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Tetattds: Difference between revisions

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{{Infobox homebrew
{{Infobox DS Homebrews
| title       = Tetattds
|title=Tetattds
| image       = [[File:Tetattds23.jpg]]
|image=tetattds.png
| type       = Puzzle
|description=Tetris Attack Clone.
| version     = 3.1
|author=Flatware
| licence    = Mixed
|lastupdated=2008/10/12
| author      = Flatware
|type=Puzzle
| website    = http://blog.dev-scene.com/flatware
|version=3.1
| download    = Media:Tetattds31.zip
|license=Mixed
| source     = http://code.google.com/p/tetattds/downloads/list
|download=https://dlhb.gamebrew.org/dshomebrew2/tetattds.7z
|website=https://github.com/stenlarsson/tetattds
|source=https://github.com/stenlarsson/tetattds
}}
}}
Tetattds is a homebrew puzzle game for Nintendo DS based on the game Tetris Attack by Nintendo/Intelligent Systems.


Tetattds is a game for Nintendo DS based on the game Tetris Attack by Nintendo/Intelligent Systems.  
It was submitted to the NEO Summer Coding Compo 2006 (GBA/NDS Games).


==Features==
==Features==
*Endless mode
* Endless mode and VS Self mode.
*Practice mode
* Local Wifi (Play up to 8 players).
*Play up to 8 players locally or over Internet with Wifi
* Host game on DS.


==Gameplay==
==Installation==
The aim is to line up three or more panels in a stack to make them 'pop'. The game is over when the stack reaches the top of the screen. If more than three blocks are removed
Extract tetattds.nds to your card.
it is called a 'combo'. If pieces falling down lines up it is called a 'chain'.
 
Run from your apps menu.
 
==User guide==
===Gameplay===
The aim is to line up three or more panels in a stack to make them pop. The game is over when the stack reaches the top of the screen.  


==Installation==
If more than three blocks are removed it is called a combo. If pieces falling down lines up it is called a chain.
#Download and extract file
#DLDI patch it and copy it to the root directory of the card


===Wifi play===
===WiFi===
To play over Internet you need to have a wireless accesspoint supported by dswifi. You also need to have entered wifi settings in a game like Mario Kart DS.
To play over Internet you need to have a wireless accesspoint supported by dswifi. You also need to have entered wifi settings in a game like Mario Kart DS.


You can connect to our official server at "walkyrie.se", but you could also run your own server on a PC. You might need to open up port 13687 (UDP) in your firewall.
You can connect to the official server at walkyrie.se, but you could also run your own server on a PC. You might need to open up port 13687 (UDP) in your firewall.


There are two flavours of the server. The GUI version requires .NET Framework 2.0, which can be downloaded from Microsoft and only works in Windows. The other, text-based version, can be compiled in Linux, Cygwin or msys. You need to download the source package for this, and then type "make" in the server directory.
There are two flavours of the server. The GUI version requires .NET Framework 2.0, which can be downloaded from Microsoft and only works in Windows. The other, text-based version, can be compiled in Linux, Cygwin or msys. You need to download the source package for this, and then type the following word in the server directory:
make


To play locally you don't need an accesspoint. One player hosts and the other players join.
To play locally you don't need an accesspoint. One player hosts and the other players join.
Line 37: Line 44:
==Controls==
==Controls==
When playing more than 4 players use X to show the other players on the top screen.
When playing more than 4 players use X to show the other players on the top screen.
==Screenshots==
https://dlhb.gamebrew.org/dshomebrew/tetattds2.png
https://dlhb.gamebrew.org/dshomebrew/tetattds3.png
https://dlhb.gamebrew.org/dshomebrew/tetattds4.png
https://dlhb.gamebrew.org/dshomebrew/tetattds5.png


==Media==
==Media==
<youtube>eHgjAqFZ4Z4</youtube>
'''tetattds Homebrew Game for DS''' ([https://www.youtube.com/watch?v=eHgjAqFZ4Z4 CannonFoddr]) <br>
 
<youtube width="515">eHgjAqFZ4Z4</youtube>
<!--BEGIN Online Emulator Section-->
==Online emulator==
{{EmulatorJS Main
|width=515px
|height=384px
|EJS_backgroundImage=https://www.gamebrew.org/images/2/26/Tetattds.png
|EJS_core=desmume2015
|EJS_gameName=Tetattds
|EJS_gameUrl=https://dlhb.gamebrew.org/onlineemulators/nds/tetattds.7z
}}
{{DS Control Settings}}
<!--END Online Emulator Section-->
==Known issues==
==Known issues==
* The different levels needs to be balanced.
The different levels needs to be balanced.


