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Crazy Gravity Portable PSP: Difference between revisions

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{{Infobox PSP homebrew
{{Infobox PSP Homebrews
| title = Crazy Gravity Portable
|title=Crazy Gravity Portable
| image = https://dlhb.gamebrew.org/psphomebrew/CrazyGravityPortable.jpg|250px
|image=crazygravityportable.jpg
| type = Action
|description=Based on Crazy Gravity on PC by Axel Meierhoefer.
| version = v1.1
|author=TheUnderminer
| licence = Mixed
|lastupdated=2009/04/25
| author = TheUnderminer
|type=Action
| website = https://psp.brewology.com/downloads/download.php?id=9703&mcid=1
|version=1.1
| download = https://dlhb.gamebrew.org/psphomebrew/CrazyGravityPortable.rar
|license=Mixed
| source =
|download=https://dlhb.gamebrew.org/psphomebrew/crazygravityportable_1.1.rar
|website=https://www.neoflash.com/forum/index.php?topic=5552.0
}}
}}
<youtube>t3U9Vn7c28Q</youtube>
Crazy Gravity Portable (CGP) is based on Crazy Gravity for the PC by Axel Meierhöfer. The game is written by The Underminer.


Crazy Gravity Portable (CGP) is based on Crazy Gravity for the PC by Axel Meierh�. The game is written by The Underminer.
It was participated in the NEO Spring Coding Compo 2009 (PSP Game, 3rd place).


It was participated in the Neo Spring Coding Compo 2009 (PSP Games, 3rd place).
==Installation==
Copy the contents of the CGP_1.1 from RAR archive to the GAME5XX folder on your Memory Stick, where X is a number related to your firmware.
 
==User guide==
You are the captain of a freight shuttle on a far away moon base. Crazy gravity rules the place.  


Installation
Your objective is to move cargo from their platforms to your homebase; Avoiding obstacles like cannons, magnets and one-way gates.
Copy the contents of the CGP_1.1 from RAR archive to the GAME5XX folder on your Memory Stick, where X is a number related to your firmware.


User guide
The following details are indicated (in-game interface from left to right):
You are the captain of a freight shuttle on a far away moon base. Crazy gravity rules the place. Your objective is to move cargo from their platforms to your homebase; Avoiding obstacles like cannons, magnets and one-way gates.
* Lives (top, semi transparant).
* Cargo waiting to be shipped.
* Cargo you are carrying.
* Color keys you have collected (opens Color Gates).
* Fuel.
* Your time/Time to beat.
* Landing indicator (Green is safe, Yellow signals warning, Red is to slow down or crash).


Interface (from left to right):
'''Note:''' The orginal level format used on PC is not supported for this port and they are created using the level editor.
- Lives (top, semi transparant).
- Cargo waiting to be shipped.
- Cargo you are carrying.
- Color keys you have collected (opens Color Gates).
- Fuel.
- Your time/Time to beat.
- Landing indicator (Green is safe, Yellow signals warning, Red is to slow down or crash).


Note from developer:
==Controls==
The orginal level format used on PC is not supported for this port and they are created using the level editor.
'''Title screen:'''


Controls
Title screen:
D-Pad Up/Down - Select Option
D-Pad Up/Down - Select Option
Cross - Confirm
Cross - Confirm


In game:
'''In game:'''
 
D-Pad Left/Right - Rotate ship
D-Pad Left/Right - Rotate ship
L-Trigger/R-Trigger - Rotate ship
 
L/R - Rotate ship
 
Analog Left/Right - Rotate ship
Analog Left/Right - Rotate ship
Cross - Thrust
 
Circle - Thrust
Cross/Circle - Thrust
L-Trigger+R-Trigger - Centre ship upwards
 
L+R - Centre ship upwards
 
Analog Up - Centre ship upwards
Analog Up - Centre ship upwards
Triangle - Screenshot
Triangle - Screenshot
Select - Settings menu (gameplay difficulty)
Select - Settings menu (gameplay difficulty)
Start - Pause menu
Start - Pause menu


Level Editor:
'''Level Editor:'''
 
D-Pad - Cursor movement
D-Pad - Cursor movement
Cross - Place brick
Cross - Place brick
Circle - Delete brick, Cancel
Circle - Delete brick, Cancel
Square - Edit obstacle properties
Square - Edit obstacle properties
Triangle - Select brick/obstacle type
Triangle - Select brick/obstacle type
L-Trigger - Decrease brrush size
 
R-Trigger - Increase brush size
L/R - Decrease/increase brush size
L-Trigger+R-Trigger - Swap brush type (Square/Paint/Circle)
 
L+R - Swap brush type (Square/Paint/Circle)
 
Select - Level propreties menues
Select - Level propreties menues
Start - Editor menu
Start - Editor menu


Credits
==Media==
Coding: The Underminer (PSP), Axel Meierh� (PC).
'''[https://vimeo.com/4326221 Crazy Gravity Portable Tutorial]''' by Nino van Hooff.
Graphics: Axel Meierh�, The Underminer (PSP adaptation).
 
