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|website=https://github.com/c99koder/DreamZZT/wiki | |website=https://github.com/c99koder/DreamZZT/wiki | ||
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* Author's website - https://www.c99.org/tag/zzt | * Author's website - https://www.c99.org/tag/zzt | ||
* GitHub - https://github.com/c99koder/DreamZZT | * GitHub - https://github.com/c99koder/DreamZZT | ||
Latest revision as of 05:02, 16 August 2024
DreamZZT DS | |
---|---|
General | |
Author | c99koder |
Type | Computer |
Version | 3.1.500 |
License | GPL-2.0 |
Last Updated | 2007/08/05 |
Links | |
Download | |
Website | |
Source | |
DreamZZT is an open-source ZZT engine for Mac OS X, Microsoft Windows, Linux, Nintendo DS, and the SEGA Dreamcast. ZZT was an ANSI-based action-adventure puzzle video game and game creation system for MS-DOS, created in 1990 by Epic Megagames' Tim Sweeny (later developer of the Unreal Engine).
The original release included 6 worlds, including the shareware world The Town of ZZT. It also included a built-in game editor, allowing for the creation of new games.
Features
- Online leaderboard.
- Integrated editor and debugger.
- Music and sound effects.
- New visual effects.
- ZZT-OOP interpreter.
- Customizable font.
- ZZT enemies includes Bears, Centipedes, Lions, Ruffians, Sharks, Tigers.
User guide
ZZT games can be downloaded from z2 and Museum of ZZT.
For other supported features, please see the official wiki page.
Screenshots
Compatibility
Tested on M3 miniSD cart and DeSmuME emulator.
Changelog
v3.1.500
New features:
- DreamZZT Online support for Nintendo DS.
- Support for saving SuperZZT games.
- Directory listing in NDS file browser (contributed by ndsdev -at – thedopefish.com).
- Lua interpreter for Nintendo DS builds.
- Reduced memory usage so larger games can fit in Nintendo DS RAM.
- Multi-line text entry widget for bug reports.
- ZZT-OOP script editor.
- Meter display for SuperZZT health.
- Support SuperZZT “hint” key.
- Hold-to-scroll in text windows.
Bug fixes:
- Player can no longer travel between boards if there is an obstacle on the other side.
- Stop music playback when ending a game and changing boards.
- Fix dark grey RGB value in NDS palette.
- Display the pattern tiles in the editor.
- Fix board corruption issue when using a teleporter.
- Set color during #change and assign torches a default yellow color.
External links
- Author's website - https://www.c99.org/tag/zzt
- GitHub - https://github.com/c99koder/DreamZZT