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BillardGL Wii: Difference between revisions

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After a long wait of 22 years, [https://sourceforge.net/projects/billardgl/ BillardGL] is finally making its way to the Wii.
This is a demonstration of [https://sourceforge.net/projects/billardgl/ BillardGL] ported to the Wii using opengx.


For those who don't know, BillardGL is a cool open-source 3D game that was quite popular in the early 2000s (launched in 2002, to be exact). It was developed using C++ and OpenGL 1.1. However, the Wii doesn't support OpenGL 1.1. But then came along [https://github.com/devkitpro/opengx opengx], a library created by a smart developer that made the GX API compatible with the OpenGL API. Even though the project was discontinued in 2009, the creator left behind comprehensive documentation on the project's design.
Originally developed in the early 2000s, BillardGL is an open-source 3D game written in C++ with OpenGL 1.1. It was incompatible with the Wii until opengx was developed - a library that makes the Wii's graphics system work like OpenGL. Recently, opengx has been updated to support more of OpenGL 1.1, allowing games like BillardGL to run on the Wii with minimal modifications.
 
Fast forward to now, the opengx project has been brought back to life and has been upgraded to support more features of OpenGL 1.1. We're still a ways off from complete compatibility, but it's pretty cool to see a complex game like BillardGL being adapted for the Wii with minimal changes to the original code.


==Media==
==Media==
'''BillardGL para Wii / vWii / D0lphin. Un port interesante.''' ([https://www.youtube.com/watch?v=gdNlazv5yqQ Falco TV]) <br>
'''BillardGL para Wii / vWii / D0lphin. Un port interesante.''' ([https://www.youtube.com/watch?v=gdNlazv5yqQ Falco TV]) <br>
<youtube width=""640"">gdNlazv5yqQ</youtube>
<youtube width=""640"">gdNlazv5yqQ</youtube>
==Screenshots==
https://dlhb.gamebrew.org/wiihomebrews/BillardGLWii-01.png


==Changelog==  
==Changelog==  
'''v1.0'''
'''v1.75-0'''
* First Release.
*First release of BillardGL for the Nintendo Wii.
*Based on BillardGL 1.75.
**Added basic Wiimote support.


== External links ==
== External links ==
* Gbatemp - https://gbatemp.net/threads/billardgl-comes-to-the-wii-after-22-years.655771/
* GitHub - https://github.com/mardy/billardgl
* Github - https://github.com/mardy/billardgl
* GBAtemp - https://gbatemp.net/threads/billardgl-comes-to-the-wii-after-22-years.655771/

Latest revision as of 04:05, 25 July 2024

BillardGL
BillardGLWii.png
General
Authormardy
TypeOther Games
Version1.75.0
LicenseMixed
Last Updated2024/05/13
Links
Download
Website
Source

This is a demonstration of BillardGL ported to the Wii using opengx.

Originally developed in the early 2000s, BillardGL is an open-source 3D game written in C++ with OpenGL 1.1. It was incompatible with the Wii until opengx was developed - a library that makes the Wii's graphics system work like OpenGL. Recently, opengx has been updated to support more of OpenGL 1.1, allowing games like BillardGL to run on the Wii with minimal modifications.

Media

BillardGL para Wii / vWii / D0lphin. Un port interesante. (Falco TV)

Changelog

v1.75-0

  • First release of BillardGL for the Nintendo Wii.
  • Based on BillardGL 1.75.
    • Added basic Wiimote support.

External links

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