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(Created page with "{{Infobox Vita Homebrews |title=Crossy Road Clone |image=CrossyRoadCloneVita.png |description=Clone of Crossy Road for PSVITA. |author=MRKane |lastupdated=2024/07/04 |type=Action |version=0.24 beta |license=Mixed |download=https://dlhb.gamebrew.org/vitahomebrews/CrossyRoadCloneVita.7z |website=https://www.reddit.com/r/vitahacks/comments/1dvij52/crossy_roads_vita_clone/ |source= |donation= }} {{#seo: |title=Vita Homebrew Games (Action) - GameBrew |title_mode=append |image...") |
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|title=Crossy Road Clone | |title=Crossy Road Clone | ||
|image=CrossyRoadCloneVita.png | |image=CrossyRoadCloneVita.png | ||
|description=Clone of Crossy Road for | |description=Clone of Crossy Road for PS Vita. | ||
|author=MRKane | |author=MRKane | ||
|lastupdated=2024/ | |lastupdated=2024/08/18 | ||
|type=Action | |type=Action | ||
|version=0. | |version=0.70 | ||
|license=Mixed | |license=Mixed | ||
|download=https://dlhb.gamebrew.org/vitahomebrews/CrossyRoadCloneVita.7z | |download=https://dlhb.gamebrew.org/vitahomebrews/CrossyRoadCloneVita.7z | ||
Line 19: | Line 19: | ||
|image_alt=Crossy Road Clone | |image_alt=Crossy Road Clone | ||
}} | }} | ||
This is | This is a work-in-progress clone of Crossy Road, with a base project made by David Yung-Sheng Lu, and then adapted for Vita by MRKane where it runs at 60fps. | ||
==Screenshots== | |||
https://dlhb.gamebrew.org/vitahomebrews/CrossyRoadCloneVita-01.png | |||
https://dlhb.gamebrew.org/vitahomebrews/CrossyRoadCloneVita-02.png | |||
==Media== | ==Media== | ||
'''Crossy Road Clone Beta for the Playstation Vita''' ([https://www.youtube.com/watch?v=NH6ZmDMg7uA VitaHot]) <br> | '''Crossy Road Clone Beta for the Playstation Vita''' ([https://www.youtube.com/watch?v=NH6ZmDMg7uA VitaHot]) <br> | ||
<youtube width= | <youtube width="640">NH6ZmDMg7uA</youtube> | ||
== | ==Changelog== | ||
'''v0.70''' | |||
* Fixed issues with the player getting stuck on a log, or slipping off a log, or falling through a log. | |||
* Added in a new way to use and deploy powerups which are now done at a button press that'll drop the powerup into the map just ahead of the player. | |||
* Increased the movement speed of the player. | |||
* Fixed the multiple-collect bug on cois. | |||
* Improved the movement methods to give the player more freedom when moving. | |||
* Fixed the "get stuck in the bottom corner of the map" bug. | |||
* Fixed the "infinite eagle attacks" glitch. | |||
* Added logic to prevent the catapult from tossing the player into a tree. | |||
* Added explanations and user guides into the different menu elements where necessary. | |||
* Stopped Eagle from attacking the player while the player is on a log. | |||
* Added missing UI interaction sounds. | |||
* Put in a pattern to pre-populate lines so that things don't appear to "just start" when the player arrives. | |||
* Tweaked up line timing and added random gaps in traffic/logs. | |||
* Added ability to splat onto the side of vehicles like in the original game (with a funny sound also!). | |||
* Added a difficulty gradient into the game so that it starts off easy and will gradually get more difficult. | |||
'''v0.65''' | |||
*Game boots straight in past the Main Menu, with a form akin to the original Crossy Road, getting you straight into the action, faster! | |||
*Over a dozen characters to unlock. | |||
*Powerups to assist in your playthrough and add to the fun! | |||
*Polished menus and UI, featuring a powerup select menu, as well as a prize machine by and which you can cheaply obtain powerups, unlock new characters, or even get cash rewards. | |||
*Powerups are: Catapult, to fling you forward 7 lines, Ghost: which allows you to pass through cars, Hamster Ball: Bounces you back if you get hurt, and Slow Time: which slows time to half speed making you into a super-chicken! | |||
