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Sonic Mania Wii: Difference between revisions

From GameBrew
(Created page with "{{Infobox Wii Homebrews |title=Sonic Mania |image=SonicManiaWii.png |description=A complete decompilation of Retro Engine (v5) ported to the Wii. |author=Mefiresu, SaulFabre |lastupdated=2023/05/01 |type=Platform |version=0.5.0 |license=Mixed |download=https://dlhb.gamebrew.org/wiihomebrews/SonicManiaWii.7z |website=https://gbatemp.net/threads/sonic-mania-for-wii.619890/ |source=https://github.com/Mefiresu/RSDKv5-Decompilation |donation= }} {{#seo: |title= (Platform) - G...")
 
 
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{{Infobox Wii Homebrews
{{Infobox Wii Homebrews
|title=Sonic Mania
|title=Sonic Mania
|image=SonicManiaWii.png
|image=SonicManiaWii2.png
|description=A complete decompilation of Retro Engine (v5) ported to the Wii.
|description=A complete decompilation of Retro Engine (v5) ported to the Wii.
|author=Mefiresu, SaulFabre
|author=Mefiresu
|lastupdated=2023/05/01
|lastupdated=2023/05/01
|type=Platform
|type=Platform
Line 9: Line 9:
|license=Mixed
|license=Mixed
|download=https://dlhb.gamebrew.org/wiihomebrews/SonicManiaWii.7z
|download=https://dlhb.gamebrew.org/wiihomebrews/SonicManiaWii.7z
|website=https://gbatemp.net/threads/sonic-mania-for-wii.619890/
|website=https://gbatemp.net/threads/sonic-mania-for-wii.619890/post-10369377
|source=https://github.com/Mefiresu/RSDKv5-Decompilation
|source=https://github.com/Mefiresu/RSDKv5-Decompilation
|donation=
|donation=
Line 19: Line 19:
|image_alt=Sonic Mania
|image_alt=Sonic Mania
}}
}}
A complete decompilation of Retro Engine (v5) ported to the Wii.
<!--SonicManiaWiio.7z-->
Sonic Mania for Wii is a fan-made port of the Sonic Mania, originally developed by Christian Whitehead, Headcannon, and PagodaWest Games.
 
The game has been tested on both the vWii and the regular Wii, with successful results.  


==Installation==
==Installation==
* Extract to the root of your SD/USB, and put the Data.rsdk file in /RSDKv5/<GameName>.
'''Note:''' Requires data.rsdk from a legitimately obtained copy of Sonic Mania (Plus). It is not provided.


'''Default file/folder structure:'''
Folder structure:
<pre>
<pre>
SD/USB root
SD/USB root
__ /apps
  |-apps\
_____ /SonicMania
  |  |-SonicMania\
________ /boot.dol (the RSDKv5 Wii loader/engine)
  |  |  |-boot.dol (the RSDKv5 Wii loader/engine)
________ /icon.png
  |  |  |-icon.png
________ /meta.xml
  |  |  |-meta.xml
__ /RSDKv5
  |-RSDKv5\
_____ /Mania
  |  |-Mania
________ /Data.rsdk (the game file for Sonic Mania with the Plus DLC purchased)
  |  |  |-Data.rsdk (the game file for Sonic Mania)
</pre>
</pre>


===For enable mods in Sonic Mania Wii:===
To enable mod in Sonic Mania Wii:
Note: Must use the Sonic Mania Wii version by [https://gbatemp.net/threads/sonic-mania-for-wii.619890/page-13#post-10369318 SaulFabre].
* Place your mods in a folder named "mods" alongside your Data.rsdk file for Sonic Mania. (i.e. if Data.rsdk is located at root:/RSDKv5/Mania/, then place the mods folder at root:/RSDKv5/Mania/mods/).
 
* Open the Settings.ini file using a text editor like Notepad. Modify the following settings:
# Put your mods in a folder called '''mods''' and put it where do you have your Data.rsdk file for Sonic Mania (example: if you load your Data.rsdk from '''root:/RSDKv5/Mania/''', then the folder for mods will be '''root:/RSDKv5/Mania/mods/''')
** Set <code>devMenu=enabled</code> (replace with devMenu=y)
# Open the '''Settings.ini''' file with a text editor (ex. Notepad) and modify the file as shown:<br />
** Set <code>enableControllerDebugging=enabled</code> (replace with enableControllerDebugging=y)
'''devMenu=''' change the setting to enabled (write y as option; it should be '''devMenu=y''')<br />
** Save the changes to the Settings.ini file.
'''enableControllerDebugging=''' change the setting to enabled (write y as option; it should be '''enableControllerDebugging=y''')
* Insert the SD card or USB device into your Wii and launch Sonic Mania Wii.
# Save the changes made to the Settings.ini file
* On the title screen, press the Select (-) button on your Wiimote or Wii Classic Controller.
# Insert the SD card or USB device to your Wii and start Sonic Mania Wii
* In the debug/dev menu, choose Mods and select your desired mods by changing N to Y to load them.
# In the title screen, press '''SELECT (-) (minus) button''' on your Wiimote/Wii Classic Controller.
* Exit the Mods menu; it should indicate "loading mods..." or similar.
# In the debug/dev menu, select '''Mods''' and select your desired mods to be loaded by changing from N to '''Y''' (yes/load this mod)
* Restart Sonic Mania Wii to apply the selected mods.
# Exit the Mods menu. It should display '''&quot;loading again mods...&quot;''' or something similar
# Restart Sonic Mania Wii
 
