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https://dlhb.gamebrew.org/gbahomebrews/matrixadvance3.png | https://dlhb.gamebrew.org/gbahomebrews/matrixadvance3.png | ||
https://dlhb.gamebrew.org/gbahomebrews/matrixadvance4.png | https://dlhb.gamebrew.org/gbahomebrews/matrixadvance4.png | ||
<!--BEGIN Online Emulator Section--> | |||
==Online emulator== | |||
{{EmulatorJS Main | |||
|width=480px | |||
|height=400px | |||
|EJS_backgroundBlur=false | |||
|EJS_backgroundImage=https://www.gamebrew.org/images/e/e8/Matrixadvance2.png | |||
|EJS_core=gba | |||
|EJS_gameName=Matrix Advance | |||
|EJS_gameUrl=https://dlhb.gamebrew.org/onlineemulators/gba/matrixadvance.7z | |||
}} | |||
{{GBA Control Settings}} | |||
<!--END Online Emulator Section--> | |||
==External links== | ==External links== | ||
* GitHub - https://github.com/darkain/matrix-advance | * GitHub - https://github.com/darkain/matrix-advance | ||
[[Category:GBADev Compo 2003]] |
Latest revision as of 06:52, 18 August 2024
Matrix Advance | |
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General | |
Author | Darkain Dragoon |
Type | Puzzle |
Version | 2003 |
License | Mixed |
Last Updated | 2003/09/14 |
Links | |
Download | |
Website | |
Source | |
Matrix Advance is a hexagon based puzzle game.
It was entered into the GBADEV.ORG Compo 2003.
User guide
Game Modes
Play Now - This mode is the exact same as Time Attack, with the minor change of have a name and character chosen for you.
Time Attack - The object of this mode is to get the highest score possible within the timeframe provided. Make clusters to increase your score.
Puzzle Mode - In this mode, you have to solve pre-made puzzles. You have a limited amount of moves you can preform in this mode. A move is counted as any Gem Switching action, or Gem Flipping action. One small change in gameplay in this mode is that when the time runs out on a Linker, it becomes a black gem, instead of remaining its current colour, however, this only happens on the Active Side of the board. Also, there is no time limit in this mode.
Boards
There is both an active and passive board. The object of the game is to combine clusters of 5 or more of the same gem together.
This can only be done on the Active side of the board, although you do control both at the same time.
Gems and Combo
Switching Gems:
- Although there are gems on all six sides, you may only move in one of four directions.
- These directions are indicated by little white dots around the cursor.
- At the same time, this will also move the gems in the same location on the Passive board.
- When you create a Cluster, the gem you switched to create the Cluster then becomes a Linker.
- Linkers are discussed more in detail later.
Flipping Gems:
- You can flip a gem with the gem in the same location on the passive board.
- This is nice for where you may want to try to line up combos or other things, but this will be discussed more later.
Linkers:
- Linkers are the main gem within a cluster, and can still be moved around outside of the cluster.
- You can then use this gem to create other clusters on other areas of the board.
- Linkers cannot be flipped.
Combo:
- A combo is any cluster formed without the direct activation of the player.
- The way combos are formed is once you make a cluster, it will flip over games in its place, and those gems may cause another cluster. This second cluster is a Combo.
- You can get as many combos in a row off of one original cluster as the board will allow. What this means is that you should watch the passive board and line up the gems to form clusters.
Controls
D-Pad - Cursor
A - Switching Gems
B - Flipping Gems
A - Linkers
Screenshots
Online emulator
Game Boy Advance | Keyboard |
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