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KOPBAN - Create your own levels PSP: Difference between revisions

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{{Infobox PSP homebrew
{{Infobox PSP Homebrews
| title = KOPBAN - Create your own levels
|title=KOPBAN: Create your own levels
| image = https://dlhb.gamebrew.org/psphomebrew/KOPBANPSPCreateyourownlevels.jpg|250px
|image=kopbanpspeditor.png
| type = Other Games
|description=A level creator for KOPBAN PSP.
| version = initial release
|author=kaltorak
| licence = Mixed
|lastupdated=2007/09/24
| author = kaltorak
|type=Other Games
| website = https://psp.scenebeta.com/tutorial/kopbanpsp-crea-tus-propios-niveles
|version=2007
| download = https://dlhb.gamebrew.org/psphomebrew/KOPBANPSPCreateyourownlevels.rar
|license=Mixed
| source =
|download=https://dlhb.gamebrew.org/psphomebrew/kopbanpspeditor.7z
|website=https://psp.scenebeta.com/tutorial/kopbanpsp-crea-tus-propios-niveles
}}
}}
<youtube>K1WSOSimvTI</youtube>
KOPBANPSP: Create your own levels is a level creator for the homebrew puzzle game [[KOPBAN PSP|Kopban PSP]]. It is made by Kaltorak, a Sokoban clone for PSP.


KOPBANPSP: Create your own levels is a level creator for the homebrew puzzle game Kopban PSP. It is made by Kaltorak, a Sokoban clone for PSP.
==User guide==
===How to create levels===
When you load the program, a black screen will appear with a box of white and red color at the top corner.  


User guide
The box will be the pointer which you use to move around the screen and fill it with different objects to create your own stage.
Manual can be found at the author's webpage (in Spanish).


How to create levels:
When you finished your stage, tap on the Floppy disk icon and it will be saved in a folder on your PSP within creator called levels, with the creation order Nivel000.dat, Nivel001.dat, etc ​(to be applied in the main game).
When you load the program, a black screen will appear with a box of white and red color at the top corner. The box will be the pointer which you use to move around the screen and fill it with different objects to create your own stage.


Water tile (blue) - Character is unable to walk on water and can be used to make puddles in the level. All the space left blank will also be filled with water automatically when you save the level instead of filling every tiles manually.
A detailed manual can be found [https://psp.scenebeta.com/tutorial/kopbanpsp-crea-tus-propios-niveles here] (in Spanish).


Floor tile (white) - Paths/platforms for the charater to walk.
===Types of objects===
'''Tiles:'''
* Floor (white) - Paths/platforms for the character to walk.
* Goal (red) - Final destination for the barrel in order to win the level. There must be one for each barrel.
* Decorative (grey) - Can be placed under floor tiles to give the illusion that the ground is above the water.
* Water (blue) - Character is unable to walk on water and can be used to make puddles. All the space left blank will be filled with water automatically when you save the level instead of filling every tiles manually.


Goal tile (red) - Location of the barrel needs to be in order to win the level. There must be one for each barrel.
'''Barrels:'''
* Red barrel - This barrel will be sitting on the goal tile at the beginning of the stage. Can be useful for designing more complicated puzzles.
* Brown Barrel - Set as many as you like but has to have the same amount as goal tiles.


Decorative tile (grey) - A decoration that is placed under the last floor panel to give the feeling that the ground is above the water.
'''Others:'''
* Main character - The one and only character, able move the barrels.
* Floppy disk - Save your completed level to .dat files.


Red barrel - A barrel that will be sitting on one of the goal tiles at the beginning of the stage. Can be useful for designing more complicated puzzles/stages.
==Controls==
D-pad - Move the pointer


Barrel - Set as many as you like but have to be the same amount as red tiles.
Cross - Fill the current grid/box with the selected object


Main character - The one and only character, able move the barrels.
Circle - Go to menu


Tap on the Floppy disk icon when you finished your stage and it will be saved in a folder on your PSP within creator called levels, with the creation order Nivel000.dat, Nivel001.dat, etc. You can send the completed levels to the developer to add into the game.
Left/Right (menu) - Change object


Controls
D-pad - Move the pointer
Cross - Fill the current grid/box with the selected object
Circle - Go to menu
Left/Right (menu) - Change object
Cross (menu) - Select object
Cross (menu) - Select object
Start - Reset the whole screen
Start - Reset the whole screen
Home - Exit without saving
Home - Exit without saving


References
==Screenshots==
Author's webpage, http://www.develkop.tk
https://dlhb.gamebrew.org/psphomebrew/kopbanpspeditor2.png
SceneBeta, https://psp.scenebeta.com/tutorial/kopbanpsp-crea-tus-propios-niveles
 
https://dlhb.gamebrew.org/psphomebrew/kopbanpspeditor3.png
 
==External links==
* Author's website - http://www.develkop.tk
* SceneBeta - https://psp.scenebeta.com/tutorial/kopbanpsp-crea-tus-propios-niveles

Latest revision as of 12:16, 8 Mayıs 2024

KOPBAN: Create your own levels
Kopbanpspeditor.png
General
Authorkaltorak
TypeOther Games
Version2007
LicenseMixed
Last Updated2007/09/24
Links
Download
Website

KOPBANPSP: Create your own levels is a level creator for the homebrew puzzle game Kopban PSP. It is made by Kaltorak, a Sokoban clone for PSP.

User guide

How to create levels

When you load the program, a black screen will appear with a box of white and red color at the top corner.

The box will be the pointer which you use to move around the screen and fill it with different objects to create your own stage.

When you finished your stage, tap on the Floppy disk icon and it will be saved in a folder on your PSP within creator called levels, with the creation order Nivel000.dat, Nivel001.dat, etc ​(to be applied in the main game).

A detailed manual can be found here (in Spanish).

Types of objects

Tiles:

  • Floor (white) - Paths/platforms for the character to walk.
  • Goal (red) - Final destination for the barrel in order to win the level. There must be one for each barrel.
  • Decorative (grey) - Can be placed under floor tiles to give the illusion that the ground is above the water.
  • Water (blue) - Character is unable to walk on water and can be used to make puddles. All the space left blank will be filled with water automatically when you save the level instead of filling every tiles manually.

Barrels:

  • Red barrel - This barrel will be sitting on the goal tile at the beginning of the stage. Can be useful for designing more complicated puzzles.
  • Brown Barrel - Set as many as you like but has to have the same amount as goal tiles.

Others:

  • Main character - The one and only character, able move the barrels.
  • Floppy disk - Save your completed level to .dat files.

Controls

D-pad - Move the pointer

Cross - Fill the current grid/box with the selected object

Circle - Go to menu

Left/Right (menu) - Change object

Cross (menu) - Select object

Start - Reset the whole screen

Home - Exit without saving

Screenshots

kopbanpspeditor2.png

kopbanpspeditor3.png

External links

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