==Media==
'''Sonic Mania on Wii''' ([https://www.youtube.com/watch?v=nDgYTDMdA1E MDTravis]) <br>
<youtube width=""640"">nDgYTDMdA1E</youtube>


==Screenshots==
==Screenshots==
https://dlhb.gamebrew.org/wiihomebrews/SonicManiaWii-01.png
https://dlhb.gamebrew.org/wiihomebrews/SonicManiaWii4.png


https://dlhb.gamebrew.org/wiihomebrews/SonicManiaWii-02.png
https://dlhb.gamebrew.org/wiihomebrews/SonicManiaWii2.png


https://dlhb.gamebrew.org/wiihomebrews/SonicManiaWii-03.png
https://dlhb.gamebrew.org/wiihomebrews/SonicManiaWii3.png


https://dlhb.gamebrew.org/wiihomebrews/SonicManiaWii-04.png
==Media==
'''Sonic Mania on Wii''' ([https://www.youtube.com/watch?v=nDgYTDMdA1E MDTravis]) <br>
<youtube width="640">nDgYTDMdA1E</youtube>


==Changelog==
==Changelog==
'''2024/03/02 by SaulFabre'''
* An updated builds of Sonic Mania (with Plus DLC enabled) for the Wii.
** Multi-player mode ENABLED ON Wii!!!!! If playing as Sonic and Tails, a second Wii Remote can be connected and will control Tails.
** Correctly set viTVMode in 240p mode. Now it works on both NTSC and PAL.
** Fix XFB framebuffer freeing (fixes some crashes)
** some more changes...
** Mania (Bonus) stages runs at 60FPS on Wii with the No Special Stage Decoration mod!!!
'''v0.5.0'''
'''v0.5.0'''
* '''v5U''' support: Sonic 1, 2 &amp; CD are now playable, each game will hold its own files inside of <code>/RSDKv5/&lt;GameName&gt;</code>.
* v5U support: Sonic 1, 2 &amp; CD are now playable, each game will hold its own files inside of <code>/RSDKv5/&lt;GameName&gt;</code>.
* '''Mod loader''' is enabled by default (NOTE: only '''some''' mods will work, most will crash the game due to memory constraints).
* Mod loader is enabled by default (NOTE: only '''some''' mods will work, most will crash the game due to memory constraints).
* Various '''performance improvements''' in the Mania special stages (now occasionally hits 60fps, and should run even better when using the [https://gamebanana.com/mods/408483 No Special Stage Decoration mod]).
* Various performance improvements in the Mania special stages (now occasionally hits 60fps, and should run even better when using the [https://gamebanana.com/mods/408483 No Special Stage Decoration mod]).
* Much sharper image in 16:9 mode (thanks @LiquifiedPizzas).<br />
* Much sharper image in 16:9 mode (thanks @LiquifiedPizzas).
''Note that you will most likely need to disable overscan on your TV to make sure you see the whole picture.''
** Note that you will most likely need to disable overscan on your TV to make sure you see the whole picture.
'''v0.4.0''''
'''v0.4.0'''
* 240p mode is here! Add runIn240p=y to your Settings.ini under [Video] to enable it. (thanks @Y2K-x)
* 240p mode is here! Add runIn240p=y to your Settings.ini under [Video] to enable it. (thanks @Y2K-x).
* Audio clipping has been fixed.
* Audio clipping has been fixed.
* Fixed a crash when loading SSZ2.
* Fixed a crash when loading SSZ2.
'''v0.3.1'''
'''v0.3.1'''
* Fixed 16/9 being offcentered
* Fixed 16/9 being offcentered.
'''v0.3.0'''
'''v0.3.0'''
* Fixed a crash when loading the credits.
* Fixed a crash when loading the credits.
Line 89: Line 81:
* The game now looks for files in a /RSDKv5/ folder at the root of the SD card. This prevents issues with forwarders and other homebrews that don't change directories before loading the executable file.
* The game now looks for files in a /RSDKv5/ folder at the root of the SD card. This prevents issues with forwarders and other homebrews that don't change directories before loading the executable file.
'''v0.2.0'''
'''v0.2.0'''
* Wiimote+Nunchuk, classic controller, Gamecube controller support (thanks @Anh302kay)
* Wiimote+Nunchuk, classic controller, Gamecube controller support (thanks @Anh302kay).
* When using a GC controller, you can exit the game by pressing L+R+START.
* When using a GC controller, you can exit the game by pressing L+R+START.
'''v0.1.0'''
'''v0.1.0'''
Line 95: Line 87:


