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{{Infobox homebrew
{{Infobox DS Homebrews
| title       = DiceSoldiers
|title=DiceSoldiers
| image       = [[File:Dicesoldiersds.jpg]]
|image=dicesoldiers.png
| type       = Strategy
|description=Conquer the world against other players.
| version     = March2008
|author=t4ils
| licence    = Mixed
|lastupdated=2008/03/12
| author      = t4ils
|type=Strategy
| website     = http://www.neoflash.com/forum/index.php/topic,4913.0.html
|version=2008
| download    = Media:DiceSoldiersds.zip
|license=Mixed
| source      =
|download=https://dlhb.gamebrew.org/dshomebrew2/dicesoldiers.zip
|website=http://www.neoflash.com/forum/index.php/topic,4913.0.html
}}
}}
DiceSoldiers is a simple Risk-like strategy game where players have to conquer the world against 1 to 4 computers and/or human players (hot seat). Each soldier is represented by a simple dice you throw to make war (more soldiers = more dices = more chances to win territories).  
DiceSoldiers is a simple Risk-like strategy game where players have to conquer the world against 1 to 4 computers and/or human players (hot seat). Each soldier is represented by a simple dice you throw to make war (more soldiers = more dices = more chances to win territories).  


It was part of the [https://web.archive.org/web/20210207102415/https://www.neoflash.com/forum/index.php?topic=4913.0 NEO Spring Coding Compo 2008].  
It was part of the NEO Spring Coding Compo 2008 (GBA/NDS Game).


==User guide==
==User guide==
Line 27: Line 27:
The number on each territory is the number of unity which are in this territory. Each unity will throw a dice (with normal numbers 1-6) to create a final number representing your attack power (or defense power if defending). The biggest number wins the war, draw gives victory to defense.
The number on each territory is the number of unity which are in this territory. Each unity will throw a dice (with normal numbers 1-6) to create a final number representing your attack power (or defense power if defending). The biggest number wins the war, draw gives victory to defense.


'''Attack Wins:'''
When Attack Wins:
* Attack - You leave an unity on your territory and the rest will move onto your new territory.
* Attack - You leave an unity on your territory and the rest will move onto your new territory.
* Defense - You lose your territory and your unities.
* Defense - You lose your territory and your unities.


'''Attack Loses:'''
When Attack Loses:
* Attack - The number of unity of the territory drop to 1.
* Attack - The number of unity of the territory drop to 1.
* Defense - You don't get any damage.
* Defense - You don't get any damage.
Line 37: Line 37:
You can move troops from one territory to another by selecting the starting point and the destination. A troop will move to destination and will arrive at the end of the turn.
You can move troops from one territory to another by selecting the starting point and the destination. A troop will move to destination and will arrive at the end of the turn.


'''Chaos Elements:'''
===Chaos Elements===
* A system that occurs every 5 players switching.  
A system that occurs every 5 players switching.  
* It randomly attacks a territory which will become neutral. Territories next to it will take damages (-3). If the number of troops reach 0 or less, the territory will be neutral.
 
It randomly attacks a territory which will become neutral. Territories next to it will take damages (-3). If the number of troops reach 0 or less, the territory will be neutral.


'''Reinforcements:'''
===Reinforcements===
* You earn as many unity as you're biggest number of territories touching themselves.
You earn as many unity as you're biggest number of territories touching themselves.


'''Map Editor:'''
===Map Editor===
* Place territories one by one on the map. A non playable map will not be validated and you have to change what is wrong with it (territories colliding, isolated, etc).
Place territories one by one on the map. A non playable map will not be validated and you have to change what is wrong with it (territories colliding, isolated, etc).