==Changelog==
==Changelog==
'''1.1 (20060831)'''
'''3.1 2008/10/12'''
* Implemented a new udp based network protocol.This fixes the crashing issues and is also faster
* Network protocol rewritten.
* Default server address is now ted.getmyip.com instead of nothing
*  Support 8 players.
* Fixed chat-parsing, correctly finds where to break up lines
* Fix displaying highscores.
* Added menu background
'''3.0 2008/06/08'''
* New colors in the menus
*  Local Wifi using liblobby.
* Prevent sending empty chat messages
* Host game on DS.
* Typing notification
* SDL port for PC.
* Made Start function as Enter in the text dialogs
* Lots of changes in the code.
'''1.2 (20061006)'''
'''2.0 2007/02/18'''
* Fixed some crashes in wifi mode
*  New graphics.
* Players return to menu after dying in 3+ player games so they can chat and quit.
*  New sound and music.
* A new server gui written in C++/CLI (needs .NET Framework 2.0)
*  Now saves highscores to FAT if available (otherwise it uses SRAM).
* Close button added to keyboard dialog and others
*  Server now works on ppc.
'''2.0 (20070218)'''
* Bug fixes.
* New graphics!
* Improved building from source.
* New sound and music!
* Built with latest devkitpro.
* Now saves highscores to FAT if available (otherwise it uses SRAM)
'''1.2 2006/10/06'''
* Server now works on ppc
* Fixed some crashes in wifi mode.
* Bug fixes
* Players return to menu after dying in 3+ player games so they can chat and quit.
* Improved building from source
* A new server gui written in C++/CLI (needs .NET Framework 2.0).
* Built with latest devkitpro
* Close button added to keyboard dialog and others.
'''3.0 (20080608)'''
'''1.1 2006/08/31'''
* Local Wifi using liblobby
* Implemented a new udp based network protocol.This fixes the crashing issues and is also faster.
* Host game on DS
* Default server address is now ted.getmyip.com instead of nothing.
* SDL port for PC
* Fixed chat-parsing, correctly finds where to break up lines.
* Lots of changes in the code
* Added menu background.
'''3.1 (20081012)'''
* New colors in the menus.
* Network protocol rewritten
* Prevent sending empty chat messages.
* Support 8 players
* Typing notification.
* Fix displaying highscores
* Made Start function as Enter in the text dialogs.


==Credits==
==Credits==
Programing:Thomas Ericsson, Sten Larsson, Jakob Bornecrantz, Gustav Munkby
Programing: Thomas Ericsson, Sten Larsson, Jakob Bornecrantz, Gustav Munkby.


Graphics:Sten Larsson, Jakob Bornecrantz
Graphics: Sten Larsson, Jakob Bornecrantz.


Sound and Music:Fredrik Hultin
Sound and Music: Fredrik Hultin.


==External links==
* Author's website - http://blog.dev-scene.com/flatware
* GitHub -  https://github.com/stenlarsson/tetattds
* Google Code - http://code.google.com/p/tetattds
* NeoFlash - [https://web.archive.org/web/20071219022820/https://www.neoflash.com/forum/index.php/topic,3018.0.html https://www.neoflash.com/forum/index.php/topic,3018.0.html] (archvied)


[[Category:Homebrew applications]]
[[Category:NEO Summer Coding Compo 2006]]

Latest revision as of 11:12, 16 August 2024

Tetattds
Tetattds.png
General
AuthorFlatware
TypePuzzle
Version3.1
LicenseMixed
Last Updated2008/10/12
Links
Download
Website
Source

Tetattds is a homebrew puzzle game for Nintendo DS based on the game Tetris Attack by Nintendo/Intelligent Systems.

It was submitted to the NEO Summer Coding Compo 2006 (GBA/NDS Games).

Features

  • Endless mode and VS Self mode.
  • Local Wifi (Play up to 8 players).
  • Host game on DS.

Installation

Extract tetattds.nds to your card.

Run from your apps menu.

User guide

Gameplay

The aim is to line up three or more panels in a stack to make them pop. The game is over when the stack reaches the top of the screen.

If more than three blocks are removed it is called a combo. If pieces falling down lines up it is called a chain.

WiFi

To play over Internet you need to have a wireless accesspoint supported by dswifi. You also need to have entered wifi settings in a game like Mario Kart DS.

You can connect to the official server at walkyrie.se, but you could also run your own server on a PC. You might need to open up port 13687 (UDP) in your firewall.

There are two flavours of the server. The GUI version requires .NET Framework 2.0, which can be downloaded from Microsoft and only works in Windows. The other, text-based version, can be compiled in Linux, Cygwin or msys. You need to download the source package for this, and then type the following word in the server directory:

make

To play locally you don't need an accesspoint. One player hosts and the other players join.

Controls

When playing more than 4 players use X to show the other players on the top screen.

Screenshots

tetattds2.png tetattds3.png

tetattds4.png tetattds5.png

Media

tetattds Homebrew Game for DS (CannonFoddr)

Online emulator

Can use gamepad or customise in the control settings.
Nintendo DS Keyboard
C-a.png Kb-z.png
C-b.png Kb-x.png
C-x.png Kb-a.png
C-y.png Kb-s.png
C-start.png Kb-enter.png
C-select.png Kb-v.png
C-l.png Kb-q.png
C-r.png Kb-e.png
C-pad.png Kb-dpad.png

Known issues

The different levels needs to be balanced.

Changelog

3.1 2008/10/12

  • Network protocol rewritten.
  • Support 8 players.
  • Fix displaying highscores.

3.0 2008/06/08

  • Local Wifi using liblobby.
  • Host game on DS.
  • SDL port for PC.
  • Lots of changes in the code.

2.0 2007/02/18

  • New graphics.
  • New sound and music.
  • Now saves highscores to FAT if available (otherwise it uses SRAM).
  • Server now works on ppc.
  • Bug fixes.
  • Improved building from source.
  • Built with latest devkitpro.

1.2 2006/10/06

  • Fixed some crashes in wifi mode.
  • Players return to menu after dying in 3+ player games so they can chat and quit.
  • A new server gui written in C++/CLI (needs .NET Framework 2.0).
  • Close button added to keyboard dialog and others.

1.1 2006/08/31

  • Implemented a new udp based network protocol.This fixes the crashing issues and is also faster.
  • Default server address is now ted.getmyip.com instead of nothing.
  • Fixed chat-parsing, correctly finds where to break up lines.
  • Added menu background.
  • New colors in the menus.
  • Prevent sending empty chat messages.
  • Typing notification.
  • Made Start function as Enter in the text dialogs.

Credits

Programing: Thomas Ericsson, Sten Larsson, Jakob Bornecrantz, Gustav Munkby.

Graphics: Sten Larsson, Jakob Bornecrantz.

Sound and Music: Fredrik Hultin.

External links

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