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{{Infobox | {{Infobox DS Homebrews | ||
| title | |title=Ustrat | ||
| image | |image=ustrat.png | ||
| type | |description=An unnamed RTS project. | ||
| version | |author=Tim Seidel (Mighty Max) | ||
| | |lastupdated=2006/05/21 | ||
| | |type=Strategy | ||
| website | |version=2006 | ||
|license=Mixed | |||
|download=https://dlhb.gamebrew.org/dshomebrew2/ustrat.7z?k33p0fil35 | |||
}} | |website=http://mightymax.org/unnamed_strat.html | ||
}} | |||
Ustrat is an unnamed real time strategy DS project in its early stage. | Ustrat is an unnamed real time strategy DS project in its early stage. | ||
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Download and extract file. | Download and extract file. | ||
Copy either (a) to the CF/SD-cards root or (b) to the folder ustrat. | Copy the files either (a) to the CF/SD-cards root or (b) to the folder /ustrat. | ||
==Controls== | ==Controls== | ||
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Stylus - Select and command units (play mode), Move view port on the map or build new units (map mode) | Stylus - Select and command units (play mode), Move view port on the map or build new units (map mode) | ||
==Screenshots== | |||
https://dlhb.gamebrew.org/dshomebrew/ustrat2.png | |||
https://dlhb.gamebrew.org/dshomebrew/ustrat3.png | |||
https://dlhb.gamebrew.org/dshomebrew/ustrat4.png | |||
https://dlhb.gamebrew.org/dshomebrew/ustrat5.png | |||
==Compatibility== | |||
Require a FAT-device. Tested by the author on Dualis. | |||
==Changelog== | ==Changelog== | ||
'''21 | '''2006/05/21''' | ||
* Fixed a tree sorting bug introduced with the 20.05.06 version. | * Fixed a tree sorting bug introduced with the 20.05.06 version. | ||
* Modified guilayer->Close() to actually remove the layer from the gui (mem save). | * Modified guilayer->Close() to actually remove the layer from the gui (mem save). | ||
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* Fixed: wrong stack & link register shown on crashdbg. | * Fixed: wrong stack & link register shown on crashdbg. | ||
'''20 | '''2006/05/20''' | ||
* Speeded unit enumerating functions and reduced stackload. | * Speeded unit enumerating functions and reduced stackload. | ||
* Added first gui implementation for menu's. | * Added first gui implementation for menu's. | ||
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* Ip settings are now loaded from & saved to "net.conf". | * Ip settings are now loaded from & saved to "net.conf". | ||
'''19 | '''2006/05/19''' | ||
* Fixed darkenscanline did randomly (wrong flag-check) not modify the first pixel. | * Fixed darkenscanline did randomly (wrong flag-check) not modify the first pixel. | ||
'''18 | '''2006/05/18''' | ||
* New map option VIEWPORT=(x,y) to set the starting viewport. | * New map option VIEWPORT=(x,y) to set the starting viewport. | ||
* Added internal volume control for soundstreams (for upcoming options menu). | * Added internal volume control for soundstreams (for upcoming options menu). | ||
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* Started to work on the hosting list. | * Started to work on the hosting list. | ||
'''17 | '''2006/05/17''' | ||
* Fixed all compile warnings (no more compiling spam). | * Fixed all compile warnings (no more compiling spam). | ||
* Fixed a long searched error in the sorted tree (possible invalid return of GetBrother()). | * Fixed a long searched error in the sorted tree (possible invalid return of GetBrother()). | ||
* Added more test functions to multiplayer test (atm IP & Such are hardcoded according to my test environment). | * Added more test functions to multiplayer test (atm IP & Such are hardcoded according to my test environment). | ||
'''16 | '''2006/05/16''' | ||
* Fixed timing issues with streamed sound/increased the rinbuffer size. | * Fixed timing issues with streamed sound/increased the rinbuffer size. | ||
* Added more failure checks to streaming, new control functions (Stop,IsPlaying). | * Added more failure checks to streaming, new control functions (Stop,IsPlaying). | ||
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* The multiplayer test should now be able to associate to any not wep-protected AP. | * The multiplayer test should now be able to associate to any not wep-protected AP. | ||
'''15 | '''2006/05/15''' | ||
* Each building unit can now only invest in one build at a given time. | * Each building unit can now only invest in one build at a given time. | ||
* If a routing fails after the way was blocked just infront of the unit, the unit ai waits 1sec till retry. | * If a routing fails after the way was blocked just infront of the unit, the unit ai waits 1sec till retry. | ||