==Controls==
==Controls==
Line 71: Line 72:


==Screenshots==
==Screenshots==
[[File:Dicesoldiersds2.jpg]]
https://dlhb.gamebrew.org/dshomebrew/dicesoldiers2.png
https://dlhb.gamebrew.org/dshomebrew/dicesoldiers3.png


https://dlhb.gamebrew.org/dshomebrew/dicesoldiers4.png
https://dlhb.gamebrew.org/dshomebrew/dicesoldiers5.png
<!--BEGIN Online Emulator Section-->
==Online emulator==
{{EmulatorJS Main
|width=515px
|height=384px
|EJS_backgroundImage=https://www.gamebrew.org/images/e/e9/Dicesoldiers.png
|EJS_core=desmume2015
|EJS_gameName=DiceSoldiers
|EJS_gameUrl=https://dlhb.gamebrew.org/onlineemulators/nds/dicesoldiers.7z
}}
{{DS Control Settings}}
<!--END Online Emulator Section-->
==Credits==
==Credits==
Special thanks to dbennar.
Special thanks to dbennar.


<br>
==External links==
[[Category:DS homebrew games]]
* NeoFlash - [https://web.archive.org/web/20210207102415/https://www.neoflash.com/forum/index.php?topic=4913.0 https://www.neoflash.com/forum/index.php?topic=4913.0] (archived)
[[Category:Homebrew strategy games on DS]]
 
[[Category:NEO Spring Coding Compo 2008]]

Latest revision as of 12:09, 20 August 2024

DiceSoldiers
Dicesoldiers.png
General
Authort4ils
TypeStrategy
Version2008
LicenseMixed
Last Updated2008/03/12
Links
Download
Website

DiceSoldiers is a simple Risk-like strategy game where players have to conquer the world against 1 to 4 computers and/or human players (hot seat). Each soldier is represented by a simple dice you throw to make war (more soldiers = more dices = more chances to win territories).

It was part of the NEO Spring Coding Compo 2008 (GBA/NDS Game).

User guide

How to play

  • Choose how many player you want in the game with + and -.
  • You can deactivate Chaos elements by touching the earthquake. Red cross means no chaos elements.
  • Next, choose the nation of each player with the stylus. Touch OK to generate a new level.

When you generate a 4 players game, 2 whites territories will appear. They don't attack but they can be captured, they are neutral.

The territory must belong to you and have more than 1 unity (click the territory again to cancel) The selected territory will be colored with black, confirming your choice. Now, select a territory to attack. You can only attack territories next to yours which don't belong to you.Once the enemy is chosen, it's time for war.

The number on each territory is the number of unity which are in this territory. Each unity will throw a dice (with normal numbers 1-6) to create a final number representing your attack power (or defense power if defending). The biggest number wins the war, draw gives victory to defense.

When Attack Wins:

  • Attack - You leave an unity on your territory and the rest will move onto your new territory.
  • Defense - You lose your territory and your unities.

When Attack Loses:

  • Attack - The number of unity of the territory drop to 1.
  • Defense - You don't get any damage.

You can move troops from one territory to another by selecting the starting point and the destination. A troop will move to destination and will arrive at the end of the turn.

Chaos Elements

A system that occurs every 5 players switching.

It randomly attacks a territory which will become neutral. Territories next to it will take damages (-3). If the number of troops reach 0 or less, the territory will be neutral.

Reinforcements

You earn as many unity as you're biggest number of territories touching themselves.

Map Editor

Place territories one by one on the map. A non playable map will not be validated and you have to change what is wrong with it (territories colliding, isolated, etc).

Controls

Level select:

A - Select and play

B - Generate a new level

Basic:

Play with stylus.

Start - Skip your turn

L+R+Select - Leave current game

Hold Y (while exiting splash Screen) - Map editor

Map editor:

L/R - Adjust accuracy

Start - Validate map

Screenshots

dicesoldiers2.png dicesoldiers3.png

dicesoldiers4.png dicesoldiers5.png

Online emulator

Can use gamepad or customise in the control settings.
Nintendo DS Keyboard
C-a.png Kb-z.png
C-b.png Kb-x.png
C-x.png Kb-a.png
C-y.png Kb-s.png
C-start.png Kb-enter.png
C-select.png Kb-v.png
C-l.png Kb-q.png
C-r.png Kb-e.png
C-pad.png Kb-dpad.png

Credits

Special thanks to dbennar.

External links

Advertising: