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|download=https://dlhb.gamebrew.org/psphomebrew/blocksthatfall_1.5.tar.gz | |download=https://dlhb.gamebrew.org/psphomebrew/blocksthatfall_1.5.tar.gz | ||
|website=https://www.villehelin.com/psp.html | |website=https://www.villehelin.com/psp.html | ||
|source=https://dlhb.gamebrew.org/psphomebrew/ | |source=https://dlhb.gamebrew.org/psphomebrew/blocksthatfall_1.5.tar.gz | ||
}} | }} | ||
blocksThatFall is a falling block game where GFX are done with 3D hardware. | blocksThatFall is a falling block game where GFX are done with 3D hardware. |
Latest revision as of 07:21, 20 Haziran 2024
blocksThatFall | |
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General | |
Author | Ville Helin (ttsuras) |
Type | Puzzle |
Version | 1.5 |
License | GPL-2.0 |
Last Updated | 2007/08/08 |
Links | |
Download | |
Website | |
Source | |
blocksThatFall is a falling block game where GFX are done with 3D hardware.
It is an experimental project and the purpose of this game was to check out the PSP homebrew devkit from PS2DEV.ORG.
Controls
Start - Start the game, Pause game
Down - Quick drop the block
Cross - Rotate the block
Select - Toggle SFX and music on/off
L/R/Square/Circle - Rotate the view for extra challenge
Triangle - Reset the view rotation
Screenshots
Changelog
v1.5 2007/07/08
- Replaced sce* file i/o with Posix functions as sce* file i/o doesn't seem to work in kernel mode.
- The hi score is saved only if the player has achieved a new hi score.
- Cleaned up the code, and added comments.
- Released Blocks that Fall as GPL open source.
v1.4 2007/06/29
- Optimized and fixed drawing.
- After a while of playing the game would slow down.
- The blocks drop now even faster after every new gained level.
- Increased the block speed when move keys are pressed down.
v1.3 2007/05/23
- The blocks drop now faster after every new gained level.
- For each full row one five intercontinental ballistic rockets are launched in the background.
- Square and circle buttons now rotate the playfield around the x axis, not around the y axis, as it was pretty useless.
- All blocks are now 3D, so rotating the playfield works better.
- Moved the preview block a little closer to the playfield.
- The game is now compiled with -O0 as -O2 can create GFX glitches.
v1.2 2007/05/19
- Compressed the tile texture using inflateTT-MP v1.2.
- The background color becomes brighter when you get a new hi score.
- Added icon and background that are shown in the PSP game menu.
- Added SFX (press select to toggle SFX and MP3 on and off).
v1.1 2007/05/14
- Random number generator is reseeded every time a new game begins.
- The screen doesn't blink when a new game begins.
- The block moves also by keeping the left or right key pressed.
- Added HI SCORE, and HI SCORE is saved to memory stick.
- Made the preview block rotate faster, and made it to throb.
- PSP isn't overclocked to 333MHz any more as this game doesn't need the extra juice.
- The shoulder buttons, square and circle rotate the playfield for extra challenge (triangle resets the rotation).
- Zoomed out the playfield just a little.
- Added PAUSE and PRESS START texts.
v1.0 2007/05/13
- The initial release.
Credits
Thanks to the FreqMan and scarbelly25 of the Freesound Project for the SFX.
Thanks to Jesper Svennevid and mr. X (?) for the sources found in the common directory (borrowed them from PS2DEV.ORG's PSP devkit).
External links
- Author's website - https://www.villehelin.com/