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|title=OpenBOR PSP
|title=OpenBOR PSP
|image=openborpsp2.png
|image=openborpsp2.png
|description=The ultimate 2D side scrolling engine for beat em' ups, shooters, and more.
|description=The ultimate 2D side scrolling engine for beat em ups, shooters, and more.
|author=OpenBOR Team
|author=OpenBOR Team
|lastupdated=2020/04/08
|lastupdated=2020/04/08

Latest revision as of 10:40, 11 July 2024

OpenBOR PSP
Openborpsp2.png
General
AuthorOpenBOR Team
TypeGame Engine
Version3.0 Build 6391
LicenseBSD-3-Clause
Last Updated2020/04/08
Links
Download
Website
Source
Support Author

OpenBOR (Open Beats of Rage) is a royalty free sprite-based side scrolling gaming engine. From humble beginnings in 2004, it has since grown into the most versatile, easy to use, and powerful engine of its type you will find anywhere.

OpenBOR is optimized for side scrolling beat 'em up style games (Double Dragon, Streets of Rage, Final Fight), but easily accommodates any sort of gameplay style and feature set you can imagine.

Supported systems include PSP, Windows, Android, Wii and Linux.

Installation

Copy the OpenBOR folder to PSP/GAME/ on the Memory Stick.

Place any compatible game (.pak) into the Paks folder.

User guide

To find out more, stop into the OpenBOR community at ChronoCrash. This is the place to go if you want to discuss OpenBOR development or get started building one of your own.

You will also find dozens of game modules already finished to download and play.

Controls

Default:

D-Pad - Move

Cross - Attack 1

Circle - Attack 2

Square - Attack 3

Triangle - Attack 4

L - Jump

R - Special

Start - Start

Select - Screenshot

Screenshots

openborpsp3.png

openborpsp4.png

openborpsp5.png

openborpsp6.png

Credits

History:

  • 2003 - Senile Team releases Beats of Rage, a free beat-'em-up for DOS inspired by SEGA's Streets of Rage series using assets from SNK Playmore's King of Fighters series. The game quickly achieves mass popularity through word of mouth. Senile Team releases an edit pack allowing anyone interested to create a module for the BOR engine.
  • 2005 - Developer Kirby2000 asks Senile Team to open the source code to BOR. They agreed, and the project is named OpenBOR. The project quickly spawns numerous ports and branches, each with unique features.
  • 2006 - Developer Sumo1X (SX) reorganizes the loose coalition of developers into what is now known as the OpenBOR Team. Features from the various branches are backported into the original OpenBOR.
  • 2011 - Sumo1X retires from the OpenBOR Team, and hands management duties to DCurrent (Damon Caskey).
  • 2017 - OpenBOR repository migrates from SourceForge to Github.
  • 2021 - Development continues on OpenBOR 4.0, with various internal source cleanups, a more object centric script engine, and fixes for long standing issues.

External links

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