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DestroyDust PSP: Difference between revisions

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DestoryDust (French) is a homebrew game inspired by a game called Attack of the Mutants.
DestoryDust (French) is a homebrew game inspired by a game called Attack of the Mutants.
It was entered into the XtreamLua/GX-Mod Competition #2.


==User guide==
==User guide==
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* Author's website - [https://web.archive.org/web/20081213013916/http://antoine77340.free.fr/ http://antoine77340.free.fr/] (archived)
* Author's website - [https://web.archive.org/web/20081213013916/http://antoine77340.free.fr/ http://antoine77340.free.fr/] (archived)
* DevsGen - [https://web.archive.org/web/20070824062049/http://devsgen.com/index.php?option=com_content&task=view&id=23&Itemid=1 http://devsgen.com/index.php?option=com_content&task=view&id=23&Itemid=1] (archived)
* DevsGen - [https://web.archive.org/web/20070824062049/http://devsgen.com/index.php?option=com_content&task=view&id=23&Itemid=1 http://devsgen.com/index.php?option=com_content&task=view&id=23&Itemid=1] (archived)
[[Category:XtreamLua GX-Mod Competition 2]]

Latest revision as of 04:12, 25 Haziran 2024

DestroyDust
Destroydustpsp2.png
General
AuthorShadow77340
TypeOther Games
Version0.4+
LicenseGPL-2.0
Last Updated2005/09/18
Links
Download
Website
Source

DestoryDust (French) is a homebrew game inspired by a game called Attack of the Mutants.

It was entered into the XtreamLua/GX-Mod Competition #2.

User guide

The goal of this game is to eliminate all the dust with the mini vessel (destroyers).

You can choose between 4 different characters and the game has a total of 20 levels.

Controls

Analog - Movement

Cross/Circle/Square/Triangle - Shoot down/right/left/up

Up - Screenshot

Down - Mute/Resume music

Start - Pause

Select - Exit

Screenshots

destroydustpsp3.png

destroydustpsp4.png

destroydustpsp5.png

Changelog

v0.4+

  • Changed all the graphical interface and the menu system.
  • You can choose between several destroyers (4 ships).
  • The game has 20 levels.
  • Casement changes all sounds.
  • There is background music in the menus.
  • All stereo sounds have been converted to mono to save more space.
  • Small increase in speed.
  • Better AI management.
  • Unnecessary code cleanup.
  • Immediate release of useless sprites (for example when an enemy dies it is directly emptied of ram without waiting for the end of the game).
  • Possibility to make screenshots in the menus with the L button (in the menus only for the game it's high).
  • Faster loading.
  • In the pause menu you can choose if you want to continue the game, go to the main menu to choose your destroyer or quit the game.
  • There is a game over screen, when losing the game.
  • Larger life bar (it takes up the whole screen) and it has been redesigned.
  • Added a control option in the options menu which allows us to see the keys (attention they are bot customizable).
  • A short message before each level.

Credits

Thanks to:

  • Developers of pspsdk.
  • Developer of the SDL.
  • Developer who ported SDL to the psp.
  • Marc6310 for making the nice interface.
  • Zx81 for helps and advises.
  • Yan2Yan for his encouragement and for his help in the graphics (sprites).
  • The creator of attack of the mutants who gave me the idea for the game.

External links

Advertising: