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{{Infobox homebrew
{{Infobox DS Homebrews
| title       = Mad City
|title=Mad City
| image       = [[File:Madcityds.png]]
|image=madcity.png
| type       = Adventure Puzzle Racing
|description=Remake of the Amstrad CPC6128 game from 1985.
| version     = 0.9.2
|author=Schyzophrenic (Pedro)
| licence    = Mixed
|lastupdated=2008/04/29
| author      = Schyzophrenic (aka Pedro)
|type=Adventure
| website    = https://web.archive.org/web/20081207043425/http://schyzophrenic.dev-fr.org/10.html
|version=0.9.2
| download    = Media:Madcity092ds.zip
|license=Mixed
| source      =
|download=https://dlhb.gamebrew.org/dshomebrew2/madcity_0.92.zip
}}
|website=http://schyzophrenic.dev-fr.org/10.html
 
}}
Mad City is a remake of the Amstrad CPC6128 game from 1985, named The City Hellish. There are different difficulty modes, to view the facilities upon completion and able to upload scores to the network. This homebrew is available in English and French.
Mad City is a remake of the Amstrad CPC6128 game from 1985, named The City Hellish. It is a turn-based game with different difficulty modes, to view the facilities upon completion and able to upload scores to the network. This homebrew is available in English and French.


==User guide==
==User guide==
Line 37: Line 37:
A - Interact with the place, advance dialogue
A - Interact with the place, advance dialogue


==Screenshots==
https://dlhb.gamebrew.org/dshomebrew/madcity2.png
https://dlhb.gamebrew.org/dshomebrew/madcity3.png
https://dlhb.gamebrew.org/dshomebrew/madcity4.png
https://dlhb.gamebrew.org/dshomebrew/madcity5.png
<!--BEGIN Online Emulator Section-->
==Online emulator==
{{EmulatorJS Main
|width=515px
|height=384px
|EJS_backgroundImage=https://www.gamebrew.org/images/3/3e/Madcity.png
|EJS_core=desmume2015
|EJS_gameName=Mad City
|EJS_gameUrl=https://dlhb.gamebrew.org/onlineemulators/nds/madcity.7z
}}
{{DS Control Settings}}
<!--END Online Emulator Section-->
==Compatibility==
==Compatibility==
Tested on Supercard DSonei (firmware 3.0).
Tested on Supercard DSonei (firmware 3.0).
Line 43: Line 61:


==Changelog==
==Changelog==
'''Version 0.9.2 29/04/2008'''
'''Version 0.9.2 2008/04/29'''
* Fixed bug with the compass.
* Fixed bug with the compass.
* Fixed the "three games in a row".
* Fixed the "three games in a row".


'''Version 0.9.1 28/04/2008'''
'''Version 0.9.1 2008/04/28'''
* Fixed display of instructions in the wrong language.
* Fixed display of instructions in the wrong language.
* Fixed a memory leak.
* Fixed a memory leak.
* Establishment of the actual leaderboard.
* Establishment of the actual leaderboard.


'''Version 0.9 11/07/2007'''
'''Version 0.9 2007/07/11'''
* Many changes with the previous version, the most obvious is the graphics.
* Many changes with the previous version, the most obvious is the graphics.
* In reality, the music must be redone.
* In reality, the music must be redone.


'''Version RC3 11/07/2007'''
'''Version RC3 2007/07/11'''
* Addition of English plus French.
* Addition of English plus French.


'''Version RC2 03/07/2007'''
'''Version RC2 2007/07/03'''
* Fixed bug preventing to three straight games (for the most motivated).
* Fixed bug preventing to three straight games (for the most motivated).
* Fixed bug which prevented to start a game on No$GBA. The game is now fully compatible with the emulator.
* Fixed bug which prevented to start a game on No$GBA. The game is now fully compatible with the emulator.
* Significant decrease of the difficulty.
* Significant decrease of the difficulty.


'''Version 0.3 10/06/2007'''
'''Version 0.3 2007/06/10'''
* Added a small page for Credit render unto Caesar what is Caesar (Michel finally here instead) and the very famous music summer camps at the end of game.
* Added a small page for Credit render unto Caesar what is Caesar (Michel finally here instead) and the very famous music summer camps at the end of game.


