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Arkanorb GBA: Difference between revisions

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|version=Demo
|version=Demo
|license=Mixed
|license=Mixed
|download=https://dlhb.gamebrew.org/3dshomebrews/arkanorb.zip
|download=https://dlhb.gamebrew.org/gbahomebrews/arkanorb.zip
|website=http://www.ee.ualberta.ca/~tcowley/demos/
|website=http://www.ee.ualberta.ca/~tcowley/demos/
}}
}}
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|image_alt=Arkanorb
|image_alt=Arkanorb
}}
}}
A clone of the mid 1980's hit Arkanoid. Contains 4 levels.
A clone of the mid 1980's hit Arkanoid. Contains 4 levels.


Line 28: Line 27:
https://dlhb.gamebrew.org/gbahomebrews/arkanorbgba3.png
https://dlhb.gamebrew.org/gbahomebrews/arkanorbgba3.png
https://dlhb.gamebrew.org/gbahomebrews/arkanorbgba4.png
https://dlhb.gamebrew.org/gbahomebrews/arkanorbgba4.png
 
<!--BEGIN Online Emulator Section-->
==Online emulator==
{{EmulatorJS Main
|width=480px
|height=400px
|EJS_backgroundBlur=false
|EJS_backgroundImage=https://www.gamebrew.org/images/c/c4/Arkanorbgba2.png
|EJS_core=gba
|EJS_gameName=Arkanorb
|EJS_gameUrl=https://dlhb.gamebrew.org/onlineemulators/gba/arkanorb.7z
}}
{{GBA Control Settings}}
<!--END Online Emulator Section-->
==Changelog==
==Changelog==
'''Updated'''
'''Updated'''

Latest revision as of 03:29, 18 August 2024

Arkanorb
Arkanorbgba2.png
General
AuthorTim Cowley
TypeArcade Games
VersionDemo
LicenseMixed
Last Updated2003/06/27
Links
Download
Website

A clone of the mid 1980's hit Arkanoid. Contains 4 levels.

It shows off many GBA hardware tricks, including alpha blending, transparency, a sprite- based font system, a big fat huge pile of sprites, a decent collision system, window-based background control, dynamic background tilemaps, and some decent gameplay.

Controls

D-Pad - Move

Screenshots

arkanorbgba3.png arkanorbgba4.png

Online emulator

Can use gamepad or customise in the control settings.
Game Boy Advance Keyboard
C-a.png Kb-z.png
C-b.png Kb-x.png
C-start.png Kb-enter.png
C-select.png Kb-v.png
C-l.png Kb-q.png
C-r.png Kb-e.png
C-pad.png Kb-dpad.png

Changelog

Updated

  • There is now a dynamic sprite and tile memory allocator, and the code is largely object-oriented instead of being all C structs.

External links

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