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Dicewars DS: Difference between revisions

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{{Infobox homebrew
{{Infobox DS Homebrews
| title       = Dicewars DS
|title=Dicewars DS
| image       = [[File:Dicewarsds.jpg]]
|image=dicewarsds.png
| type       = Strategy
|description=Multiplayer online strategy game in a Risk-like fashion.
| version     = 0.4.0
|author=Melw
| licence    = Mixed
|lastupdated=2007/10/10
| author      = Melw
|type=Strategy
| website     = http://dicewars.drunkencoders.com/
|version=0.4.0
| download    = Media:Dicewars040ds.zip
|license=Mixed
| source      =
|download=https://dlhb.gamebrew.org/dshomebrew2/dicewarsds_0.4.0.zip
|website=http://dicewars.drunkencoders.com
}}
}}
Dicewars DS is a multiplayer version of a strategy Flash game Dicewars for the Nintendo DS handheld console.


Dicewars DS is a multiplayer version of a popular Flash based strategy game Dicewars for Nintendo DS handheld console.
It was submitted to the NEO Summer Coding Compo 2007 (NDS Game).  


In the network game mode you will need at least 2 players to start a game. The player starting up the game will decide the minimum and maximum amount of players. If the players wish to start the game before waiting for maximum amount of players, the rest of the slots will be filled with CPU players.  
==Installation==
Copy the dicewars.nds (and optionally dicewars.ini) on your storage device and you're set.  
 
Dicewars DS doesn't write any data, thus if you wish save any of the game settings, such as a player name or favourite color, edit the corresponding values in dicewars.ini file.
 
'''Note from developers:'''


==Gameplay==
To play the game over network, you will need to have a ready configured DS with correct Nintendo WFC settings.
 
To setup the network, you can use any WFC enabled game (e.g. Super Mario Kart, Tetris DS or Animal Crossing). When the WFC settings are in place, it will automatically use these settings for connection.
 
==User guide==
Your task is to conquer the whole game field by rolling dice. Each turn you may attack any opponent's territory from one of your adjacent territories as long as your territory has more than one die on it. When attacking, If you roll more than the defender, you win. At the end of each turn, the greatest number of adjoining territories you have is calculated, and you are awarded a bonus of that number of dice, which are placed randomly on your territory.
Your task is to conquer the whole game field by rolling dice. Each turn you may attack any opponent's territory from one of your adjacent territories as long as your territory has more than one die on it. When attacking, If you roll more than the defender, you win. At the end of each turn, the greatest number of adjoining territories you have is calculated, and you are awarded a bonus of that number of dice, which are placed randomly on your territory.
==Installation==
#To play the game, you need a Nintendo DS console and a storage device.
#Copy the dicewars.nds (and optionally dicewars.ini) on your storage device and you're set. Dicewars DS doesn't write any data, thus if you wish save any of the game settings, such as a player name or favourite color, edit the corresponding values in dicewars.ini file.


To play the game over network, you will need to have a ready configured DS with correct Nintendo WFC settings. To setup the network, you can use any WFC enabled game - such as Super Mario Kart, Tetris DS or Animal Crossing.
In the network game mode, you will need at least 2 players to start a game. The player starting up the game will decide the minimum and maximum amount of players. If the players wish to start the game before waiting for maximum amount of players (up to 7 players at once), the rest of the slots will be filled with CPU players.
When the WFC settings are in place, Dicewars DS will use automatically these settings to connect to internet.  
 
==Screenshots==
https://dlhb.gamebrew.org/dshomebrew/dicewarsds2.png
https://dlhb.gamebrew.org/dshomebrew/dicewarsds3.png
 
https://dlhb.gamebrew.org/dshomebrew/dicewarsds4.png
https://dlhb.gamebrew.org/dshomebrew/dicewarsds5.png
<!--BEGIN Online Emulator Section-->
==Online emulator==
{{EmulatorJS Main
|width=515px
|height=384px
|EJS_backgroundImage=https://www.gamebrew.org/images/b/b1/Dicewarsds.png
|EJS_core=nds
|EJS_gameName=Dicewars DS
|EJS_gameUrl=https://dlhb.gamebrew.org/onlineemulators/nds/dicewarsds.7z
}}
{{DS Control Settings}}
<!--END Online Emulator Section-->
 
==Compatibility==
Best to run on real hardware, should work on any flash adapter able to run homebrew application, and also booting with wmb works. If you must use an emulator (not recommended), try No$gba.


==Changelog==
==Changelog==
'''Version 0.4.0'''
'''v0.4.0 2007/10/11'''
'''UPDATE (19.08.07)'''
* Another update Dicewars DS v0.4.0 has been released. The old 0.3.x versions don't work when it comes to network games, so please download the attached zip if you want to play online games.
*I've uploaded again modified version (0.3.2) that includes visual tweaks such as dice being piled in the end of turn and fixes on the network game.
 
The multiplayer wifi game is now playable, but there may be stability issues - sometimes the DS may crash or lose a connection.
'''v0.3.6 2007/09/02'''
'''UPDATE (11.10.07)'''
* Wifi is disabled when not needed (going to local game mode/main menu).
*Another update: Dicewars DS v0.4.0 has been released. The old 0.3.x versions don't work when it comes to network games, so please download the attached zip if you want to play online games.
* Added a wireless boot startup logo.
'''Version 0.3.6 / 2.9.07'''
* Ping messages have now smaller timeout values and the game tries to reconnect automatically if the connection gets lost.
*Wifi is disabled when not needed (going to local game mode / main menu)
* Updated to DSWiFi lib 0.3.3.
*Added a wireless boot startup logo
 
*Ping messages have now smaller timeout values and the game tries to reconnect automatically if the connection gets lost
'''v0.3.2 2007/08/19'''
*Updated to DSWiFi lib 0.3.3
* Uploaded again modified version (0.3.2) that includes visual tweaks such as dice being piled in the end of turn and fixes on the network game.
* The multiplayer wifi game is now playable, but there may be stability issues - sometimes the DS may crash or lose a connection.


==Credits==
==Credits==
Matti Palosuo: programming and handheld implementation
Matti Palosuo: Programming and handheld implementation.
 
Reko Nokkanen: Graphics.


Reko Nokkanen: graphics
Jari Pitkänen: Sound design.


Jari Pitkänen: sound design
Taro Ito: Original game design.


Taro Ito: original game design
==External links==
* Official website - [https://web.archive.org/web/20080222012718/http://dicewars.drunkencoders.com http://dicewars.drunkencoders.com] (archived)
* NeoFlash - [https://web.archive.org/web/20210208002954/https://www.neoflash.com/forum/index.php?topic=4528.0 https://www.neoflash.com/forum/index.php?topic=4528.0] (archived)




[[Category:Homebrew applications]]
[[Category:NEO Summer Coding Compo 2007]]

Latest revision as of 12:09, 20 August 2024

Dicewars DS
Dicewarsds.png
General
AuthorMelw
TypeStrategy
Version0.4.0
LicenseMixed
Last Updated2007/10/10
Links
Download
Website

Dicewars DS is a multiplayer version of a strategy Flash game Dicewars for the Nintendo DS handheld console.

It was submitted to the NEO Summer Coding Compo 2007 (NDS Game).

Installation

Copy the dicewars.nds (and optionally dicewars.ini) on your storage device and you're set.

Dicewars DS doesn't write any data, thus if you wish save any of the game settings, such as a player name or favourite color, edit the corresponding values in dicewars.ini file.

Note from developers:

To play the game over network, you will need to have a ready configured DS with correct Nintendo WFC settings.

To setup the network, you can use any WFC enabled game (e.g. Super Mario Kart, Tetris DS or Animal Crossing). When the WFC settings are in place, it will automatically use these settings for connection.

User guide

Your task is to conquer the whole game field by rolling dice. Each turn you may attack any opponent's territory from one of your adjacent territories as long as your territory has more than one die on it. When attacking, If you roll more than the defender, you win. At the end of each turn, the greatest number of adjoining territories you have is calculated, and you are awarded a bonus of that number of dice, which are placed randomly on your territory.

In the network game mode, you will need at least 2 players to start a game. The player starting up the game will decide the minimum and maximum amount of players. If the players wish to start the game before waiting for maximum amount of players (up to 7 players at once), the rest of the slots will be filled with CPU players.

Screenshots

dicewarsds2.png dicewarsds3.png

dicewarsds4.png dicewarsds5.png

Online emulator

Can use gamepad or customise in the control settings.
Nintendo DS Keyboard
C-a.png Kb-z.png
C-b.png Kb-x.png
C-x.png Kb-a.png
C-y.png Kb-s.png
C-start.png Kb-enter.png
C-select.png Kb-v.png
C-l.png Kb-q.png
C-r.png Kb-e.png
C-pad.png Kb-dpad.png

Compatibility

Best to run on real hardware, should work on any flash adapter able to run homebrew application, and also booting with wmb works. If you must use an emulator (not recommended), try No$gba.

Changelog

v0.4.0 2007/10/11

  • Another update Dicewars DS v0.4.0 has been released. The old 0.3.x versions don't work when it comes to network games, so please download the attached zip if you want to play online games.

v0.3.6 2007/09/02

  • Wifi is disabled when not needed (going to local game mode/main menu).
  • Added a wireless boot startup logo.
  • Ping messages have now smaller timeout values and the game tries to reconnect automatically if the connection gets lost.
  • Updated to DSWiFi lib 0.3.3.

v0.3.2 2007/08/19

  • Uploaded again modified version (0.3.2) that includes visual tweaks such as dice being piled in the end of turn and fixes on the network game.
  • The multiplayer wifi game is now playable, but there may be stability issues - sometimes the DS may crash or lose a connection.

Credits

Matti Palosuo: Programming and handheld implementation.

Reko Nokkanen: Graphics.

Jari Pitkänen: Sound design.

Taro Ito: Original game design.

External links

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