and become a Mage Master. | ||
| version = | |author=HardHat | ||
| | |lastupdated=2009/06/18 | ||
| | |type=Role Playing | ||
| website = | |version=0.61 | ||
| | |license=Mixed | ||
|download=https://dlhb.gamebrew.org/psphomebrew/hardhatsbattlearena.7z?k33p0fil35 | |||
|website=http://forums.qj.net/psp-development-forum/153017-release-hardhats-battle-arena-version-0-61-a.html | |||
|source=https://dlhb.gamebrew.org/psphomebrew/hardhatsbattlearena.7z | |||
}} | }} | ||
HardHat's Battle Arena is a 3D RPG game for PSP, released by developer hardhat from Team Sushi. | HardHat's Battle Arena is a 3D RPG game for PSP, released by developer hardhat from Team Sushi. | ||
It was one of the contest entries for PSP-Hacks' Homebrew Idol 2. | |||
Installation | ==Installation== | ||
Copy and place the content in ms0:/PSP/GAME/ or if that is set for 1.5 compatibility put it in the corresponding GAME4xx type folder. | Copy and place the content in ms0:/PSP/GAME/ or if that is set for 1.5 compatibility put it in the corresponding GAME4xx type folder. | ||
User guide | ==User guide== | ||
Welcome to Sushi Island. As an aspiring Mage Master, your mission is to collect and train a party of up to 6 low level mages and eventually win the Sushi Island Tournament. | Welcome to Sushi Island. As an aspiring Mage Master, your mission is to collect and train a party of up to 6 low level mages and eventually win the Sushi Island Tournament. | ||
You start with one of 29 Mage Apprentices and through battles of skill and strength, you can upgrade their experience points, gradually growing stronger and stronger mages until you are ready to enter the tournament for the top prize of the Sushi Cup. | You start with one of 29 Mage Apprentices and through battles of skill and strength, you can upgrade their experience points, gradually growing stronger and stronger mages until you are ready to enter the tournament for the top prize of the Sushi Cup. | ||
Controls | ==Controls== | ||
D-Pad - Walk around the island | D-Pad - Walk around the island | ||
Cross - Choose a battle | Cross - Choose a battle | ||
Circle - Save progress | Circle - Save progress | ||
D-Pad+Cross - Select attacks | D-Pad+Cross - Select attacks | ||
Compatibility | ==Screenshots== | ||
https://dlhb.gamebrew.org/psphomebrew/hardhatsbattlearena2.png | |||
https://dlhb.gamebrew.org/psphomebrew/hardhatsbattlearena3.png | |||
https://dlhb.gamebrew.org/psphomebrew/hardhatsbattlearena4.png | |||
https://dlhb.gamebrew.org/psphomebrew/hardhatsbattlearena5.png | |||
https://dlhb.gamebrew.org/psphomebrew/hardhatsbattlearena6.png | |||
==Media== | |||
'''HardHat's Battle Arena version 0.51 for PSP''' ([https://www.youtube.com/watch?v=6pSfyvsQR7Q hardhatpsp]) <br> | |||
<youtube>6pSfyvsQR7Q</youtube> | |||
'''HardHat's Battle Arena preview build 8''' ([https://www.youtube.com/watch?v=hiKthbJqY20 hardhatpsp]) <br> | |||
<youtube>hiKthbJqY20</youtube> | |||
==Compatibility== | |||
Required features of the 2.0 or later Custom Firmwares. It will appear to run from 1.5 or from CFW's minimal 1.5, but will not work. | Required features of the 2.0 or later Custom Firmwares. It will appear to run from 1.5 or from CFW's minimal 1.5, but will not work. | ||
Credits | ==Credits== | ||
* Programming | * Programming - HardHat. | ||
* Environment models | * Environment models - Meyitzo, DimensionT, loopix-project.com. | ||
* Textures | * Textures - fatcat. | ||
* Character models | * Character models - http://www.alternatedimension.com/models.html, see readmes in included models. | ||
* Music | * Music - http://modarchive.org. | ||
* Sounds | * Sounds - http://www.meanrabbit.com. | ||
* Cut scene story | * Cut scene story - wicked.fable. | ||
* Beta Testers | * Beta Testers - jj_calvin, wicked.fable, and #psp-programming of course. | ||
* Includes | * Includes - intraFont by Ben Hur, libpng, libjpeg, zlib, mikmod and of course the ps2dev.org SDK. Thanks for the tools. | ||
Changelog | ==Changelog== | ||
Version 0.61 | '''Version 0.61''' | ||
* Added trainers who guide you through the whole Mage Master experience. | * Added trainers who guide you through the whole Mage Master experience. | ||
* Fixed underpowered spells from increasing your opponent's health. It now says attack was ineffective. | * Fixed underpowered spells from increasing your opponent's health. It now says attack was ineffective. | ||
Line 53: | Line 74: | ||