*Options menu: one of the most requested things for this game, you have it now! You can turn things on and off, or change the screen orientation! | |||
*Improved movement and hit checking. | |||
*Ability to play in landscape, or even in portrait left/right, a novel and interesting addition for the Vita! | |||
*Sounds! We've got sounds now! | |||
*Re-balanced money/rewards system with a focus on rewarding game progress instead of trying to milk cash out of the player. | |||
*Tons of bugs squashed. | |||
*Graphical and lighting improvements, and still rocking a silky 60fps. | |||
'''v0.24 beta''' | '''v0.24 beta''' | ||
* First Release. | * First Release. | ||
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* Reddit - https://www.reddit.com/r/vitahacks/comments/1dvij52/crossy_roads_vita_clone/ | * Reddit - https://www.reddit.com/r/vitahacks/comments/1dvij52/crossy_roads_vita_clone/ | ||
* VitaDB - https://vitadb.rinnegatamante.it/#/info/1221 | * VitaDB - https://vitadb.rinnegatamante.it/#/info/1221 | ||
[[Category:Mobile game ports on Vita]] | |||
[[Category:Vita game ports]] |
Latest revision as of 02:06, 31 October 2024
Crossy Road Clone | |
---|---|
General | |
Author | MRKane |
Type | Action |
Version | 0.70 |
License | Mixed |
Last Updated | 2024/08/18 |
Links | |
Download | |
Website | |
This is a work-in-progress clone of Crossy Road, with a base project made by David Yung-Sheng Lu, and then adapted for Vita by MRKane where it runs at 60fps.
Screenshots
Media
Crossy Road Clone Beta for the Playstation Vita (VitaHot)
Changelog
v0.70
- Fixed issues with the player getting stuck on a log, or slipping off a log, or falling through a log.
- Added in a new way to use and deploy powerups which are now done at a button press that'll drop the powerup into the map just ahead of the player.
- Increased the movement speed of the player.
- Fixed the multiple-collect bug on cois.
- Improved the movement methods to give the player more freedom when moving.
- Fixed the "get stuck in the bottom corner of the map" bug.
- Fixed the "infinite eagle attacks" glitch.
- Added logic to prevent the catapult from tossing the player into a tree.
- Added explanations and user guides into the different menu elements where necessary.
- Stopped Eagle from attacking the player while the player is on a log.
- Added missing UI interaction sounds.
- Put in a pattern to pre-populate lines so that things don't appear to "just start" when the player arrives.
- Tweaked up line timing and added random gaps in traffic/logs.
- Added ability to splat onto the side of vehicles like in the original game (with a funny sound also!).
- Added a difficulty gradient into the game so that it starts off easy and will gradually get more difficult.
v0.65
- Game boots straight in past the Main Menu, with a form akin to the original Crossy Road, getting you straight into the action, faster!
- Over a dozen characters to unlock.
- Powerups to assist in your playthrough and add to the fun!
- Polished menus and UI, featuring a powerup select menu, as well as a prize machine by and which you can cheaply obtain powerups, unlock new characters, or even get cash rewards.
- Powerups are: Catapult, to fling you forward 7 lines, Ghost: which allows you to pass through cars, Hamster Ball: Bounces you back if you get hurt, and Slow Time: which slows time to half speed making you into a super-chicken!
- Options menu: one of the most requested things for this game, you have it now! You can turn things on and off, or change the screen orientation!
- Improved movement and hit checking.
- Ability to play in landscape, or even in portrait left/right, a novel and interesting addition for the Vita!
- Sounds! We've got sounds now!
- Re-balanced money/rewards system with a focus on rewarding game progress instead of trying to milk cash out of the player.
- Tons of bugs squashed.
- Graphical and lighting improvements, and still rocking a silky 60fps.
v0.24 beta
- First Release.