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Breakout DS: Difference between revisions

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{{Infobox homebrew
{{Infobox DS Homebrews
| title       = Breakout DS
|title=Breakout DS
| image       = [[File:BreakoutDS.png|300px]]
|image=breakoutdssco.png
| type       = Arcade
|description=Clone of breakout bricks game themed with Mario Bros series.
| version     = 0.1
|author=Scognito
| licence    = Mixed
|lastupdated=2006/12/07
| author      = Scognito
|type=Arcade Games
| website    = https://web.archive.org/web/20160330112314/http://scognito.drunkencoders.com/projects/breakoutds.php
|version=0.1
| download    = Media:Breakoutds01.rar
|license=Mixed
| source      =  
|download=https://dlhb.gamebrew.org/dshomebrew2/breakoutds_scognito2_0.1.rar
|website=http://scognito.drunkencoders.com/projects/breakoutds.php
|discussion={{Tick}}
}}
}}
Breakout DS is a clone of the famous breakout/arkanoid/bricks game. In addition it is themed with Mario Bros series things, like power-ups, music, font and backgrounds. It includes an editor to create your own levels. It is one of the PAlib projects.  
Breakout DS is a clone of the famous breakout/arkanoid/bricks game. In addition it is themed with Mario Bros series things, like power-ups, music, font and backgrounds. It includes an editor to create your own levels. It is one of the PAlib projects.  


It was submitted for the NEO Summer Coding Contest 2006.  
It was submitted to the NEO Summer Coding Contest 2006 (GBA/NDS Games) and Datel's Design a Game Competition.  


==Features==
==Features==
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===Game modes===
===Game modes===
* '''Normal''' - Clear 10 levels.
* Normal - Clear 10 levels.
* '''Random''' - Infinite levels, randomly generated.
* Random - Infinite levels, randomly generated.
* '''Custom''' - Draw and play your own levels (10 max).
* Custom - Draw and play your own levels (10 max).


===Difficulty===
===Difficulty===
* '''Easy''' - If you lose a life all the bricks will not be respawned.
* Easy - If you lose a life all the bricks will not be respawned.
* '''Hard''' - If you lose a life all the bricks will respawned.
* Hard - If you lose a life all the bricks will respawned.


===Powerups===
===Powerups===
* '''Red mushroom''' - Double size.
* Red mushroom - Double size.
* '''Blue mushroom''' - Half size.
* Blue mushroom - Half size.
* '''Fire flower''' - Super ball.
* Fire flower - Super ball.
* '''Magnet''' - Allows you to catch the ball without effort.
* Magnet - Allows you to catch the ball without effort.
 
[[File:Breakoutds.jpg]]


Saves both records as levels created by yourself, everything goes to the RAM.
Saves both records as levels created by yourself, everything goes to the RAM.
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Stylus - Move paddle, Tap ball for throwing
Stylus - Move paddle, Tap ball for throwing


==Screenshots==
https://dlhb.gamebrew.org/dshomebrew/breakoutdssco4.png
https://dlhb.gamebrew.org/dshomebrew/breakoutdssco2.png
https://dlhb.gamebrew.org/dshomebrew/breakoutdssco3.png
https://dlhb.gamebrew.org/dshomebrew/breakoutdssco5.png
<!--BEGIN Online Emulator Section-->
==Online emulator==
{{EmulatorJS Main
|width=515px
|height=384px
|EJS_backgroundImage=https://www.gamebrew.org/images/f/f0/Breakoutdssco.png
|EJS_core=desmume2015
|EJS_gameName=Breakout DS
|EJS_gameUrl=https://dlhb.gamebrew.org/onlineemulators/nds/breakoutdssco.7z
}}
{{DS Control Settings}}
<!--END Online Emulator Section-->
==Known issues==
==Known issues==
All save types (levels, hall of fame) are done in ram, so when you turn off the console, everything is cleared.
All save types (levels, hall of fame) are done in ram, so when you turn off the console, everything is cleared.
Line 58: Line 75:
Music is restarted when pause the game and it doesn't loop since palib doesn't support the feature to know if a channel is busy.
Music is restarted when pause the game and it doesn't loop since palib doesn't support the feature to know if a channel is busy.


<br>
==External links==
[[Category:DS homebrew games]]
* Author's website - [https://web.archive.org/web/20160330112314/http://scognito.drunkencoders.com/projects/breakoutds.php http://scognito.drunkencoders.com/projects/breakoutds.php] (archived)
[[Category:Homebrew arcade games on DS]]
 
[[Category:NEO Summer Coding Compo 2006]]
[[Category:Design a Game for Datel]]

Latest revision as of 11:44, 20 August 2024

Breakout DS
Breakoutdssco.png
General
AuthorScognito
TypeArcade Games
Version0.1
LicenseMixed
Last Updated2006/12/07
Links
Download
Website

Breakout DS is a clone of the famous breakout/arkanoid/bricks game. In addition it is themed with Mario Bros series things, like power-ups, music, font and backgrounds. It includes an editor to create your own levels. It is one of the PAlib projects.

It was submitted to the NEO Summer Coding Contest 2006 (GBA/NDS Games) and Datel's Design a Game Competition.

Features

  • Mario themed: 10 levels in total.
  • Music for each level, from Mario 1 to Super Mario World 2.
  • 3 game modes: Normal, Random and Custom.
  • 4 power-ups.
  • 2 control types.

User guide

You have 3 lives and if they reach zero, it's game over.

Game modes

  • Normal - Clear 10 levels.
  • Random - Infinite levels, randomly generated.
  • Custom - Draw and play your own levels (10 max).

Difficulty

  • Easy - If you lose a life all the bricks will not be respawned.
  • Hard - If you lose a life all the bricks will respawned.

Powerups

  • Red mushroom - Double size.
  • Blue mushroom - Half size.
  • Fire flower - Super ball.
  • Magnet - Allows you to catch the ball without effort.

Saves both records as levels created by yourself, everything goes to the RAM.

Controls

There are 2 control types: D-Pad or Stylus.

D-Pad - Move paddle left/right

Up/L/A - Launch ball

Stylus - Move paddle, Tap ball for throwing

Screenshots

breakoutdssco4.png breakoutdssco2.png

breakoutdssco3.png breakoutdssco5.png

Online emulator

Can use gamepad or customise in the control settings.
Nintendo DS Keyboard
C-a.png Kb-z.png
C-b.png Kb-x.png
C-x.png Kb-a.png
C-y.png Kb-s.png
C-start.png Kb-enter.png
C-select.png Kb-v.png
C-l.png Kb-q.png
C-r.png Kb-e.png
C-pad.png Kb-dpad.png

Known issues

All save types (levels, hall of fame) are done in ram, so when you turn off the console, everything is cleared.

Music is restarted when pause the game and it doesn't loop since palib doesn't support the feature to know if a channel is busy.

External links

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