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1 Bit Ball Wall GBA: Difference between revisions

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|image_alt=1 Bit Ball Wall
|image_alt=1 Bit Ball Wall
}}
}}
1BitBallWall is a breakout clone on the Game Boy Advance.
1BitBallWall is a breakout clone on the Game Boy Advance.


It was presented in the 4.1875KB GBA Coding Competition (5th place).
It was presented in the 4K GBA competition in 2002.


==User guide==
==User guide==
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https://dlhb.gamebrew.org/gbahomebrews/1bitballwall3.png
https://dlhb.gamebrew.org/gbahomebrews/1bitballwall3.png
https://dlhb.gamebrew.org/gbahomebrews/1bitballwall4.png
https://dlhb.gamebrew.org/gbahomebrews/1bitballwall4.png
 
<!--BEGIN Online Emulator Section-->
==Online emulator==
{{EmulatorJS Main
|width=480px
|height=400px
|EJS_backgroundBlur=false
|EJS_backgroundImage=https://www.gamebrew.org/images/9/99/1bitballwall02.png
|EJS_core=gba
|EJS_gameName=1 Bit Ball Wall
|EJS_gameUrl=https://dlhb.gamebrew.org/onlineemulators/gba/1_bit_ball_wall_v1f.7z
}}
{{GBA Control Settings}}
<!--END Online Emulator Section-->
==Credits==
==Credits==
This game was made with pure ASM Code for ARM processor using GoldARM.
This game was made with pure ASM Code for ARM processor using GoldARM.
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==External links==
==External links==
* PDRoms - https://pdroms.de/files/nintendo-gameboyadvance-gba/1-bit-ball-wall-v1f
* PDRoms - https://pdroms.de/files/nintendo-gameboyadvance-gba/1-bit-ball-wall-v1f
* GBAEmu - [https://web.archive.org/web/20020602181735fw_/http://216.167.73.47/~costis/4kcompo/results.html http://4k.gbaemu.com/] (archived)
* 4KB Demo Competition Homepage - [https://web.archive.org/web/20020602181735fw_/http://216.167.73.47/~costis/4kcompo/results.html http://4k.gbaemu.com/] (archived)
 
[[Category:4.1875KB Gameboy Advance Demo Game Competition]]

Latest revision as of 14:20, 17 August 2024

1 Bit Ball Wall
1bitballwall02.png
General
AuthorJustBurn
TypeArcade Games
Version1f
LicenseMixed
Last Updated2002/07/13
Links
Download
Website

1BitBallWall is a breakout clone on the Game Boy Advance.

It was presented in the 4K GBA competition in 2002.

User guide

How to play

On this game, you control a racket and you must avoid at all cost's for the ball hit the ground.

To complete a stage, you must destroy all blocks on the screen with a ball.

If you destroy all blocks on current stage, you will pass to the next stage.

There are a total of 6 stages:

  • Easy - Stage 1 and 2.
  • Normal - Stage 3 and 4.
  • Hard - Stage 5 and 6.

On-game objects colors:

  • Normal bloack - Red, Green, Blue, Yellow, Pink, Aqua and White.
  • Special 2x blocks - Light Red, Light Green, Light Blue.
  • Special 3x blocks - Lighter Red, Lighter Green, Lighter Blue.
  • Wall - Grey (look different from Blocks).

Game tips and cheats

While you are playing, you need to defend with your racket for the ball to not hit the ground.

Sometimes, a feedback effect on the ball may help easy to defeat a stage.

Ball Offset:

 Left   Keep   Right
  ________________
 / 0 |   1    | 2 \
 \___|________|___/

For example:

  • If the ball go to right and hit point 2, it still go to right.
  • If the ball go to right and hit point 1, it still go to right.
  • If the ball go to right and hit point 0, it will go to left.
  • If the ball go to left and hit point 2, it will go to right.
  • If the ball go to left and hit point 1, it still go to left.
  • If the ball go to left and hit point 0, it still go to left.

Feedback effect:

  • Sometimes, the ball hit a block and go to a reverse direction, place your racket and try to invert the direction again (look at Ball Offset).
  • Doing this can help alot to destroy special blocks like: 2xBlock and 3xBlock.
  • But be carefull to not make the ball fall/hit the ground.

"Lost a live" note:

  • If you loose a live, you will restart with the default racket and ball position, but the blocks destroyed will not revive again.
  • You have 3 Lives, the "LV" indicate the ball's you have, not the ball's remain.
  • After all lives lost, a "GAME OVER" text will appear.

Cheats:

  • RESET - On middle of the game, pause and after music stop press A+B+Select.
  • PLAY STAGE 0 - On title screen, keep Down+A pressed, when the PRESS START start flashing, press Start without releasing the others keys.
  • ENDING SURPRISE - When you finish the game, you will see a screen, press B and leave it until you see the surprise...after that, the game will reset as normally.

Controls

Start - Start game, Pause

Left/Right - Control the racket left and right

Screenshots

1bitballwall3.png 1bitballwall4.png

Online emulator

Can use gamepad or customise in the control settings.
Game Boy Advance Keyboard
C-a.png Kb-z.png
C-b.png Kb-x.png
C-start.png Kb-enter.png
C-select.png Kb-v.png
C-l.png Kb-q.png
C-r.png Kb-e.png
C-pad.png Kb-dpad.png

Credits

This game was made with pure ASM Code for ARM processor using GoldARM.

Sound, Graphics and Code by JustBurn.

Thank's to Foolsgold, Costis, Guyfawkes, BlackFrog, Dovoto.

External links

Advertising: