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Galaxy Invader 1000 GBA: Difference between revisions

From GameBrew
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Tag: Manual revert
 
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|EJS_core=gba
|EJS_core=gba
|EJS_gameName=Galaxy Invader 1000
|EJS_gameName=Galaxy Invader 1000
|EJS_gameUrl=https://dlhb.gamebrew.org/onlineemulators/gba/gcgi1000.7z
|EJS_gameUrl=https://dlhb.gamebrew.org/onlineemulators/gba/gcgi1000.7z?12
}}
}}
{{GBA Control Settings}}
{{GBA Control Settings}}
<!--END Online Emulator Section-->
<!--END Online Emulator Section-->
==Credits==
==Credits==
*The following tools were used to develop "GI1000":
*The following tools were used to develop "GI1000":

Latest revision as of 06:35, 18 August 2024

Galaxy Invader 1000
Galaxyinvader1000gba.png
General
AuthorGrumpy Cat
TypeArcade Games
Version2003
LicenseMixed
Last Updated2003/08/17
Links
Download
Website

GI1000 is a tribute to CGL's handheld game Galaxy Invader 1000 from around 1980.

Features

  • 3 levels of difficulty.
  • Samples from the real game.
  • Authentic flickering LED style graphics.

User guide

Like the original game, there is no pause feature.

A game is restarted by using the virtual power OFF/ON (START button) key.

Controls

Start - Power on/off

Select - Change level (whilst "power" is off)

Left/Right - Move ship left/right

A - Fire

Media

Retro LED Game Review : Galaxy Invader 1000 (RetroGamerVX)

Online emulator

Can use gamepad or customise in the control settings.
Game Boy Advance Keyboard
C-a.png Kb-z.png
C-b.png Kb-x.png
C-start.png Kb-enter.png
C-select.png Kb-v.png
C-l.png Kb-q.png
C-r.png Kb-e.png
C-pad.png Kb-dpad.png

Credits

  • The following tools were used to develop "GI1000":
  • Devkit Advance - Gameboy Advance code generation and libraries.
  • crt0.s lnkscript - Jeff Frohwein's Gameboy Advance linking and startup.
  • CYGWIN - X-Window System, GCC for Win32, vi, development environment.
  • Tile Studio - Sprite generation.
  • MS Paint - Graphics editing.
  • Paint Shop Pro - Graphics editing.
  • FlashAdvance II - Flash card and linker software for the Gameboy Advance.
  • Cool Edit 2000 - WAV file capture and editing.

References:

  • "CowBite Virtual Hardware Specification" by Tom Happ.
  • "Audio Programming on the Gameboy Advance" by Chris Strickland.

External links

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