* Sound streaming added. Any 11025Hz 16bit PCM mono WAV file named sfx/stream.wav will be played once on gamestart. | * Sound streaming added. Any 11025Hz 16bit PCM mono WAV file named sfx/stream.wav will be played once on gamestart. | ||
'''14 | '''2006/05/14''' | ||
* Fixed exception stack. | * Fixed exception stack. | ||
* Fixed crash when IRQ appears walking through a sorted tree (increased stacksize). | * Fixed crash when IRQ appears walking through a sorted tree (increased stacksize). | ||
'''13 | '''2006/05/13''' | ||
* Added crash debuginfo, which prints out the registers content at crash situation (not including not terminated loops). | * Added crash debuginfo, which prints out the registers content at crash situation (not including not terminated loops). | ||
* Added (partitial) debuginfo on R+L+A+B keypress, showing the current SVC-mode location (for detecting not terminating loops). | * Added (partitial) debuginfo on R+L+A+B keypress, showing the current SVC-mode location (for detecting not terminating loops). | ||
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* Units will drop its target, when a dropRange is set, and the distance to its target exceeds this range. | * Units will drop its target, when a dropRange is set, and the distance to its target exceeds this range. | ||
'''12 | '''2006/05/12''' | ||
* Speeded up the no-route-to-target recognizing. | * Speeded up the no-route-to-target recognizing. | ||
* Fixed units using the wrong animation. Units allways faced the target, now they face the next steps location. | * Fixed units using the wrong animation. Units allways faced the target, now they face the next steps location. | ||
'''11 | '''2006/05/11''' | ||
* Updated some of the ingame gfx with the rendered versions. | * Updated some of the ingame gfx with the rendered versions. | ||
* Reduced the stack-load of .lst parsing functions. | * Reduced the stack-load of .lst parsing functions. | ||
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* Buildings are not selected in multiselectings anymore. | * Buildings are not selected in multiselectings anymore. | ||
'''09 | '''2006/05/09''' | ||
* Added unit-routing (yet releatively cpu intense). | * Added unit-routing (yet releatively cpu intense). | ||
* Fixed another mem leak (24Bytes per Frame). | * Fixed another mem leak (24Bytes per Frame). | ||
* Added a debug mem output (bytes allocated for user/bytes in chunks allocated for malloc). | * Added a debug mem output (bytes allocated for user/bytes in chunks allocated for malloc). | ||
'''06 | '''2006/05/06''' | ||
* Resource producing units. | * Resource producing units. | ||
* Fixed a bug placing buildings with id bit0 = unset. | * Fixed a bug placing buildings with id bit0 = unset. | ||
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* Added resource commands to .maps (STARTMONEY, ONEVENT GIVEMONEY). | * Added resource commands to .maps (STARTMONEY, ONEVENT GIVEMONEY). | ||
'''04 | '''2005/05/04''' | ||
* Changed movement command. The units keep their formation. | * Changed movement command. The units keep their formation. | ||
'''03 | '''2005/05/03''' | ||
* Added system independed unique numbers to units, allowing them to be addressed in multiplayer mode. | * Added system independed unique numbers to units, allowing them to be addressed in multiplayer mode. | ||
* Made party colors flexible. | * Made party colors flexible. | ||
'''02 | '''2006/05/02''' | ||
* Added TERRAIN command to map for adding a single terrain image. | * Added TERRAIN command to map for adding a single terrain image. | ||
* Fixed the (hopefully) last crash situation on dying units. | * Fixed the (hopefully) last crash situation on dying units. | ||
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* Added first network code (init & find AP). | * Added first network code (init & find AP). | ||
'''01 | '''2006/05/01''' | ||
* New events: MAP_COMPLETE, PARTY_UNITS_KILLED, PARTY_BILDINGS_DESTROYED. | * New events: MAP_COMPLETE, PARTY_UNITS_KILLED, PARTY_BILDINGS_DESTROYED. | ||
* It is possible to build building now. | * It is possible to build building now. | ||
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* Added the building placement. | * Added the building placement. | ||
==External links== | |||
[ | * Author's website - [https://web.archive.org/web/20070516173318/http://mightymax.org/unnamed_strat.html http://mightymax.org/unnamed_strat.html] (archived) | ||
Latest revision as of 11:12, 16 August 2024
Ustrat | |
---|---|
General | |
Author | Tim Seidel (Mighty Max) |
Type | Strategy |
Version | 2006 |
License | Mixed |
Last Updated | 2006/05/21 |
Links | |
Download | |
Website | |
Ustrat is an unnamed real time strategy DS project in its early stage.
Installation
Download and extract file.
Copy the files either (a) to the CF/SD-cards root or (b) to the folder /ustrat.