==Credits==
Coding: The Underminer (PSP), Axel Meierhöfer (PC).
 
Graphics: Axel Meierhöfer, The Underminer (PSP adaptation).
 
Level Design: The Underminer.
Level Design: The Underminer.
Special thanks go out to: InsertWittyNane for PGE, luaplayer.org community for the help and suggestions.
Special thanks go out to: InsertWittyNane for PGE, luaplayer.org community for the help and suggestions.


Changelog
==Changelog==
version 1.1 25 april 2009
'''version 1.1 2009/04/25'''
- Added 7 levels.
* Added 7 levels.
- Decreased overall difficulty, approximates gameplay of PC version now: less gravity,less drag etc.
* Decreased overall difficulty, approximates gameplay of PC version now: less gravity, less drag etc.
- Fixed major and minor bugs. (For those who want to make their own levels, this update is highly recommended.
* Fixed major and minor bugs. (For those who want to make their own levels, this update is highly recommended.
- Doubled level loading speed.
* Doubled level loading speed.
 
'''version 0.1 2009/03/20'''
* Initial release.


version 0.1 20 march 2009
==External links==
- Initial release.
* NeoFlash - https://www.neoflash.com/forum/index.php?topic=5552.0


References
[[Category:Lua games on PSP]]
NeoFlash, https://www.neoflash.com/forum/index.php?topic=5552.0
[[Category:NEO Spring Coding Compo 2009]]

Latest revision as of 00:40, 24 October 2024

Crazy Gravity Portable
Crazygravityportable.jpg
General
AuthorTheUnderminer
TypeAction
Version1.1
LicenseMixed
Last Updated2009/04/25
Links
Download
Website

Crazy Gravity Portable (CGP) is based on Crazy Gravity for the PC by Axel Meierhöfer. The game is written by The Underminer.

It was participated in the NEO Spring Coding Compo 2009 (PSP Game, 3rd place).

Installation

Copy the contents of the CGP_1.1 from RAR archive to the GAME5XX folder on your Memory Stick, where X is a number related to your firmware.

User guide

You are the captain of a freight shuttle on a far away moon base. Crazy gravity rules the place.

Your objective is to move cargo from their platforms to your homebase; Avoiding obstacles like cannons, magnets and one-way gates.

The following details are indicated (in-game interface from left to right):

  • Lives (top, semi transparant).
  • Cargo waiting to be shipped.
  • Cargo you are carrying.
  • Color keys you have collected (opens Color Gates).
  • Fuel.
  • Your time/Time to beat.
  • Landing indicator (Green is safe, Yellow signals warning, Red is to slow down or crash).

Note: The orginal level format used on PC is not supported for this port and they are created using the level editor.

Controls

Title screen:

D-Pad Up/Down - Select Option

Cross - Confirm

In game:

D-Pad Left/Right - Rotate ship

L/R - Rotate ship

Analog Left/Right - Rotate ship

Cross/Circle - Thrust

L+R - Centre ship upwards

Analog Up - Centre ship upwards

Triangle - Screenshot

Select - Settings menu (gameplay difficulty)

Start - Pause menu

Level Editor:

D-Pad - Cursor movement

Cross - Place brick

Circle - Delete brick, Cancel

Square - Edit obstacle properties

Triangle - Select brick/obstacle type

L/R - Decrease/increase brush size

L+R - Swap brush type (Square/Paint/Circle)

Select - Level propreties menues

Start - Editor menu

Media

Crazy Gravity Portable Tutorial by Nino van Hooff.

Credits

Coding: The Underminer (PSP), Axel Meierhöfer (PC).

Graphics: Axel Meierhöfer, The Underminer (PSP adaptation).

Level Design: The Underminer.

Special thanks go out to: InsertWittyNane for PGE, luaplayer.org community for the help and suggestions.

Changelog

version 1.1 2009/04/25

  • Added 7 levels.
  • Decreased overall difficulty, approximates gameplay of PC version now: less gravity, less drag etc.
  • Fixed major and minor bugs. (For those who want to make their own levels, this update is highly recommended.
  • Doubled level loading speed.

version 0.1 2009/03/20

  • Initial release.

External links

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