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Rick Dangerous GBA: Difference between revisions

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Rick Dangerous GBA is based on amiga classic game named Rick Dangerous. More information can be found [https://www.mobygames.com/game/rick-dangerous here].
Rick Dangerous GBA is based on amiga classic game named Rick Dangerous. More information can be found [https://www.mobygames.com/game/rick-dangerous here].


Line 106: Line 105:
Really great thanks [http://www.foxysofts.com/ Foxy] for source code and beta tests.
Really great thanks [http://www.foxysofts.com/ Foxy] for source code and beta tests.


Original version Copyright (c) 1990 Core Design Ltd. Licensed .
Original version Copyright (c) 1990 Core Design Ltd. Licensed.


==External links==
==External links==

Latest revision as of 11:03, 25 July 2024

Rick Dangerous
Rickgba02.png
General
AuthorAlekmaul
TypePlatform
Version1.0
LicenseMixed
Last Updated2013/08/17
Links
Download
Website
Support Author

Rick Dangerous GBA is based on amiga classic game named Rick Dangerous. More information can be found here.

The game was released for the NEO Retro Coding Compo 2013 (Game).

Features

  • All the features from original game.

User guide

The adventure starts here...

Will Rick Dangerous, intrepid Super Hero and part-time stamp collector, survive his first mission in the Aztec temple of the tribe?

Should he do so, Rick will face new hazards in the Egyptian tomb and the enemy fortress.

The Dynamite:

  • This may be laid in order to trigger traps, blow away walls, enemies and generally do some damage, to allow our hero to continue his quest.
  • This also has the added feature of being VERY DANGEROUS when lit, so our hero must get away from it as quickly as possible before it detonates.

The Big Stick:

  • May be used to JAB!!

The Gun:

  • This fires bullets. There will be a limit to the number of bullets that this holds.
  • By killing a nastie a bonus may be left behind which when collected will replenish the supply.
  • This means the player may have to go back and put himself yet again in danger.
  • Use your ammunition wisely. Remember the gun is often a trigger to activate a trap, rather than to just kill the enemy.

Traps:

  • The traps are devious. You may need your stick, gun, dynamite or simply your wits to survive, depending on the nature of the trap.
  • There are no instructions as to how each trap is triggered or avoided so be careful - think ahead, things are not always what they seem.

Controls

General:

D-Pad - Joystick (Walk, Jump, Duck down, Crawl along the ground)

A/B - Fire

X/Y - Jump

Start - Pause the game

A/B+Left/Right - Use short stick (for pushing buttons or stunning enemies)

A/B+Up - Fire in the direction where Rick is facing

A/B+Down - Light and drop a stick of dynamite

Without A/B (fire button):

            climb
            /jump
  jump up    up     jump up
     left \   |   / right
            \ | /
walk left - - + - - walk right
            / | \
    crawl /   |   \
     left   climb   crawl
            down/   right
            duck

With A/B (fire button):

           shoot
            gun
             |
             |
jab with - - + - - jab with
   stick     |     stick
             |
            lay
         dynamite

Screenshots

rickgba3.png rickgba4.png

Changelog

V1.0 2013/08/19

  • Initial public release for Neoflash compo.

Credits

Thanks Wintermute for devkitpro and libgba.

Really great thanks Foxy for source code and beta tests.

Original version Copyright (c) 1990 Core Design Ltd. Licensed.

External links

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