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{{Infobox | {{Infobox DS Homebrews | ||
| title | |title=Oh Mummy Evolution | ||
| image | |image=ohmummyevo.png | ||
| type | |description=Maze game based off the old Amstrad CPC. | ||
| version | |author=Wizlon | ||
| | |lastupdated=2007/08/19 | ||
| | |type=Puzzle | ||
| website | |version=1.5 | ||
|license=Mixed | |||
|download=https://dlhb.gamebrew.org/dshomebrew2/ohmummyevolution.zip | |||
|website=http://suspectsoftware.co.uk | |||
}} | }} | ||
Oh Mummy Evolution is a remake of a classic Amstrad game originally by Amsoft called Oh Mummy. It follows a maze style game play. Oh Mummy Evolution features some new gameplay elements and new graphics. | |||
It was created in conjunction with the Dev-fr Coding Compo 2007 (Games) in which coders were to create a game following the theme of evolution. OME follows the evolution of videogames in graphical form as well as adding an evolved gameplay system over the original game. | |||
OME was then submitted the NEO Summer Coding Compo 2007 (NDS Game), with improvements included saving support, online high score tables and improved graphics, all held together with numerous bug fixes. | |||
OME was then submitted the NEO Summer Coding Compo 2007, with | |||
==Features== | ==Features== | ||
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==Controls== | ==Controls== | ||
L+R - Special ability to stop them in their tracks (takes time to charge) | L+R - Special ability to stop them in their tracks (takes time to charge) | ||
==Screenshots== | |||
https://dlhb.gamebrew.org/dshomebrew/ohmummyevo2.png | |||
https://dlhb.gamebrew.org/dshomebrew/ohmummyevo3.png | |||
https://dlhb.gamebrew.org/dshomebrew/ohmummyevo4.png | |||
https://dlhb.gamebrew.org/dshomebrew/ohmummyevo5.png | |||
==Comaptibility== | |||
Tested on melonDS. | |||
==Changelog== | ==Changelog== | ||
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* Slightly improved sound. | * Slightly improved sound. | ||
* Other bug fixes. | * Other bug fixes. | ||
'''v1.0''' | '''v1.0''' | ||
* OMG, OME is final. | * OMG, OME is final. | ||
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* Added high score. | * Added high score. | ||
* No DLDI still. | * No DLDI still. | ||
'''Public beta 1''' | '''Public beta 1''' | ||
'''Second Release''' | '''Second Release''' | ||
* None Public. | * None Public. | ||
'''First realease''' | '''First realease''' | ||
* None public. | * None public. | ||
'''v0.1 | |||
'''v0.1~0.x''' | |||
* In house, not documented. | * In house, not documented. | ||
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Special thanks to: Steven Orr, Everyone @ www.alltheusualsuspects.co.uk | Special thanks to: Steven Orr, Everyone @ www.alltheusualsuspects.co.uk | ||
==External links== | |||
[[Category: | * Author's website - http://suspectsoftware.co.uk | ||
[[Category: | * NeoFlash - http://www.neoflash.com/forum/index.php/topic,4566.0.html | ||
[[Category:NEO Summer Coding Compo 2007]] | |||
[[Category:Dev-fr Coding Compo 2007]] |
Latest revision as of 02:30, 21 August 2024
Oh Mummy Evolution | |
---|---|
General | |
Author | Wizlon |
Type | Puzzle |
Version | 1.5 |
License | Mixed |
Last Updated | 2007/08/19 |
Links | |
Download | |
Website | |
Oh Mummy Evolution is a remake of a classic Amstrad game originally by Amsoft called Oh Mummy. It follows a maze style game play. Oh Mummy Evolution features some new gameplay elements and new graphics.
It was created in conjunction with the Dev-fr Coding Compo 2007 (Games) in which coders were to create a game following the theme of evolution. OME follows the evolution of videogames in graphical form as well as adding an evolved gameplay system over the original game.
OME was then submitted the NEO Summer Coding Compo 2007 (NDS Game), with improvements included saving support, online high score tables and improved graphics, all held together with numerous bug fixes.
Features
- Touch screen controls.
- DLDI support (option saving, game suspend feature).
- Internet highscores.
- Improved graphics.
- New game play.
Installation
Download and extract file.
DLDI patch it if needed (if your card does not have auto-patching) and copy it to the root directory of the card.
User guide
The objective is to uncover artifacts and treasures while avoiding the enemy mummy.
- Scrolls - Can be used to destroy mummys for points. Once a scroll has been collected, contact with a mummy will start touch control.
- Hourglasses - Will increase your time meter. Every 5th level the tides are turned and you can user your collected time to attack the mummies, once you run out of time you are vunerable again.
- Keys - Collect them to move onto the next room.
Draw the characters on the bottom screen to expel the dangerous bad guys. One mummy is hiding in a block every level, try not to reveal it.
Controls
L+R - Special ability to stop them in their tracks (takes time to charge)
Screenshots
Comaptibility
Tested on melonDS.
Changelog
v1.5
- DLDI support So pre-patch.
- Internet Leaderboards, now it's global.
- New graphics.
- Options menu.
- Ability to save progress.
- Mummy Freeze added (L+R together to freeze mummies).
- Better high score table.
- Graphical bug fixes.
- Slightly improved sound.
- Other bug fixes.
v1.0
- OMG, OME is final.
- Added sound.
- Added high score.
- No DLDI still.
Public beta 1
Second Release
- None Public.
First realease
- None public.
v0.1~0.x
- In house, not documented.
Credits
Crass, Retrohead, Neo Flash, Mollusk, Nintendo.
Special thanks to: Steven Orr, Everyone @ www.alltheusualsuspects.co.uk
External links
- Author's website - http://suspectsoftware.co.uk
- NeoFlash - http://www.neoflash.com/forum/index.php/topic,4566.0.html