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SDCafiine Plugin Wii U: Difference between revisions

From GameBrew
m (HydeWing moved page SDCafiine Wii U to SDCafiine Plugin Wii U without leaving a redirect)
 
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|description=Load game files directly from the SD card instead of the Wii U disk / HDD.   
|description=Load game files directly from the SD card instead of the Wii U disk / HDD.   
|author=Maschell   
|author=Maschell   
|lastupdated=2023/07/22 
|lastupdated=2024/05/09
|format=wps   
|format=wps   
|type=Plugins   
|type=Plugins   
|version=0.1.
|version=0.1.5
|license=Mixed   
|license=Mixed   
|download=https://dlhb.gamebrew.org/wiiuhomebrews/sdcaffinewiiuwups.7z   
|download=https://dlhb.gamebrew.org/wiiuhomebrews/sdcaffinewiiuwups.7z   
Line 86: Line 86:
https://dlhb.gamebrew.org/wiiuhomebrews/sdcaffinewupswiiu4.png   
https://dlhb.gamebrew.org/wiiuhomebrews/sdcaffinewupswiiu4.png   
    
    
== Changelog ==
== Changelog ==
'''v0.1.5 2024/05/09'''
* Fix changing the auto apply setting directly in the splash screen by [https://github.com/Maschell @Maschell] in [https://github.com/wiiu-env/sdcafiine_plugin/pull/33 #33]
* Full Changelog: [https://github.com/wiiu-env/sdcafiine_plugin/compare/v0.1.4...v0.1.5 v0.1.4...v0.1.5]
 
'''v0.1.4 2024/05/06'''
*Support for WUPS 0.8.1.
 
'''v0.1.3 2023/07/22'''   
'''v0.1.3 2023/07/22'''   
* Compile with latest wut, devkitPPC and wups version.   
* Compile with latest wut, devkitPPC and wups version.   
Line 95: Line 102:
* Full Changelog: [https://github.com/wiiu-env/sdcafiine_plugin/compare/v0.1.1...v0.1.2 v0.1.1...v0.1.2].   
* Full Changelog: [https://github.com/wiiu-env/sdcafiine_plugin/compare/v0.1.1...v0.1.2 v0.1.1...v0.1.2].   
    
    
[https://github.com/wiiu-env/sdcafiine_plugin/releases Release notes].
[https://github.com/wiiu-env/sdcafiine_plugin/releases Release notes].
 
 
== External links ==   
== External links ==   
* GitHub (Plugin) - https://github.com/wiiu-env/sdcafiine_plugin   
* GitHub (Plugin) - https://github.com/wiiu-env/sdcafiine_plugin   
* GitHub (HBL version) - https://github.com/Maschell/SDCafiine
* GitHub (HBL version) - https://github.com/Maschell/SDCafiine
* ForTheUsers - https://hb-app.store/wiiu/SDCafiine_WUPS
* ForTheUsers - https://hb-app.store/wiiu/SDCafiine_WUPS

Latest revision as of 01:33, 20 Mayıs 2024

SDCafiine WUPS
Sdcaffinewupswiiu.png
General
AuthorMaschell
TypePlugins
Version0.1.5
LicenseMixed
Last Updated2024/05/09
Links
Download
Website
Source

With SDCaffine you can load custom content from an external source (SD) and thus use game mod on the Wii U.

In action, every time a file is accessed on the Wii U, SDCafiine examines whether a modified version of that file is available on the SD card. If it finds a modified counterpart, it redirects the file operations to utilize this version.

Features

  • On the fly file replacing of game files.
  • Support for replacing files from downloadable content.
  • Supports loading files from SD.
  • Support for multiple modpacks for as single game.

Installation

Download the latest release.

Copy sdcafiine.wps into sd:/wiiu/environments/aroma/plugins.

User guide

Configuration

Configure the plugin through the menu (L+D-Pad Down+Minus). Available options include:

  • Settings:
    • Enable SDCafiine:
      • Globally enables or disables SDCafiine. Restart the game to apply changes.
  • Advanced Settings:
    • Auto apply the modpack if only one exists:
      • Skips modpack selection if only one is available. Press X during "Preparing modpack" to launch the game without mods.
    • Skip "Preparing modpack..." screen:
      • Skips the "Preparing modpack..." screen during auto boot into a single modpack. Disable to run the game without mods.

Installing mods

Copy the files to the SD card, the structure is as follows (with "root:/" corresponding to the SD card root):

root:/wiiu/sdcafiine/[TITLEID]/[MODPACK]/content/ <-- for game files, maps to /vol/content/  
root:/wiiu/sdcafiine/[TITLEID]/[MODPACK]/aoc/ <-- for DLC files, maps to /vol/aoc/  

Replace:

  • [TITLEID] with the game's TitleID (e.g., SSBU: "0005000010145000").
  • [MODPACK] with the modpack's name.

Example path for the EUR version of Super Smash Bros for Wii U:

root:/wiiu/sdcafiine/0005000010145000/SpecialChars/content/  
root:/wiiu/sdcafiine/0005000010145000/SpecialChars/aoc/  

To replace the file /vol/content/movie/intro.mp4:

root:/wiiu/sdcafiine/0005000010145000/SpecialChars/content/movie/intro.mp4  

Managing multiple mod packs

SDCafiine supports multiple mods for a single game on the same SD card. Each modpack has its own subdirectory:

sd:/wiiu/sdcafiine/0005000010145000/ModPack1/content/  
sd:/wiiu/sdcafiine/0005000010145000/ModPack2/content/  

Hiding files via SDCafiine

If you want a game to stop using a certain file without getting rid of it permanently, you can hide it using SDCafiine. Instead of removing the file, you create an empty file with with the prefix .deleted_. This tells SDCafiine to keep the file hidden from the game. For example, to "delete" /vol/content/assets/tree.bin:

root:/wiiu/sdcafiine/[TITLEID]/[MODPACK]/content/assets/.deleted_tree.bin  

Screenshots

sdcaffinewupswiiu2.png sdcaffinewupswiiu3.png sdcaffinewupswiiu4.png

Changelog

v0.1.5 2024/05/09

v0.1.4 2024/05/06

  • Support for WUPS 0.8.1.

v0.1.3 2023/07/22

  • Compile with latest wut, devkitPPC and wups version.
  • Full Changelog: v0.1.2...v0.1.3.

v0.1.2 2022/10/11

Release notes.

External links

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