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{{Infobox | {{Infobox DS Homebrews | ||
| title | |title=Everlasting Love: Tomorrow Hill | ||
| image | |image=everlastingth.png | ||
| type | |description=Combination between a 2D platformer and a rhythm game. | ||
| version | |author=Mia | ||
| | |lastupdated=2007/04/10 | ||
| | |type=Platform | ||
| website | |version=0.3 | ||
|license=Mixed | |||
| source | |download=https://dlhb.gamebrew.org/dshomebrew2/everlastingth.7z?k33p0fil35 | ||
|website=http://beyondds.free.fr/index.php?2007/04/10/66-everlasting-love-tomorrow-hill-03 | |||
|source=https://dlhb.gamebrew.org/dshomebrew2/everlastingth.7z | |||
}} | }} | ||
Everlasting Love is a combination between a 2D platformer and a rhythm game for the NDS, in which you have to adjust your jumps according to the music. | Everlasting Love is a combination between a 2D platformer and a rhythm game for the NDS, in which you have to adjust your jumps according to the music. | ||
==User guide== | ==User guide== | ||
Control a little monkey through | Control a little monkey through stage: | ||
* The monkey can move right and left during jumps only. No walking. | * The monkey can move right and left during jumps only. No walking. | ||
* As soon as the monkey touches a wall, it holds on to the wall until the next jump. | * As soon as the monkey touches a wall, it holds on to the wall until the next jump. | ||
* The height of the jumps depends on your rhythmic accuracy. | * The height of the jumps depends on your rhythmic accuracy. The closer to a beat you jump, the higher the jump will be. | ||
The closer to a beat you jump, the higher the jump will be. | |||
In addition to the music, the beats are visually represented by the head movements of the monkey: | In addition to the music, the beats are visually represented by the head movements of the monkey: | ||
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* The aim of the game is to reach the end of the level, making as few jumps as possible. | * The aim of the game is to reach the end of the level, making as few jumps as possible. | ||
''' | '''Note:''' There's a hidden passage way somewhere in this level. | ||
There's a hidden passage way somewhere in this level. | |||
== | ==Controls== | ||
Left/Right - Move during a jump | Left/Right - Move during a jump | ||
A - Jump (height of the jump depends on your rhythmic accuracy) | A - Jump (height of the jump depends on your rhythmic accuracy) | ||
==Screenshots== | |||
https://dlhb.gamebrew.org/dshomebrew/everlastingth2.png | |||
https://dlhb.gamebrew.org/dshomebrew/everlastingth4.png | |||
<!--BEGIN Online Emulator Section--> | |||
==Online emulator== | |||
{{EmulatorJS Main | |||
|width=515px | |||
|height=384px | |||
|EJS_backgroundImage=https://www.gamebrew.org/images/7/7a/Everlastingth.png | |||
|EJS_core=nds | |||
|EJS_gameName=Everlasting Love: Tomorrow Hill | |||
|EJS_gameUrl=https://dlhb.gamebrew.org/onlineemulators/nds/everlastingth.7z | |||
}} | |||
{{DS Control Settings}} | |||
<!--END Online Emulator Section--> | |||
==Known issues== | ==Known issues== | ||
Due to technical reasons (sound bug with PAFS in the current version of PAlib), the first level is not included in this release. | Due to technical reasons (sound bug with PAFS in the current version of PAlib), the first level is not included in this release. | ||
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The song played during game, Everlasting Love, is taken from the original soundtrack of We ♥ Katamari. | The song played during game, Everlasting Love, is taken from the original soundtrack of We ♥ Katamari. | ||
==External links== | |||
* Author's website - http://beyondds.free.fr/index.php?2007/04/10/66-everlasting-love-tomorrow-hill-03 | |||
Latest revision as of 05:05, 16 August 2024
Everlasting Love: Tomorrow Hill | |
---|---|
General | |
Author | Mia |
Type | Platform |
Version | 0.3 |
License | Mixed |
Last Updated | 2007/04/10 |
Links | |
Download | |
Website | |
Source | |
Everlasting Love is a combination between a 2D platformer and a rhythm game for the NDS, in which you have to adjust your jumps according to the music.
User guide
Control a little monkey through stage:
- The monkey can move right and left during jumps only. No walking.
- As soon as the monkey touches a wall, it holds on to the wall until the next jump.
- The height of the jumps depends on your rhythmic accuracy. The closer to a beat you jump, the higher the jump will be.
In addition to the music, the beats are visually represented by the head movements of the monkey:
- However, the objective is not to perform the highest jumps possible, but to adjust your jumps depending on the platforms.
- The aim of the game is to reach the end of the level, making as few jumps as possible.
Note: There's a hidden passage way somewhere in this level.
Controls
Left/Right - Move during a jump
A - Jump (height of the jump depends on your rhythmic accuracy)
Screenshots
Online emulator
Nintendo DS | Keyboard |
---|---|
Known issues
Due to technical reasons (sound bug with PAFS in the current version of PAlib), the first level is not included in this release.
Changelog
Version 0.3
- New level: Tomorrow Hill, on the eponymous song taken from Wario Ware Smooth Moves.
- Press 'start' button to restart the game.
- Added a 'old game boy yellow' color palette.
- Separate collision map.
- Minor adjustments.
Version 0.2
- Improved detection of the rhythm. Now it should be much easier to adjust jumps.
- The number of jumps is displayed during the game.
- Improved collision with spikes. Now, you can touch the side of spikes without being hurt.
- Fixed a minor graphic glitch when restarting the game.
- Minimized the gap between two loops of the song.
- Minor adjustment in background 2.
Credits
The song played during game, Everlasting Love, is taken from the original soundtrack of We ♥ Katamari.