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|version=0.2a
|version=0.2a
|license=Mixed
|license=Mixed
|download=https://dlhb.gamebrew.org/dshomebrew/lumids.7z 0.2a Binary
|download=https://dlhb.gamebrew.org/dshomebrew2/lumids_0.2a_binary.zip
|website=http://www.fireslash.net/index/pages/lumids
|website=http://www.fireslash.net/index/pages/lumids
}}
}}

Latest revision as of 01:30, 21 August 2024

LumiDS
Lumids.png
General
AuthorChristopher Kadar (FireSlash)
TypePuzzle
Version0.2a
LicenseMixed
Last Updated2006/01/11
Links
Download
Website

LumiDS is a Lumines clone for the Nintento DS, a puzzle game originally released on the PSP. Its written in C++, using libnds and Chishm's FAT library.

Installation

Note: Download contains binary only, in order to play you will also need the data files (original link no longer available).

Copy the data folder to a CF compatible device, such as a GBA Movie Player, M3, or Supercard CF, and run the .NDS or .ds.gba file.

User guide

Arrange blocks in groups of four in a square to mark them. Marked blocks are removed by the sweep bar.

Arrange more blocks next to each other that are marked to get a higher sweep bonus.

The level will progress with each sweep of 7 or more blocks.

Compatibility

It currently runs on the following carts:

GBA MP CF
M3 CF
Supercard CF

Known issues

The current version is an Alpha release. It is playable, but contains bugs and is missing features (such as a menu and many effects).

Changelog

0.2A

  • Added music. The song will automagically cycle itself during game play.
  • Added sound effects.
  • Replaced default arm7 lib with custom one.
  • Hacked around a bug that caused the sweep bar to display under the blocks. (Someone PLEASE fix glOrtho. Please?
  • Loading screen now unloads itself.
  • Added block queue on the top screen
  • Blocks marked but not swept now properly un-mark after the sweep has finished.
  • Numerous gameplay bug fixes.

0.1A

  • Initial release.

Credits

Special thanks to Chishm (FAT driver code).

Everyone in #dsdev on EFNet.

External links

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