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(Created page with "{{Infobox Switch Homebrews |title=DuckStation |image=duckstationswitch.png |description=Fast PlayStation 1 emulator for x86-64/AArch32/AArch64. |author=RSDuck |lastupdated=2024/04/23 |type=Console |version=Prerelease 2 |license=GPL-3.0 |download=https://dlhb.gamebrew.org/switchhomebrews/duckstationswitch.7z |website=https://gbatemp.net/threads/duckstation-for-switch.654484/ |source=https://github.com/RSDuck/duckstation |donation= }} {{#seo: |title=Switch Homebrew Emulato...") |
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DuckStation, | Port of [https://github.com/stenzek/duckstation Stenzek's DuckStation], a PlayStation 1/PSX emulator, for the Switch. It has good compatibility and supports enhancements such as high resolution rendering and PGXP which can lessen the "wobble" and distortion visible in a lot of PSX games. | ||
==Features== | |||
* Custom deko3D graphics backend. | |||
== Installation== | == Installation== | ||
'''Note:''' A BIOS ROM image is required to to start the emulator and to play games. It is not included. | |||
Put the switch folder from the 7z file onto the root of your SD card, so that there is a duckstation folder inside the switch folder. | |||
' | |||
Alternatively you can also put the duckstation folder wherever you like. | |||
Before running a game, make sure to bind keys for controller (you can use the automatic mapping feature) and to bind a hotkey for pause key (combo), otherwise you can't exit the application. | |||
==Screenshots== | ==Screenshots== | ||
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https://dlhb.gamebrew.org/switchhomebrews/duckstationswitch-02.png | https://dlhb.gamebrew.org/switchhomebrews/duckstationswitch-02.png | ||
== | ==Media== | ||
'''Duckstation on Nintendo Switch''' ([https://www.youtube.com/watch?v=ngDiCU0OKEY Basikalbaru]) <br> | |||
<youtube width="640">ngDiCU0OKEY</youtube> | |||
==Changelog== | ==Changelog== | ||
'''Prerelease 2''' | '''Prerelease 2 2024/04/23''' | ||
* (Hopefully) fixes some crashes caused by stale pointers. | * (Hopefully) fixes some crashes caused by stale pointers. | ||
* Fixes negative analog axis not being eable to be bound. | * Fixes negative analog axis not being eable to be bound. | ||
'''Prerelease 1''' | '''Prerelease 1 2024/04/22''' | ||
* | |||
Known issues: | |||
*No work has yet be done on bringing over some QT exclusive dialogues like the cover downloader. Thus nothing happens when they are attempted to be opened. | |||
*CRT lotte GLSL postprocessing shader for some reason has weird artefacts. | |||
*There seems to be a heap corruption possibly related to Reshade postprocessing shaders | |||
== External links == | == External links == | ||
* | * GitHub - https://github.com/RSDuck/duckstation | ||
* | * GBAtemp - https://gbatemp.net/threads/duckstation-for-switch.654484/ |
Latest revision as of 08:57, 12 Mayıs 2024
DuckStation | |
---|---|
General | |
Author | RSDuck |
Type | Console |
Version | Prerelease 2 |
License | GPL-3.0 |
Last Updated | 2024/04/23 |
Links | |
Download | |
Website | |
Source | |
Port of Stenzek's DuckStation, a PlayStation 1/PSX emulator, for the Switch. It has good compatibility and supports enhancements such as high resolution rendering and PGXP which can lessen the "wobble" and distortion visible in a lot of PSX games.
Features
- Custom deko3D graphics backend.
Installation
Note: A BIOS ROM image is required to to start the emulator and to play games. It is not included.
Put the switch folder from the 7z file onto the root of your SD card, so that there is a duckstation folder inside the switch folder.
Alternatively you can also put the duckstation folder wherever you like.
Before running a game, make sure to bind keys for controller (you can use the automatic mapping feature) and to bind a hotkey for pause key (combo), otherwise you can't exit the application.
Screenshots
Media
Duckstation on Nintendo Switch (Basikalbaru)
Changelog
Prerelease 2 2024/04/23
- (Hopefully) fixes some crashes caused by stale pointers.
- Fixes negative analog axis not being eable to be bound.
Prerelease 1 2024/04/22
Known issues:
- No work has yet be done on bringing over some QT exclusive dialogues like the cover downloader. Thus nothing happens when they are attempted to be opened.
- CRT lotte GLSL postprocessing shader for some reason has weird artefacts.
- There seems to be a heap corruption possibly related to Reshade postprocessing shaders