More actions
No edit summary |
No edit summary |
||
(2 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
{{Infobox GB Homebrews | {{Infobox GB Homebrews | ||
|title=The Princess & the Pauper | |title=The Princess & the Pauper | ||
|image=princessandpaupergbc.png | |image=princessandpaupergbc.png | ||
|description=An RPG game to showcase the Lovelace engine. | |description=An RPG game to showcase the Lovelace engine. | ||
Line 7: | Line 7: | ||
|type=Role Playing | |type=Role Playing | ||
|version=2001 | |version=2001 | ||
|license=Mixed | |||
|format=CGB | |format=CGB | ||
|download=https://dlhb.gamebrew.org/gbhomebrews/princess.zip | |||
|download=https://dlhb.gamebrew.org/gbhomebrews/ | |||
|website=http://www.gambitstudios.com/freedom2001_entries.asp | |website=http://www.gambitstudios.com/freedom2001_entries.asp | ||
}} | }} | ||
{{#seo: | {{#seo: | ||
Line 24: | Line 22: | ||
The game also uses its own engine, "Princess," which allows for many neat RPG elements. Notably, the text routines ensure the text window doesn't overlap characters and smoothly rises from the screen's center. Another feature is the map movement, enabling larger rooms by utilizing the entire VRAM, a technique also used in the SNES Zelda. | The game also uses its own engine, "Princess," which allows for many neat RPG elements. Notably, the text routines ensure the text window doesn't overlap characters and smoothly rises from the screen's center. Another feature is the map movement, enabling larger rooms by utilizing the entire VRAM, a technique also used in the SNES Zelda. | ||
The demo was part of Gambit Studios' Freedom 2001 | The demo was part of Gambit Studios' Freedom 2001 Developer's Competition (3rd place). | ||
==Features== | ==Features== | ||
Line 68: | Line 66: | ||
==External links== | ==External links== | ||
*Gambit Studios - http://www.gambitstudios.com/freedom2001_entries.asp | *Gambit Studios - http://www.gambitstudios.com/freedom2001_entries.asp | ||
[[Category:Freedom 2001 Developers Competition]] |
Latest revision as of 11:10, 30 July 2024
The Princess & the Pauper | |
---|---|
General | |
Author | Stoic Software |
Type | Role Playing |
Version | 2001 |
License | Mixed |
System | CGB |
Last Updated | 2001/10/01 |
Links | |
Download | |
Website | |
The Princess & the Pauper is an RPG game demo that features a game engine called "Lovelace," named after Ada Byron Lovelace, the first programmer in history. Lovelace allows for object-style programming in a low-level environment, with superior interrupt handling routines capable of handling up to 32 processes per interrupt. It includes built-in sound and Super Game Boy support with unique music capabilities.
The game also uses its own engine, "Princess," which allows for many neat RPG elements. Notably, the text routines ensure the text window doesn't overlap characters and smoothly rises from the screen's center. Another feature is the map movement, enabling larger rooms by utilizing the entire VRAM, a technique also used in the SNES Zelda.
The demo was part of Gambit Studios' Freedom 2001 Developer's Competition (3rd place).
Features
- Amusing conversations.
- Nice music and graphics.
- Save game.
- Full Super GB compatibility.
User guide
The Princess & the Pauper is a comical game about the misadventures of a young poor boy and a stuck up snotty lady. The game takes place in various episodes and is written in serial.
Walkthrough
When you first enter the bar, be sure to talk to everybody except the lady playing the piano. Once you talk to the lady playing on the piano, the story will progress and you will not be able to return later. So talk to her after you've talked to everybody else.
When the game progresses be sure to save your game after the argument at home. There is no way to fast forward/skip the opening credits as they are important to the people who created this game so if you do not wish to sit through them again save the game.
Saving is simple. Press Start to open up the menu, move your cursor to SAVE and press A. For now, just walk around town and get acquainted with everyone there.
Be sure to look for every hidden Easter egg you can in the game. In fact, somewhere in the game is an invisible man. Can you find him? This game is just meant to be a sample, a demonstration of Lovelace's power, and a medium to get everyone to laugh after a rigorous coding competition.
Controls
D-Pad - Move
A - Action
A/B - Advance dialog
Start/Select - Menus
Screenshots
Compatibility
Compatible with Game Boy, Game Boy Color and Super Game Boy.
External links
- Gambit Studios - http://www.gambitstudios.com/freedom2001_entries.asp