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|image_alt=GEMini | |image_alt=GEMini | ||
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This is a GBA version of the many block-shuffling-and-matching puzzlers available on the internet. Coded in C with some splashes of assembler, with VisualHAM being the IDE of choice and MASO sound library. | This is a GBA version of the many block-shuffling-and-matching puzzlers available on the internet. Coded in C with some splashes of assembler, with VisualHAM being the IDE of choice and MASO sound library. | ||
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==Media== | ==Media== | ||
'''Gemini GBA Demo''' ([https://www.youtube.com/watch?v=jw1CrPVwo4Y Ayden]) <br> | '''Gemini GBA Demo''' ([https://www.youtube.com/watch?v=jw1CrPVwo4Y Ayden]) <br> | ||
<youtube>jw1CrPVwo4Y</youtube> | <youtube width="480">jw1CrPVwo4Y</youtube> | ||
<!--BEGIN Online Emulator Section--> | |||
==Online emulator== | |||
{{EmulatorJS Main | |||
|width=480px | |||
|height=400px | |||
|EJS_backgroundBlur=false | |||
|EJS_backgroundImage=https://www.gamebrew.org/images/4/45/Geminigba2.png | |||
|EJS_core=gba | |||
|EJS_gameName=GEMini | |||
|EJS_gameUrl=https://dlhb.gamebrew.org/onlineemulators/gba/gemini_v1.0.7z | |||
}} | |||
{{GBA Control Settings}} | |||
<!--END Online Emulator Section--> | |||
==Compatibility== | ==Compatibility== | ||
Tested extensively on VisualBoyAdvance, NoCash, two GBAs, 3 GBA SPs and 1 DS. | Tested extensively on VisualBoyAdvance, NoCash, two GBAs, 3 GBA SPs and 1 DS. |
Latest revision as of 11:06, 19 August 2024
GEMini | |
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General | |
Author | Ayden Wolf (Smayds), Ray Mankelow |
Type | Puzzle |
Version | 1.0 |
License | Mixed |
Last Updated | 2005/04/15 |
Links | |
Download | |
Website | |
This is a GBA version of the many block-shuffling-and-matching puzzlers available on the internet. Coded in C with some splashes of assembler, with VisualHAM being the IDE of choice and MASO sound library.
Screenshots
Media
Gemini GBA Demo (Ayden)
Online emulator
Game Boy Advance | Keyboard |
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Compatibility
Tested extensively on VisualBoyAdvance, NoCash, two GBAs, 3 GBA SPs and 1 DS.
If you're putting this on a flashcart, make sure you tell your flashing software that the game uses SRAM for saving.
Credits
Coded by Ayden Wolf (Smayds).
Voices by a DJ friend Ray Mankelow.