Controls
Select - Switch to map and build-mode
Start - Pause switch
L+Stylus - Drag the view port around (play mode)
Stylus - Select and command units (play mode), Move view port on the map or build new units (map mode)
Screenshots
Compatibility
Require a FAT-device. Tested by the author on Dualis.
Changelog
2006/05/21
- Fixed a tree sorting bug introduced with the 20.05.06 version.
- Modified guilayer->Close() to actually remove the layer from the gui (mem save).
- Fixed GE_TIMER not passing GUI on event.
- Fixed: wrong stack & link register shown on crashdbg.
2006/05/20
- Speeded unit enumerating functions and reduced stackload.
- Added first gui implementation for menu's.
- Ip settings are no longer hardcoded.
- Ip settings are now loaded from & saved to "net.conf".
2006/05/19
- Fixed darkenscanline did randomly (wrong flag-check) not modify the first pixel.
2006/05/18
- New map option VIEWPORT=(x,y) to set the starting viewport.
- Added internal volume control for soundstreams (for upcoming options menu).
- Added internal volume modifier for all effects (max effect volume).
- Added custom gametimers (in preparation for time caused events).
- New map option MAPNAME= to name a map (will be shown in multiplayer or saves).
- Started to work on the hosting list.
2006/05/17
- Fixed all compile warnings (no more compiling spam).
- Fixed a long searched error in the sorted tree (possible invalid return of GetBrother()).
- Added more test functions to multiplayer test (atm IP & Such are hardcoded according to my test environment).
2006/05/16
- Fixed timing issues with streamed sound/increased the rinbuffer size.
- Added more failure checks to streaming, new control functions (Stop,IsPlaying).
- Fixed a mode wrong wifi mode while scanning for APs.
- If the game finishes, the current sound stream is stopped (it endlessly looped the last cache before).
- The multiplayer test should now be able to associate to any not wep-protected AP.
2006/05/15
- Each building unit can now only invest in one build at a given time.
- If a routing fails after the way was blocked just infront of the unit, the unit ai waits 1sec till retry.
- Sound streaming added. Any 11025Hz 16bit PCM mono WAV file named sfx/stream.wav will be played once on gamestart.
2006/05/14
- Fixed exception stack.
- Fixed crash when IRQ appears walking through a sorted tree (increased stacksize).
2006/05/13
- Added crash debuginfo, which prints out the registers content at crash situation (not including not terminated loops).
- Added (partitial) debuginfo on R+L+A+B keypress, showing the current SVC-mode location (for detecting not terminating loops).
- Added diagonal directions to moving animations.
- Found new restrictions to the routing algorithm, guess have to change it later.
- Added tank.
- Buildings can now attack too. All buildings with a noticeRange set will attack.
- Units will drop its target, when a dropRange is set, and the distance to its target exceeds this range.
2006/05/12
- Speeded up the no-route-to-target recognizing.
- Fixed units using the wrong animation. Units allways faced the target, now they face the next steps location.
2006/05/11
- Updated some of the ingame gfx with the rendered versions.
- Reduced the stack-load of .lst parsing functions.
- Speeded the routing function a bit.
- Fixed a routing crash.
- Fixed a rout-failure when target or startpoint is marked as non-passable.
- Buildings are not selected in multiselectings anymore.
2006/05/09
- Added unit-routing (yet releatively cpu intense).
- Fixed another mem leak (24Bytes per Frame).
- Added a debug mem output (bytes allocated for user/bytes in chunks allocated for malloc).
2006/05/06
- Resource producing units.
- Fixed a bug placing buildings with id bit0 = unset.
- Modified gameTimer to allow it to be fastened/slowed-down at any time.
- Added resource commands to .maps (STARTMONEY, ONEVENT GIVEMONEY).
2005/05/04
- Changed movement command. The units keep their formation.
2005/05/03
- Added system independed unique numbers to units, allowing them to be addressed in multiplayer mode.
- Made party colors flexible.
2006/05/02
- Added TERRAIN command to map for adding a single terrain image.
- Fixed the (hopefully) last crash situation on dying units.
- Created basic menu.
- Fixed several problems on restarting a map.
- Fixed several memleaks on a map cycle.
- Restart of a map still hangs.
- Added first network code (init & find AP).
2006/05/01
- New events: MAP_COMPLETE, PARTY_UNITS_KILLED, PARTY_BILDINGS_DESTROYED.
- It is possible to build building now.
- Fixed an issue preventing a unit beeing able to build itself.
- Added the building placement.
External links
- Author's website - http://mightymax.org/unnamed_strat.html (archived)