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UCSPSPE: Difference between revisions

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(Created page with "{{Infobox PSP Homebrews |title=UCSPSPE |image=ucpspe.png |description=Unofficial CSPSP Editor. |author=coolguy5678, mrgnome, MasterMen |lastupdated=2019/07/23 |type=PC Utilities |format=JAR |version=1.82 |license=Mixed |download=https://dlhb.gamebrew.org/psphomebrew/ucspspe.7z |website=https://wololo.net/talk/viewtopic.php?f=2&t=49816 |source=https://dlhb.gamebrew.org/psphomebrew/ucspspe.7z }} Unofficial CSPSP Editor (UCSPSPE) is a map editor for the PSP game CSPSP....")
 
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The latest JRE can be downloaded from: http://java.sun.com/javase/downloads/index.jsp (choose the option "Java Runtime Environment (JRE) 6"). To test if this is installed, enter "java -version" into a command prompt. Version 1.6 is required.
The latest JRE can be downloaded from: http://java.sun.com/javase/downloads/index.jsp (choose the option "Java Runtime Environment (JRE) 6"). To test if this is installed, enter "java -version" into a command prompt. Version 1.6 is required.
For a full manual and a tutorial, you would visit http://coolguy5678.biaklan.com/, but that's broken. Try using the Wayback Machine (Google it if you haven't heard of it).


Included is a simple example map, called "example". There is also a file called "default.png" which includes the three textures that are included in any new maps created. You may change this file, but it's recommended that you keep the dimensions the same.
Included is a simple example map, called "example". There is also a file called "default.png" which includes the three textures that are included in any new maps created. You may change this file, but it's recommended that you keep the dimensions the same.

Latest revision as of 10:27, 23 December 2024

UCSPSPE
Ucpspe.png
General
Authorcoolguy5678, mrgnome, MasterMen
TypePC Utilities
Version1.82
LicenseMixed
Last Updated2019/07/23
Links
Download
Website
Source

Unofficial CSPSP Editor (UCSPSPE) is a map editor for the PSP game CSPSP. It is written in Java so it should run on any operating system with a JRE.

It creates levels for CSPSP version 1.60 and up, although levels that don't use certain advanced features are compatible with earlier versions.

Initially developed by coolguy5678, the program was later taken over by mrgnome and MasterMen for improvements.

User guide

To start, simply double-click ucspspe.jar. Make sure you have a Java Runtime Environment* installed on your computer.

The latest JRE can be downloaded from: http://java.sun.com/javase/downloads/index.jsp (choose the option "Java Runtime Environment (JRE) 6"). To test if this is installed, enter "java -version" into a command prompt. Version 1.6 is required.

Included is a simple example map, called "example". There is also a file called "default.png" which includes the three textures that are included in any new maps created. You may change this file, but it's recommended that you keep the dimensions the same.

Screenshots

ucpspe2.png

Changelog

UCSPSPE v1.82 2019/07/23 (MasterMen)

  • Added "compile.bat" in "src" folder in "ucspspe.jar" and an info how to compile project by Exnonull.
  • Updated "guns.png", "FFA.png".
  • Updated Game splash.

UCSPSPE-G v1.8

  • Limit is now 256.
  • ffa spawn added.
  • Grid colors are the same now..

UCSPSPE-G v1.72 (mrgnome)

  • Gnome picked up the project.
  • Overview skeleton added to coding.
  • Grid line colors changed.
  • Sidebar made smaller so you can see more of map.
  • Tile limit increased to 1024.
  • Icon changed.
  • ct and t images changed.

UCSPSPE v1.60

  • Added custom buyzone editing.
  • Removed the default textures, to encourage people to use their own textures.

UCSPSPE v1.56

  • Added an option to remove the grid snap.
  • Added support for grenades.
  • Minor: Invalid maps can be saved, so they can be fixed later, but it gives a warning.
  • Minor: lowered the size of the vertex squares slightly to make complex shapes easier to edit.

UCSPSPE v1.50

  • Added support for player only collision polygons, which people can't move through, but bullets can (like the old wallhack, but less hacky).
  • Minor: Removed the requirement that all maps must have weapons, since online games don't need guns for the AI players.
  • Minor: Changed the map loading code to be more forgiving.

UCSPSPE v1.21

  • Added a splash screen.
  • Minor: changed how spawn points are handled, meaning human- edited maps have more compatibility (I doubt anyone hand- edits maps anyway).
  • Ability to remove textures added.
  • Texture replacer added.

UCSPSPE v1.2

  • Added support for CSPSP v1.2's new map format. To load an old map that uses the old format, selected "Import v1.01 map" from the File menu.
  • Added new weapons from CSPSP.
  • Tile Mode: Scrollbar added to texture window.
  • A few other minor changes.

UCSPSPE v1.1

  • Tile Mode: You can now drag the mouse to fill lots of tiles at once.
  • Tile Mode: Support for maps with more than 16 textures added.
  • Screenshot taker added (takes a picture of the entire map without gridlines, polygons and waypoints).
  • Confirmation to save before exiting and creating new maps added.

v1.0 (coolguy5678)

  • Initial release.

External links

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