Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

SokoKnight: Difference between revisions

From GameBrew
No edit summary
No edit summary
 
(15 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{Infobox homebrew
{{Infobox DS Homebrews
| title       = SokoKnight
|title=SokoKnight
| image       = [[File:Sokoknightds.png]]
|image=sokoknight.png
| type       = Puzzle
|description=Sokoban clone.
| version     = 0.1 Alpha
|author=Necronlord (Michael Sachner, Peter Mensching)
| licence    = Freeware
|lastupdated=2008/01/17
| author      = Necronlord (Michael Sachner, Peter Mensching)
|type=Puzzle
| website     = http://www.sachner.de/products/sokoknight
|version=0.1 Alpha
| download    = Media:Sokoknightds.zip
|license=Freeware
| source      =
|download=https://dlhb.gamebrew.org/dshomebrew2/sokoknight.zip
}}  
|website=http://www.sachner.de/products/sokoknight
 
}}
Sokoknight (Gernam) is a Sokoban clone, which is a transport puzzle game. The original Sokoknight was written in 1995 by author for MS-DOS and this is a port version for the Nintendo DS programmed with PALib.
Sokoknight (Gernam) is a Sokoban clone, which is a transport puzzle game. The original Sokoknight was written in 1995 by author for MS-DOS and this is a port version for the Nintendo DS programmed with PALib.


==User guide==
==User guide==
You must push boxes around a maze and tries to put them on floor tiles marked with crosses. Only one box mcan be pushed at a time and it cannot be pulled, so if you push it into a corner, you're lost. When all boxes are on the crosses the level is completed.
You must push boxes around a maze and tries to put them on floor tiles marked with crosses.  
 
Only one box can be pushed at a time and it cannot be pulled, so if you push it into a corner, you're lost.  
 
When all boxes are on the crosses the level is completed.


==Controls==
==Controls==
Line 21: Line 25:
Start - Back to menu
Start - Back to menu


==Screenshots==
https://dlhb.gamebrew.org/dshomebrew/sokoknight2.png
https://dlhb.gamebrew.org/dshomebrew/sokoknight3.png
<!--BEGIN Online Emulator Section-->
==Online emulator==
{{EmulatorJS Main
|width=515px
|height=384px
|EJS_backgroundImage=https://www.gamebrew.org/images/5/5f/Sokoknight.png
|EJS_core=desmume2015
|EJS_gameName=SokoKnight
|EJS_gameUrl=https://dlhb.gamebrew.org/onlineemulators/nds/sokoknight.7z
}}
{{DS Control Settings}}
<!--END Online Emulator Section-->
==Known issues==
==Known issues==
Missing features: Save/load game, undo move, some sound effects do not work correctly.
Missing features: Save/load game, undo move, some sound effects do not work correctly.
Line 29: Line 48:
Level design: Michael Sachner, Peter Mensching.
Level design: Michael Sachner, Peter Mensching.


<br>
==External links==
[[Category:DS homebrew games]]
* Author's website - http://www.sachner.de/products/sokoknight
[[Category:Homebrew puzzle games on DS]]

Latest revision as of 06:05, 21 August 2024

SokoKnight
Sokoknight.png
General
AuthorNecronlord (Michael Sachner, Peter Mensching)
TypePuzzle
Version0.1 Alpha
LicenseFreeware
Last Updated2008/01/17
Links
Download
Website

Sokoknight (Gernam) is a Sokoban clone, which is a transport puzzle game. The original Sokoknight was written in 1995 by author for MS-DOS and this is a port version for the Nintendo DS programmed with PALib.

User guide

You must push boxes around a maze and tries to put them on floor tiles marked with crosses.

Only one box can be pushed at a time and it cannot be pulled, so if you push it into a corner, you're lost.

When all boxes are on the crosses the level is completed.

Controls

D-Pad - Move, Bump into a box to push it

Start - Back to menu

Screenshots

sokoknight2.png sokoknight3.png

Online emulator

Can use gamepad or customise in the control settings.
Nintendo DS Keyboard
C-a.png Kb-z.png
C-b.png Kb-x.png
C-x.png Kb-a.png
C-y.png Kb-s.png
C-start.png Kb-enter.png
C-select.png Kb-v.png
C-l.png Kb-q.png
C-r.png Kb-e.png
C-pad.png Kb-dpad.png

Known issues

Missing features: Save/load game, undo move, some sound effects do not work correctly.

Credits

Code, gfx, sfx: Michael Sachner.

Level design: Michael Sachner, Peter Mensching.

External links

Advertising: