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|website=http://forums.qj.net/psp-development-forum/171281-release-save-scummer.html | |website=http://forums.qj.net/psp-development-forum/171281-release-save-scummer.html | ||
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This is a PSP port of an unusual roguelike [http://www.zincland.com/7drl/savescummer/ Save Scummer] by Jeff Lait, where the only action you can perform is moving through the time forwards and backwards. | This is a PSP port of an unusual roguelike [http://www.zincland.com/7drl/savescummer/ Save Scummer] by Jeff Lait, where the only action you can perform is moving through the time forwards and backwards; the character moves, attacks and collects weapons and potions automatically. | ||
Remember that after rewinding, then progressing the time you may not end up in the same state! Watch the monsters miss every strike or cycle until the monsters are in perfect position to cast a thunderstorm on them. | |||
==User guide== | ==User guide== |
Latest revision as of 14:22, 9 November 2024
Save Scummer | |
---|---|
General | |
Author | Marach |
Type | Role Playing |
Version | 1.1 |
License | Mixed |
Last Updated | 2010/09/17 |
Links | |
Download | |
Website | |
This is a PSP port of an unusual roguelike Save Scummer by Jeff Lait, where the only action you can perform is moving through the time forwards and backwards; the character moves, attacks and collects weapons and potions automatically.
Remember that after rewinding, then progressing the time you may not end up in the same state! Watch the monsters miss every strike or cycle until the monsters are in perfect position to cast a thunderstorm on them.
User guide
The goal of Save Scummer is to address the long standing concern that "save scumming" - the act of saving & restoring save files until one succeeds at a game - is detrimental to playing roguelikes.
In this game, saving and restoring save files is the only action you can perform. As such, it might be the first roguelike to feature infinite undo (limited to todo steps in PSP version).
Notes
The goal of Save Scummer isn't to show how un-fun save scumming is. It is to make a game where save scumming is fun. It is thus important you take the game in light-hearted manner.
Take the time to relish laughing at the face of death. Pick the most unlikely way through a combat, laughing as one's opponent miss every blow. Stair scum the new level until it is just how you want it.
No, that isn't a bug. You merely got bored before the @ did. Hit space and give it some time.
No, that isn't a bug either. The white! are a clever inside joke. They aren't the result of hurriedly shipping a 7DRL without carefully validating the item generation code. Honest.
No, that also isn't a bug. Pixie Wizards have such frail constitutions that they are killed even by attacks missing them.
Controls
Select - Show help
Cross - Inventory
Start - Save and quit
L/R - Save/Load a backup file
Triangle - Look around
Square - About the game
Circle - Pause/Resume Auto Play
Left/Right - Rewind/Advance time
Screenshots
Changelog
v1.1
- Fixed reroll crash.
- Added XMB icon.