'''Version 0.3 08/06/2007'''
'''Version 0.3 2007/06/08'''
* Ability to display the entire text by pressing A.
* Ability to display the entire text by pressing A.
* Ability to switch the alarm by pressing A.
* Ability to switch the alarm by pressing A.
Line 76: Line 94:
* Reduced the difficulty of the game.
* Reduced the difficulty of the game.


'''Version 0.2 07/06/2007'''
'''Version 0.2 2007/06/07'''
* Completely rewritten the whole code.  
* Completely rewritten the whole code.  
* Changing the generation of the labyrinth.
* Changing the generation of the labyrinth.
Line 82: Line 100:
* Management for different game.
* Management for different game.


<br>
==External links==
[[Category:DS homebrew games]]
* Author's website - [https://web.archive.org/web/20081207043425/http://schyzophrenic.dev-fr.org/10.html http://schyzophrenic.dev-fr.org/10.html] (archived)
[[Category:Homebrew adventure games on DS]]
* PlayerAdvance.org - [https://web.archive.org/web/20070812023337/http://playeradvance.org/forum/showthread.php?t=7490 http://playeradvance.org/forum/showthread.php?t=7490] (archived)
[[Category:Homebrew puzzle games on DS]]
[[Category:Homebrew racing games on DS]]

Latest revision as of 01:30, 21 August 2024

Mad City
Madcity.png
General
AuthorSchyzophrenic (Pedro)
TypeAdventure
Version0.9.2
LicenseMixed
Last Updated2008/04/29
Links
Download
Website

Mad City is a remake of the Amstrad CPC6128 game from 1985, named The City Hellish. It is a turn-based game with different difficulty modes, to view the facilities upon completion and able to upload scores to the network. This homebrew is available in English and French.

User guide

The aim is to escape the city with your car, from the south to the north.

Challenges await as you gradually empty the tank, wear out the wheels and the engine.

There is no map however the screen will show you different paths that you can take, which will lead to different outcomes: you may get robbed; asked to pay a fine in order to pass (you would go to jail if you refuse); if there is a facility (a workshop, a roadblock) or people, you may interact to read dialogue, repair your car and refuel.

You lost the game if you fail to escape or your car can no longer run.

Controls

Menu:

D-Pad - Select option

A - Accept

In game:

Stylus - Select the facilities you want to see (after losing the game), Select whether to upload score

D-Pad - Choose direction

A - Interact with the place, advance dialogue

Screenshots

madcity2.png madcity3.png

madcity4.png madcity5.png

Online emulator

Can use gamepad or customise in the control settings.
Nintendo DS Keyboard
C-a.png Kb-z.png
C-b.png Kb-x.png
C-x.png Kb-a.png
C-y.png Kb-s.png
C-start.png Kb-enter.png
C-select.png Kb-v.png
C-l.png Kb-q.png
C-r.png Kb-e.png
C-pad.png Kb-dpad.png

Compatibility

Tested on Supercard DSonei (firmware 3.0).

Works on emulator such as No$gba.

Changelog

Version 0.9.2 2008/04/29

  • Fixed bug with the compass.
  • Fixed the "three games in a row".

Version 0.9.1 2008/04/28

  • Fixed display of instructions in the wrong language.
  • Fixed a memory leak.
  • Establishment of the actual leaderboard.

Version 0.9 2007/07/11

  • Many changes with the previous version, the most obvious is the graphics.
  • In reality, the music must be redone.

Version RC3 2007/07/11

  • Addition of English plus French.

Version RC2 2007/07/03

  • Fixed bug preventing to three straight games (for the most motivated).
  • Fixed bug which prevented to start a game on No$GBA. The game is now fully compatible with the emulator.
  • Significant decrease of the difficulty.

Version 0.3 2007/06/10

  • Added a small page for Credit render unto Caesar what is Caesar (Michel finally here instead) and the very famous music summer camps at the end of game.

Version 0.3 2007/06/08

  • Ability to display the entire text by pressing A.
  • Ability to switch the alarm by pressing A.
  • Adding the route in the city at the end of the game.
  • Added the location of different types of buildings at the end of the game.
  • Fixed a bug that showed what was paid in the bottom screen.
  • Fixed a bug where you could be stolen even if we had more money.
  • Reduced the difficulty of the game.

Version 0.2 2007/06/07

  • Completely rewritten the whole code.
  • Changing the generation of the labyrinth.
  • Adding sounds, sprites, events and texts related to shares.
  • Management for different game.

External links

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