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{{Infobox homebrew
{{Infobox DS Homebrews
| title       = Awale
|title=Awale
| image       = [[File:Awalev10ds.gif]]
|image=awale.png
| type       = Board Strategy Puzzle
|description=An ancient board game.
| version     = 1.0
|author=Philoo
| licence    = Mixed
|lastupdated=2008/09/04
| author      = Philoo
|type=Board
| website    = https://web.archive.org/web/20080718100001/http://www.dev-fr.org/index.php/topic,3510.0.html
|version=1.0
| download    = Media:Awale10ds.rar
|license=Mixed
| source      =  
|download=https://dlhb.gamebrew.org/dshomebrew2/awale_1.0.rar
|website=http://www.dev-fr.org/index.php/topic,3510.0.html
|discussion={{Tick}}
}}
}}
Awale is port of the most ancient board games that are still being played, also called Oware.
Awale is port of the most ancient board games that are still being played, also called Oware.


Line 27: Line 28:


'''Capture:'''
'''Capture:'''
* If the last seed to be distributed falls into one of the opponent's holes, containing already one or two seeds, the player captures the two or three seeds.
* The captured seeds are taken off the board (the hole is left empty) and collected into the player's loft.


'''Multiple capture:'''
If the last seed to be distributed falls into one of the opponent's holes, containing already one or two seeds, the player captures the two or three seeds.
* If a player captures two or three seeds, and the preceding hole also contains two or three seeds, they are captured too, and so on.
 
The captured seeds are taken off the board (the hole is left empty) and collected into the player's loft.
 
If a player captures two or three seeds (multiple capture), and the preceding hole also contains two or three seeds, they are captured too, and so on.


'''Loop:'''
'''Loop:'''
* If the number of seeds taken in the starting hole is greater than 11, it constitutes a loop.  
 
* The starting hole is left out every time in the distribution loop, and therefore always left empty.
If the number of seeds taken in the starting hole is greater than 11, it constitutes a loop.  
* A hole containing enough seeds to loop is called a Kroo.
 
The starting hole is left out every time in the distribution loop, and therefore always left empty. A hole containing enough seeds to loop is called a Kroo.


'''Feed the opponent:'''
'''Feed the opponent:'''
* A player isn't allowed to starve the opponent.
 
* Meaning a player can't play a hole that leads to capturing all the seeds in the opponent's area.
A player isn't allowed to starve the opponent.  
 
Meaning a player can't play a hole that leads to capturing all the seeds in the opponent's area.


===End of the game===
===End of the game===
The game ends if it meets one of the following condition:
The game ends if it meets one of the following conditions:
* Player has no seeds in the area, and therefore can't play. In this case, the other player captures all the remaining seeds.
* Player has no seeds in the area, and therefore can't play. In this case, the other player captures all the remaining seeds.
* The game is looping, e.g. after some turns, the same playboard configuration is obtained again. In this case, the remaining seeds aren't captured.
* The game is looping, e.g. after some turns, the same playboard configuration is obtained again. In this case, the remaining seeds aren't captured.
* One of the players aborts the game. The other player captures all the remaining seeds.
* One of the players aborts the game. The other player captures all the remaining seeds.


==Screenshots==
https://dlhb.gamebrew.org/dshomebrew/awale2.png
https://dlhb.gamebrew.org/dshomebrew/awale3.png
<!--BEGIN Online Emulator Section-->
==Online emulator==
{{EmulatorJS Main
|width=515px
|height=384px
|EJS_backgroundImage=https://www.gamebrew.org/images/2/2a/Awale.png
|EJS_core=desmume2015
|EJS_gameName=Awale
|EJS_gameUrl=https://dlhb.gamebrew.org/onlineemulators/nds/awale.7z
}}
{{DS Control Settings}}
<!--END Online Emulator Section-->
==Changelog==
==Changelog==
'''Version 1.0'''
'''Version 1.0'''
Line 65: Line 85:
* Added transitions between each move to slow down the game.
* Added transitions between each move to slow down the game.


<br>
==External links==
[[Category:DS homebrew games]]
* Dev-fr - [https://web.archive.org/web/20080718100001/http://www.dev-fr.org/index.php/topic,3510.0.html http://www.dev-fr.org/index.php/topic,3510.0.html] (archived)
[[Category:Homebrew board games on DS]]

Latest revision as of 11:29, 20 August 2024

Awale
Awale.png
General
AuthorPhiloo
TypeBoard
Version1.0
LicenseMixed
Last Updated2008/09/04
Links
Download
Website

Awale is port of the most ancient board games that are still being played, also called Oware.

User guide

The objective of the game is to capture more seeds than your opponent. At the end of the game, the player who has captured the most seeds wins.

Board setup

The board is divided into two areas, hollowed with 6 holes each.

At the begining, 48 seeds are distributed among the 12 holes (4 seeds in each hole).

Game turn

Every player plays alternately, the first one to play is chosen at random.

The player takes all the seeds in a hole of his area and distributes them counterclockwise, one in each hole.

Capture:

If the last seed to be distributed falls into one of the opponent's holes, containing already one or two seeds, the player captures the two or three seeds.

The captured seeds are taken off the board (the hole is left empty) and collected into the player's loft.

If a player captures two or three seeds (multiple capture), and the preceding hole also contains two or three seeds, they are captured too, and so on.

Loop:

If the number of seeds taken in the starting hole is greater than 11, it constitutes a loop.

The starting hole is left out every time in the distribution loop, and therefore always left empty. A hole containing enough seeds to loop is called a Kroo.

Feed the opponent:

A player isn't allowed to starve the opponent.

Meaning a player can't play a hole that leads to capturing all the seeds in the opponent's area.

End of the game

The game ends if it meets one of the following conditions:

  • Player has no seeds in the area, and therefore can't play. In this case, the other player captures all the remaining seeds.
  • The game is looping, e.g. after some turns, the same playboard configuration is obtained again. In this case, the remaining seeds aren't captured.
  • One of the players aborts the game. The other player captures all the remaining seeds.

Screenshots

awale2.png awale3.png

Online emulator

Can use gamepad or customise in the control settings.
Nintendo DS Keyboard
C-a.png Kb-z.png
C-b.png Kb-x.png
C-x.png Kb-a.png
C-y.png Kb-s.png
C-start.png Kb-enter.png
C-select.png Kb-v.png
C-l.png Kb-q.png
C-r.png Kb-e.png
C-pad.png Kb-dpad.png

Changelog

Version 1.0

  • Added 2 player mode via Wi-Fi (local).
  • Addition of a music.
  • Bug Fix few.

Version 0.5

  • Bug Fix: Impossible to replay a 2nd part (Mancal and Awalé).

Version 0.4

  • Added 2 games: Mancala (a variant of Awalé or the reverse) and Tchuka Ruma (sort of solitaire).
  • Added some sound effects.
  • Re-design of some wallpaper.

Version 0.3

  • Fixed the bug of the new sprites added that no longer disappear.

Version 0.2

  • Adding a marker to player 2 (DS).
  • Added transitions between each move to slow down the game.

External links

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