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Wario Ware Dev Kit PSP: Difference between revisions

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(Created page with "{{Infobox PSP Homebrews |title=Wario Ware Dev Kit |image=wwdkpsp.png |description=Wario Ware Minigame Development Kit. |author=youresam (Sam) |lastupdated=2006/04/09 |type=Game Engines |format= |version=2006 |license=Mixed |download=https://dlhb.gamebrew.org/psphomebrew/wwdkpsp.7z |website=http://forums.qj.net/psp-development-forum/46820-wario-ware-minigame-development.html |source=https://dlhb.gamebrew.org/psphomebrew/wwdkpsp.7z }} This is the Development Kit for creati...")
 
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This is the Development Kit for creating mini games for Wario Ware PSP.
This is the Development Kit for creating mini games for Wario Ware PSP.
To activate USB, run the minigames once.


The graphics are made by Campbell_FF (except PSP button images).
The graphics are made by Campbell_FF (except PSP button images).
Line 66: Line 64:
* Your images must load from "./images/". (Update: You can load the images and sounds by placing them in your level file outside a function. When Wario Ware PSP starts, it scans all the level files, and runs them. However, when it runs, all it does is adds the functions. During this time, you need to load your images and sounds.)
* Your images must load from "./images/". (Update: You can load the images and sounds by placing them in your level file outside a function. When Wario Ware PSP starts, it scans all the level files, and runs them. However, when it runs, all it does is adds the functions. During this time, you need to load your images and sounds.)
* Once your game is complete, restart the Dev Kit by pressing start and re-run it. Doing this deletes all variables that your program might have had and was still using.
* Once your game is complete, restart the Dev Kit by pressing start and re-run it. Doing this deletes all variables that your program might have had and was still using.
* To activate USB, you have to run the minigames once.


== External links ==
== External links ==
* QuickJump - [https://web.archive.org/web/20210324224134/http://forums.qj.net/psp-development-forum/46820-wario-ware-minigame-development.html#post557279 http://forums.qj.net/psp-development-forum/46820-wario-ware-minigame-development.html] (archived)
* QuickJump - [https://web.archive.org/web/20210324224134/http://forums.qj.net/psp-development-forum/46820-wario-ware-minigame-development.html#post557279 http://forums.qj.net/psp-development-forum/46820-wario-ware-minigame-development.html] (archived)
[[Category:Lua games on PSP]]

Latest revision as of 10:22, 25 November 2024

Wario Ware Dev Kit
Wwdkpsp.png
General
Authoryouresam (Sam)
TypeGame Engines
Version2006
LicenseMixed
Last Updated2006/04/09
Links
Download
Website
Source

This is the Development Kit for creating mini games for Wario Ware PSP.

The graphics are made by Campbell_FF (except PSP button images).

Note: This isn't the game, its basically an "emulator" for the minigames.

User guide

To create a game, refer to the functions below and the example level in "/levels/level.lua".

Advanced Controls lib

Advanced Controls lib (acl) is a library that makes it easier to detect button input.

Functions:

(NOTE: the button must be in quotes, example: "start")

acl_begin_press(button)
	-returns true if that button had just been pressed
acl_hold(button)
	-returns true if that button is being held
acl_release(button)
	-returns true if the button had just been released

Main functions and variables:

At the beginning of a program, you must call:

function minigame_new()
minigame_text = "[text]"
minigame_start()

Right before you flip the screen, you must call:

minigame_functions()

After flipping the screen, call:

if minigame_end then break end

After the minigame completly ends, call:

end --this ends the function minigame_new
table.insert(minigames, minigame_new)

VAR: minigame_text: The text displayed at the begining of the minigame

VAR: minigame_end: If true, the minigame is over and will break

VAR: minigame_win: The minigame sets this as true if the minigame is won

FUNCTION: display_image(x,y,button): Displays an animation of the image being pressed, indicating to press it.

Notes

Some notes about created games:

  • You can have as many games as you want in a file.
  • The only file read is "/levels/level.lua".
  • Your images must load from "./images/". (Update: You can load the images and sounds by placing them in your level file outside a function. When Wario Ware PSP starts, it scans all the level files, and runs them. However, when it runs, all it does is adds the functions. During this time, you need to load your images and sounds.)
  • Once your game is complete, restart the Dev Kit by pressing start and re-run it. Doing this deletes all variables that your program might have had and was still using.
  • To activate USB, you have to run the minigames once.

External links

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