* Rearranged the order of the training centres to have a more natural flow around the road, and switched the game save format. The order is now: white, yellow, red, blue, black (tournament) and green. | * Rearranged the order of the training centres to have a more natural flow around the road, and switched the game save format. The order is now: white, yellow, red, blue, black (tournament) and green. | ||
Version 0.52 | '''Version 0.52''' | ||
* Made cheat repair for accidental cheat mode activation with the START button. | * Made cheat repair for accidental cheat mode activation with the START button. | ||
* Made the cheat mode only work if you specifically add a "cheats" file. | * Made the cheat mode only work if you specifically add a "cheats" file. | ||
Version 0.51 | '''Version 0.51''' | ||
* Changed memory management strategy to involved less churn. | * Changed memory management strategy to involved less churn. | ||
* Removed duplicated model, by using shared animmesh. | * Removed duplicated model, by using shared animmesh. | ||
Line 65: | Line 86: | ||
* Added cheat code to speed testing. | * Added cheat code to speed testing. | ||
Version 0.50 | '''Version 0.50''' | ||
* Fixed texture on opening sequence to GU_REPEAT instead of GU_CLAMP. | * Fixed texture on opening sequence to GU_REPEAT instead of GU_CLAMP. | ||
* Animated chest/crate smashing. | * Animated chest/crate smashing. | ||
Line 74: | Line 95: | ||
* New memory leak detected. Sorry. Save often. | * New memory leak detected. Sorry. Save often. | ||
Version 0.40 | '''Version 0.40''' | ||
* Added basic collision detection on the island. | * Added basic collision detection on the island. | ||
* Fixed teleport so you never wind up partly inside the building. | * Fixed teleport so you never wind up partly inside the building. | ||
Line 83: | Line 104: | ||
* Tuned the miss symantics to be fairer. | * Tuned the miss symantics to be fairer. | ||
Version 0.30 | '''Version 0.30''' | ||
* Fixed crash bug on map screen with too many messages. Now overrides the currently displayed message. | * Fixed crash bug on map screen with too many messages. Now overrides the currently displayed message. | ||
* Really fixed the "attacks sometimes do nothing, and no message" problem. | * Really fixed the "attacks sometimes do nothing, and no message" problem. | ||
* Turned on screen clearing, since it bothered people to have it off when they did camera tricks on me. | * Turned on screen clearing, since it bothered people to have it off when they did camera tricks on me. | ||
* Totally revamped the save/load system. Now has inventory saved correctly. | * Totally revamped the save/load system. Now has inventory saved correctly. | ||
Now loads all party members correctly. | * Now loads all party members correctly. | ||
* Fixed the trophy screen when you win tournamnets at the black training centres. | * Fixed the trophy screen when you win tournamnets at the black training centres. | ||
* Added 9 new spell upgrades to level 61. | * Added 9 new spell upgrades to level 61. | ||
Line 95: | Line 116: | ||
* Tuned the particle effects when walking around the island. | * Tuned the particle effects when walking around the island. | ||
Version 0.20 | '''Version 0.20''' | ||
* Better cut scene player with fixed throne room polygons. Thanks jsharrad. | * Better cut scene player with fixed throne room polygons. Thanks jsharrad. | ||
* Fixed: hitting X repeatedly skips doDamage. | * Fixed: hitting X repeatedly skips doDamage. | ||
Line 109: | Line 130: | ||
* Now highlights which training centre you should visit next. | * Now highlights which training centre you should visit next. | ||
Version 0.11 | '''Version 0.11''' | ||
* Initial release. | * Initial release. | ||
==External links== | |||
* Author's webpage | * Author's webpage - http://www.teamsushi.org | ||
* QuickJump | * QuickJump - http://forums.qj.net/psp-development-forum/153017-release-hardhats-battle-arena-version-0-61-a.html | ||
* QuickJump | * QuickJump - http://forums.qj.net/psp-development-forum/152675-release-hardhats-battle-arena-version-0-51-a.html | ||
* PSP-Hacks | * PSP-Hacks - http://www.psp-hacks.com/forums/f141/official-homebrew-idol-2-voting-thread-t240369 | ||
[[Category:Homebrew Idol 2]] |
Latest revision as of 06:44, 25 Haziran 2024
HardHats Battle Arena | |
---|---|
General | |
Author | HardHat |
Type | Role Playing |
Version | 0.61 |
License | Mixed |
Last Updated | 2009/06/18 |
Links | |
Download | |
Website | |
Source | |
HardHat's Battle Arena is a 3D RPG game for PSP, released by developer hardhat from Team Sushi.
It was one of the contest entries for PSP-Hacks' Homebrew Idol 2.
Installation
Copy and place the content in ms0:/PSP/GAME/ or if that is set for 1.5 compatibility put it in the corresponding GAME4xx type folder.
User guide
Welcome to Sushi Island. As an aspiring Mage Master, your mission is to collect and train a party of up to 6 low level mages and eventually win the Sushi Island Tournament.
You start with one of 29 Mage Apprentices and through battles of skill and strength, you can upgrade their experience points, gradually growing stronger and stronger mages until you are ready to enter the tournament for the top prize of the Sushi Cup.
Controls
D-Pad - Walk around the island
Cross - Choose a battle
Circle - Save progress
D-Pad+Cross - Select attacks
Screenshots
Media
HardHat's Battle Arena version 0.51 for PSP (hardhatpsp)
HardHat's Battle Arena preview build 8 (hardhatpsp)
Compatibility
Required features of the 2.0 or later Custom Firmwares. It will appear to run from 1.5 or from CFW's minimal 1.5, but will not work.
Credits
- Programming - HardHat.
- Environment models - Meyitzo, DimensionT, loopix-project.com.
- Textures - fatcat.
- Character models - http://www.alternatedimension.com/models.html, see readmes in included models.
- Music - http://modarchive.org.
- Sounds - http://www.meanrabbit.com.
- Cut scene story - wicked.fable.
- Beta Testers - jj_calvin, wicked.fable, and #psp-programming of course.
- Includes - intraFont by Ben Hur, libpng, libjpeg, zlib, mikmod and of course the ps2dev.org SDK. Thanks for the tools.
Changelog
Version 0.61
- Added trainers who guide you through the whole Mage Master experience.
- Fixed underpowered spells from increasing your opponent's health. It now says attack was ineffective.
- Moved game save to START so that those Circle saving loops go away.
- Use O to exit from battle preparation screens.
- All new mage upgrades now happen at green or white training centres.
- Rearranged the order of the training centres to have a more natural flow around the road, and switched the game save format. The order is now: white, yellow, red, blue, black (tournament) and green.
Version 0.52
- Made cheat repair for accidental cheat mode activation with the START button.
- Made the cheat mode only work if you specifically add a "cheats" file.
Version 0.51
- Changed memory management strategy to involved less churn.
- Removed duplicated model, by using shared animmesh.
- Changed allocation/deallocation to reduce memory fragmentation.
- Fixed minor typos in the last 4 cut scenes.
- Fixed massive memory leak in Wavefront OBJ loader.
- Added cheat code to speed testing.
Version 0.50
- Fixed texture on opening sequence to GU_REPEAT instead of GU_CLAMP.
- Animated chest/crate smashing.
- Show item in chest/crate.
- Save game feature disabled if you are in the 1.5 folder.
- Fixed getting caught on the chest when it opens.
- Added in many cut scenes.
- New memory leak detected. Sorry. Save often.
Version 0.40
- Added basic collision detection on the island.
- Fixed teleport so you never wind up partly inside the building.
- Tuned the look of the brick house.
- Rescaled the trees to be a better size, and accomodate collision detection
- Roughed in the rest of the cut scenes (should be in the next build).
- Roughed in the items menu (should work in the next build hopefully).
- Tuned the miss symantics to be fairer.
Version 0.30
- Fixed crash bug on map screen with too many messages. Now overrides the currently displayed message.
- Really fixed the "attacks sometimes do nothing, and no message" problem.
- Turned on screen clearing, since it bothered people to have it off when they did camera tricks on me.
- Totally revamped the save/load system. Now has inventory saved correctly.
- Now loads all party members correctly.
- Fixed the trophy screen when you win tournamnets at the black training centres.
- Added 9 new spell upgrades to level 61.
- Now shows the crate count and chest count on screen properly.
- Percent complete is now fixed, which should fix the abort save exiting the game.
- Tuned the particle effects when walking around the island.
Version 0.20
- Better cut scene player with fixed throne room polygons. Thanks jsharrad.
- Fixed: hitting X repeatedly skips doDamage.
- Can now smash crates and chests, and collect what is inside.
- There are now 29 spells that your party of mages earn over time, with a scrolling list.
- Each of the six training centres has a distinctive battle style.
- Change battle terrain based on place we go to.
- Game save format update.
- Moved some crates and chests so that they are in better positions.
- Teleport once again works as designed, and you are less likely to wind up in a building.
- Near object detection is fixed again.
- Tuned the default difficulty of the battles to be much more interesting.
- Now highlights which training centre you should visit next.
Version 0.11
- Initial release.
External links
- Author's webpage - http://www.teamsushi.org
- QuickJump - http://forums.qj.net/psp-development-forum/153017-release-hardhats-battle-arena-version-0-61-a.html
- QuickJump - http://forums.qj.net/psp-development-forum/152675-release-hardhats-battle-arena-version-0-51-a.html
- PSP-Hacks - http://www.psp-hacks.com/forums/f141/official-homebrew-idol-2-voting-thread-t240369