== External links ==
== External links ==
* Gbatemp - https://gbatemp.net/threads/sonic-mania-for-wii.619890/
* GitHub - https://github.com/Mefiresu/RSDKv5-Decompilation
* Github - https://github.com/Mefiresu/RSDKv5-Decompilation
* Updated builds by SaulFabre - https://gbatemp.net/threads/sonic-mania-for-wii.619890/post-10369195
* Mod instructions by SaulFabre - https://gbatemp.net/threads/sonic-mania-for-wii.619890/post-10369318
* No Special Stage Decoration mod - https://gamebanana.com/mods/408483

Latest revision as of 04:18, 25 July 2024

Sonic Mania
SonicManiaWii2.png
General
AuthorMefiresu
TypePlatform
Version0.5.0
LicenseMixed
Last Updated2023/05/01
Links
Download
Website
Source

Sonic Mania for Wii is a fan-made port of the Sonic Mania, originally developed by Christian Whitehead, Headcannon, and PagodaWest Games.

The game has been tested on both the vWii and the regular Wii, with successful results.

Installation

Note: Requires data.rsdk from a legitimately obtained copy of Sonic Mania (Plus). It is not provided.

Folder structure:

SD/USB root
  |-apps\
  |  |-SonicMania\
  |  |  |-boot.dol (the RSDKv5 Wii loader/engine)
  |  |  |-icon.png
  |  |  |-meta.xml
  |-RSDKv5\
  |  |-Mania
  |  |  |-Data.rsdk (the game file for Sonic Mania)

To enable mod in Sonic Mania Wii:

  • Place your mods in a folder named "mods" alongside your Data.rsdk file for Sonic Mania. (i.e. if Data.rsdk is located at root:/RSDKv5/Mania/, then place the mods folder at root:/RSDKv5/Mania/mods/).
  • Open the Settings.ini file using a text editor like Notepad. Modify the following settings:
    • Set devMenu=enabled (replace with devMenu=y)
    • Set enableControllerDebugging=enabled (replace with enableControllerDebugging=y)
    • Save the changes to the Settings.ini file.
  • Insert the SD card or USB device into your Wii and launch Sonic Mania Wii.
  • On the title screen, press the Select (-) button on your Wiimote or Wii Classic Controller.
  • In the debug/dev menu, choose Mods and select your desired mods by changing N to Y to load them.
  • Exit the Mods menu; it should indicate "loading mods..." or similar.
  • Restart Sonic Mania Wii to apply the selected mods.

Screenshots

SonicManiaWii4.png

SonicManiaWii2.png

SonicManiaWii3.png

Media

Sonic Mania on Wii (MDTravis)

Changelog

v0.5.0

  • v5U support: Sonic 1, 2 & CD are now playable, each game will hold its own files inside of /RSDKv5/<GameName>.
  • Mod loader is enabled by default (NOTE: only some mods will work, most will crash the game due to memory constraints).
  • Various performance improvements in the Mania special stages (now occasionally hits 60fps, and should run even better when using the No Special Stage Decoration mod).
  • Much sharper image in 16:9 mode (thanks @LiquifiedPizzas).
    • Note that you will most likely need to disable overscan on your TV to make sure you see the whole picture.

v0.4.0

  • 240p mode is here! Add runIn240p=y to your Settings.ini under [Video] to enable it. (thanks @Y2K-x).
  • Audio clipping has been fixed.
  • Fixed a crash when loading SSZ2.

v0.3.1

  • Fixed 16/9 being offcentered.

v0.3.0

  • Fixed a crash when loading the credits.
  • Fixed a freeze when a GC Memory card was present in slot B.
  • The game now looks for files in a /RSDKv5/ folder at the root of the SD card. This prevents issues with forwarders and other homebrews that don't change directories before loading the executable file.

v0.2.0

  • Wiimote+Nunchuk, classic controller, Gamecube controller support (thanks @Anh302kay).
  • When using a GC controller, you can exit the game by pressing L+R+START.

v0.1.0

  • First Release.

External links

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