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{{Infobox | {{Infobox DS Homebrews | ||
| title | |title=Battle of the Worlds | ||
| image | |image=battleoftheworlds.png | ||
| type | |description=2D fighting game. | ||
| version | |author=Gemisis | ||
| | |lastupdated=2009/01/24 | ||
| | |type=Action | ||
| website | |version=Demo | ||
|license=Mixed | |||
|download=https://dlhb.gamebrew.org/dshomebrew2/battleoftheworlds.rar | |||
|website=http://forum.palib.info/index.php?topic=6551 | |||
}} | }} | ||
This is a 2D Fighting game made with PAlib for the NDS. It consists of many characters and levels. The reason it is called Battle of the Worlds is because in this game, each character or level comes from a different world. | This is a 2D Fighting game made with PAlib for the NDS. It consists of many characters and levels. The reason it is called Battle of the Worlds is because in this game, each character or level comes from a different world. | ||
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Battle of the Worlds is the ultimate fighting game. Have you ever played a game where you thought of the perfect character? | Battle of the Worlds is the ultimate fighting game. Have you ever played a game where you thought of the perfect character? | ||
One that you thought should be in the game, but isn't? How about a level? A level that, once again, should have been in the game, but wasn't? Well guess what? You just found the perfect game for you! | One that you thought should be in the game, but isn't? How about a level? | ||
A level that, once again, should have been in the game, but wasn't? | |||
Well guess what? You just found the perfect game for you! | |||
Battle of the Worlds is a homemade game that solves those problems. | Battle of the Worlds is a homemade game that solves those problems. | ||
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Using the tools that are provided, you can easily convert own levels and characters into .bin files, and then load them into the game. | Using the tools that are provided, you can easily convert own levels and characters into .bin files, and then load them into the game. | ||
===Load | ===Load custom level=== | ||
Create the level (instructions are in the readme in the tools folder), then navigate to botw_custom. | Create the level (instructions are in the readme in the tools folder), then navigate to botw_custom. | ||
* Once in the folder, go to levels, rename either lv1 or lv2 to something else. | * Once in the folder, go to levels, rename either lv1 or lv2 to something else. | ||
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* Create a new text file using the same name as the folder. | * Create a new text file using the same name as the folder. | ||
* Add the following information in the text file, all on one line (replacing details for your custom level): | * Add the following information in the text file, all on one line (replacing details for your custom level): | ||
<pre style="white-space:pre-wrap;">lvname groundfile skybackground extrasbackground collisionmap width height</pre | <pre style="white-space:pre-wrap;">lvname groundfile skybackground extrasbackground collisionmap width height</pre> | ||
===Load | ===Load custom character=== | ||
Create a character (instructions are in the readme in the tools folder), then navigate to botw_custom. | Create a character (instructions are in the readme in the tools folder), then navigate to botw_custom. | ||
* Once in the folder, go to characters, rename the chara folder to something else. | * Once in the folder, go to characters, rename the chara folder to something else. | ||
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* Now create a new text file called chara. | * Now create a new text file called chara. | ||
* Put the following line into the text file, replacing details for your own character (width/height means the original width and height for the gif file, not the png file): | * Put the following line into the text file, replacing details for your own character (width/height means the original width and height for the gif file, not the png file): | ||
<pre style="white-space:pre-wrap;">charactername characternamefortexture(without the _Texture.bin) speed width height</pre | <pre style="white-space:pre-wrap;">charactername characternamefortexture(without the _Texture.bin) speed width height</pre> | ||
==Credits== | ==Credits== | ||
Game created by GEMISIS. | Game created by GEMISIS. | ||
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Special thanks to the creators of Palib. | Special thanks to the creators of Palib. | ||
==External links== | |||
* PAlib - http://forum.palib.info/index.php?topic=6551 | |||
Latest revision as of 11:34, 20 August 2024
Battle of the Worlds | |
---|---|
General | |
Author | Gemisis |
Type | Action |
Version | Demo |
License | Mixed |
Last Updated | 2009/01/24 |
Links | |
Download | |
Website | |
This is a 2D Fighting game made with PAlib for the NDS. It consists of many characters and levels. The reason it is called Battle of the Worlds is because in this game, each character or level comes from a different world.
Installation
Download and extract file.
DLDI patch .nds file and copy it with folder /botw_custom/ to the root of flash card.
User guide
Battle of the Worlds is the ultimate fighting game. Have you ever played a game where you thought of the perfect character?
One that you thought should be in the game, but isn't? How about a level?
A level that, once again, should have been in the game, but wasn't?
Well guess what? You just found the perfect game for you!
Battle of the Worlds is a homemade game that solves those problems.
Using the tools that are provided, you can easily convert own levels and characters into .bin files, and then load them into the game.
Load custom level
Create the level (instructions are in the readme in the tools folder), then navigate to botw_custom.
- Once in the folder, go to levels, rename either lv1 or lv2 to something else.
- Create a new folder with the original name of the previous folder.
- Put all of the .bin files from pagfx into this folder.
- Create a new text file using the same name as the folder.
- Add the following information in the text file, all on one line (replacing details for your custom level):
lvname groundfile skybackground extrasbackground collisionmap width height
Load custom character
Create a character (instructions are in the readme in the tools folder), then navigate to botw_custom.
- Once in the folder, go to characters, rename the chara folder to something else.
- Create a new folder named chara.
- Put the characters _Texture.bin file into this folder.
- Now create a new text file called chara.
- Put the following line into the text file, replacing details for your own character (width/height means the original width and height for the gif file, not the png file):
charactername characternamefortexture(without the _Texture.bin) speed width height
Credits
Game created by GEMISIS.
PAGFX and giftoframes created by The Creators of Palib.
Mario sprite, Hyrule level, and Mario level all belong to Nintendo.
Special thanks to the creators of Palib.